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Survivor Rank
Killer Rank
Bloodpoints Earned
Escaped
Survivors Saved
Survivors Killed
Survivors Sacrificed
Skill Checks
Equiv Gens Repaired
Equiv Survivors Healed
Hatch Escapes
Hatches Closed
Perfect Survivor Games
Perfect Killer Games
Playtime
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ACES AND EIGHTS
150 135 Cells
2700 Shards
ACES AND EIGHTS
150 135 Cells
2700 Shards
ACES AND EIGHTS
150 135 Cells
2700 Shards
ACES AND EIGHTS
150 135 Cells
2700 Shards
ACES AND EIGHTS
150 135 Cells
2700 Shards
Classy Charlatan
900 810 Cells
Flying Ace
1200 1080 Cells
21600 Shards
Hey Ladies
300 270 Cells
5400 Shards
Mover, Shaker
300 270 Cells
5400 Shards
Pink Rascal
750 675 Cells
13500 Shards
Rush of Spring
1200 1080 Cells
Seasoned Gambler
1200 840 Cells
3 Lunar Coins
Shady Scoundrel
750 675 Cells
13500 Shards
The Golden Nugget
1200 1080 Cells
The High Roller
1200 1080 Cells
21600 Shards
The Tomcat
1200 1080 Cells
21600 Shards
Too Sexy
330 297 Cells
Autumn Seminar
220 199 Cells
3960 Shards
Back to School
200 180 Cells
3600 Shards
Canadian Tuxedo
825 743 Cells
14850 Shards
Casual Authority
100 90 Cells
1800 Shards
Casual Authority
100 90 Cells
1800 Shards
Casual Authority
100 90 Cells
1800 Shards
Casual Authority
100 90 Cells
1800 Shards
Casual Authority
100 90 Cells
1800 Shards
Freshman
1200 1080 Cells
Sightseer
1200 1080 Cells
21600 Shards
Teacher Colloquium
200 180 Cells
3600 Shards
FINALE
1200 1080 Cells
Water Trash
1200 1080 Cells
Working For The Weekend
1200 1080 Cells
Bird of Prey Sugata
1200 1080 Cells
Brave Beast
1200 840 Cells
3 Lunar Coins
Cold Wasteland Survivor
1200 1080 Cells
21600 Shards
Fur-Trimmed
200 180 Cells
3600 Shards
Growth Surge
1200 1080 Cells
30 Putrid Surem
Miss Kitty
900 810 Cells
13500 Shards
Mother Bear
1200 1080 Cells
Orenburg
200 180 Cells
3600 Shards
Solstice Devotee
1200 1080 Cells
Bad Omen
100 90 Cells
1800 Shards
Bad Omen
100 90 Cells
1800 Shards
Bad Omen
100 90 Cells
1800 Shards
Bad Omen
100 90 Cells
1800 Shards
Bad Omen
100 90 Cells
1800 Shards
Death Blow
200 180 Cells
3600 Shards
Death Trap
200 180 Cells
3600 Shards
Mangled Wrecker
1200 1080 Cells
Night Whistler
750 675 Cells
Seeping Hollow
1200 1080 Cells
30 Putrid Surem
Shadow Walker
750 675 Cells
13500 Shards
The Angel of Music
1200 1080 Cells
Wax Warlock
1200 1080 Cells
21600 Shards
Weathered Scarecrow
1200 1080 Cells
21600 Shards
Blast Furnace
750 675 Cells
13500 Shards
Bold Tailgater
825 743 Cells
Circus Strongman
1200 1080 Cells
Delinquent
1200 1080 Cells
21600 Shards
King of the Hooks
1200 1080 Cells
30 Putrid Surem
Levee Builder
200 180 Cells
3600 Shards
MacMillan Miner
1200 1080 Cells
21600 Shards
Marrow Miner
1200 1080 Cells
Racing Biker
750 675 Cells
13500 Shards
Rusty Trucker
750 675 Cells
13500 Shards
Scarred Corruption
750 675 Cells
13500 Shards
Seaside Psycho
1200 1080 Cells
Sinner's Slaughter
900 810 Cells
16200 Shards
Trench Digger
200 180 Cells
3600 Shards
Belle of the Ball
1200 1080 Cells
Burgundy Carnation
750 675 Cells
13500 Shards
Coffee Bean
900 810 Cells
Dark Grape
750 675 Cells
13500 Shards
Frosh Week Warfare
1200 1080 Cells
21600 Shards
Karaoke Time
300 270 Cells
5400 Shards
Lab Intern
1200 1080 Cells
Morning Glory
750 675 Cells
13500 Shards
Open Day Student
1200 1080 Cells
Pineberry
750 675 Cells
13500 Shards
Roving Healer
1200 1080 Cells
SCIENCE KIT
150 135 Cells
2700 Shards
SCIENCE KIT
150 135 Cells
2700 Shards
SCIENCE KIT
150 135 Cells
2700 Shards
SCIENCE KIT
150 135 Cells
2700 Shards
SCIENCE KIT
150 135 Cells
2700 Shards
Speakeasy Survivor
300 270 Cells
5400 Shards
Spring Break
1200 1080 Cells
Vigo's Pupil
1200 1080 Cells
30 Putrid Surem
Wild Indigo
900 810 Cells
Winter Gala
1200 1080 Cells
21600 Shards
Carnie Claws
1200 1080 Cells
21600 Shards
Children's Parties
1200 1080 Cells
21600 Shards
Children's Parties
1200 1080 Cells
Comedy Horror
300 270 Cells
5400 Shards
Downtown Fair
750 675 Cells
13500 Shards
Mr. Puddles
1200 1080 Cells
21600 Shards
Pulcinella
1200 1080 Cells
Seething Entertainer
1200 1080 Cells
30 Putrid Surem
Shock Humor
300 270 Cells
Escaped Specimen
1200 1080 Cells
Black Coffee
750 675 Cells
13500 Shards
Campus Life
750 675 Cells
13500 Shards
Chute Malfunction
1200 1080 Cells
21600 Shards
DEAD-END JOB
150 135 Cells
2700 Shards
DEAD-END JOB
150 135 Cells
2700 Shards
DEAD-END JOB
150 135 Cells
2700 Shards
DEAD-END JOB
150 135 Cells
2700 Shards
DEAD-END JOB
150 135 Cells
2700 Shards
Fancy Freshman
750 675 Cells
Freestyle with Argyle
750 675 Cells
13500 Shards
Hot Musk
300 270 Cells
5400 Shards
Mr. Elf
1200 1080 Cells
21600 Shards
Pink Martini
900 810 Cells
16200 Shards
Pizza Delivery Boy
1200 1080 Cells
Prepped and Ready
900 810 Cells
Smells Like Pizza
300 270 Cells
5400 Shards
Snake Oil Merchant
1200 1080 Cells
The Great Gas Jockey
1200 1080 Cells
Vigo's Apprentice
1200 1080 Cells
30 Putrid Surem
Where's Dwighty?
300 270 Cells
White Wine
750 675 Cells
13500 Shards
Beat Cop
1200 1080 Cells
Crisis Ready
1200 1080 Cells
Undercover Cop
1200 1080 Cells
Amphibian
1200 1080 Cells
21600 Shards
Campus Punk
1200 1080 Cells
21600 Shards
Coffee Luva
750 675 Cells
13500 Shards
Demon Slayer
1200 1080 Cells
21600 Shards
Electric Dreams
900 810 Cells
Enter the Matrix
300 270 Cells
5400 Shards
Extraterrestrial
360 324 Cells
Good Game, Easy
750 675 Cells
13500 Shards
Outer Orbit
300 270 Cells
5400 Shards
Rare Loot Collector
1200 1080 Cells
Shining Lion
100 90 Cells
1800 Shards
Shining Lion
100 90 Cells
1800 Shards
Shining Lion
100 90 Cells
1800 Shards
Shining Lion
100 90 Cells
1800 Shards
Shining Lion
100 90 Cells
1800 Shards
Spring Festival
1200 840 Cells
3 Lunar Coins
The Main Event
1200 1080 Cells
21600 Shards
Tokyo Subway
1200 1080 Cells
Classic Ghost Face
1000 900 Cells
Frozen Ghost Face
320 288 Cells
Raining Blood
1200 1080 Cells
Red Hot Ghost Face
320 288 Cells
Slash Enthusiast
1200 1080 Cells
Another Mouth to Feed
200 180 Cells
3600 Shards
Auto-Repair Reaper
1200 1080 Cells
Buoy on the Beach
1200 1080 Cells
Coldwind Farming
100 90 Cells
1800 Shards
Coldwind Farming
100 90 Cells
1800 Shards
Coldwind Farming
100 90 Cells
1800 Shards
Coldwind Farming
100 90 Cells
1800 Shards
Coldwind Farming
100 90 Cells
1800 Shards
Frontier Miner
750 675 Cells
13500 Shards
Highwayman
1200 1080 Cells
Osseous Carcass
1200 1080 Cells
30 Putrid Surem
Pyromania
1200 1080 Cells
Rabbit Season
1200 1080 Cells
The Woodland Ranger
1200 1080 Cells
Unwanted Child
200 180 Cells
3600 Shards
750 675 Cells
Babyface
750 675 Cells
13500 Shards
Born in the USA
900 810 Cells
Forager
360 324 Cells
HUNTER GATHERER
150 135 Cells
2700 Shards
HUNTER GATHERER
150 135 Cells
2700 Shards
HUNTER GATHERER
150 135 Cells
2700 Shards
HUNTER GATHERER
150 135 Cells
2700 Shards
HUNTER GATHERER
150 135 Cells
2700 Shards
Life of the Party
1200 1080 Cells
Lunar Fusion
1200 1080 Cells
21600 Shards
New Utopia
300 270 Cells
5400 Shards
Outdoorsman
1200 1080 Cells
21600 Shards
Prospector
1200 1080 Cells
21600 Shards
Recluse
300 270 Cells
5400 Shards
Sullen R nin
1200 1080 Cells
The Savior
750 675 Cells
13500 Shards
The Stranger
1200 1080 Cells
Vigo's Marauder
1200 1080 Cells
30 Putrid Surem
"Jane's favorite books."
100 90 Cells
1800 Shards
"Making dreams come true."
100 90 Cells
1800 Shards
"Medical advice, with Dr. Roy."
120 108 Cells
2160 Shards
"You can do it here's how."
120 108 Cells
2160 Shards
Daytime Chat Show
900 810 Cells
16200 Shards
Hollywood's Darling
300 270 Cells
5400 Shards
Late-Night Look
900 810 Cells
Lead Actress
750 675 Cells
13500 Shards
Magazine Ready
1200 1080 Cells
Memoria
1200 1080 Cells
21600 Shards
Photoshoot Ready
1200 1080 Cells
21600 Shards
The Best-selling Author
300 270 Cells
5400 Shards
The Star of New York's Art Scene
300 270 Cells
5400 Shards
Weekend Maker
975 878 Cells
Black Metal
1200 1080 Cells
Bohemian Sketcher
100 90 Cells
1800 Shards
Edgy Oil Painter
100 90 Cells
1800 Shards
Ex-Roadie for Infinite DeathCycle
200 180 Cells
3600 Shards
Ex-Roadie for The Rememberers
220 199 Cells
Gallery Opening Gala
1200 1080 Cells
21600 Shards
Into the Sunset
1200 1080 Cells
21600 Shards
New Year Showgoer
1200 1080 Cells
Roadie for The Great Winter
200 180 Cells
3600 Shards
Rogue Illustrator
100 90 Cells
1800 Shards
Rugged Digital Artist
100 90 Cells
1800 Shards
Try-Hard Roadie
750 675 Cells
13500 Shards
Veteran Roadie
825 743 Cells
14850 Shards
Award Night Opulence
1200 1080 Cells
Dive Bar Diva
300 270 Cells
5400 Shards
Main Headliner
1200 1080 Cells
21600 Shards
Midnight Rider
1200 1080 Cells
Rodeo Rancher
750 675 Cells
13500 Shards
Rodeo Rancher
750 675 Cells
13500 Shards
Small Town Girl
900 810 Cells
Stage Presence
300 270 Cells
5400 Shards
Struggling Songwriter
100 90 Cells
1800 Shards
Struggling Songwriter
100 90 Cells
1800 Shards
Struggling Songwriter
100 90 Cells
1800 Shards
Struggling Songwriter
100 90 Cells
1800 Shards
Struggling Songwriter
100 90 Cells
1800 Shards
Winter Wilderness
1200 1080 Cells
21600 Shards
Anger Management
750 675 Cells
13500 Shards
Foul Bile
1200 1080 Cells
30 Putrid Surem
Lord Chloroform
1200 1080 Cells
21600 Shards
MKAwakening
750 675 Cells
13500 Shards
Neuroscientist
100 90 Cells
1800 Shards
Neuroscientist
100 90 Cells
1800 Shards
Neuroscientist
100 90 Cells
1800 Shards
Neuroscientist
100 90 Cells
1800 Shards
Neuroscientist
100 90 Cells
1800 Shards
Neuroscientist
100 90 Cells
1800 Shards
Pestilence Physician
1200 1080 Cells
Reformed Ally
200 180 Cells
3600 Shards
Secret Weapon
200 180 Cells
3600 Shards
Spirit Crusher
750 675 Cells
13500 Shards
Strictly Business
900 810 Cells
Surgeon of Slaughter
1200 1080 Cells
21600 Shards
Wild Asylum
1200 1080 Cells
Wolf in Sheep's Clothing
1200 1080 Cells
Carjacker
150 135 Cells
2700 Shards
Devil-May-Care (Joe)
1200 1080 Cells
21600 Shards
Dropout (Frank)
300 270 Cells
Extracurricular (Susie)
975 878 Cells
17550 Shards
High-vis Horror (Joe)
1200 1080 Cells
Mugger
150 135 Cells
2700 Shards
New Year Shoplifter
1200 1080 Cells
Party Crasher (Frank)
1200 1080 Cells
21600 Shards
Party Crasher (Julie)
1200 1080 Cells
21600 Shards
Squatter
150 135 Cells
2700 Shards
Suspended (Julie)
300 270 Cells
5400 Shards
Vandal
150 135 Cells
2700 Shards
Volunteering (Susie)
975 878 Cells
Arctic Fox
300 270 Cells
5400 Shards
Basket Brawler
300 270 Cells
5400 Shards
Cross-Country Hiker
1200 1080 Cells
End of Semester
1200 1080 Cells
Fortune Teller
1200 1080 Cells
Forty-Love
750 675 Cells
13500 Shards
Ginger Ninja
300 270 Cells
5400 Shards
Grand Slammer
750 675 Cells
13500 Shards
Indie Rebel
750 675 Cells
Love Buzz
750 675 Cells
13500 Shards
Neon Fanatic
1200 1080 Cells
Racket Scientist
900 810 Cells
Red Hot Runner
1200 1080 Cells
21600 Shards
Roguish Charm
750 675 Cells
Sporty Beauty Queen
1200 1080 Cells
TRACK AND FIELD
150 135 Cells
2700 Shards
TRACK AND FIELD
150 135 Cells
2700 Shards
TRACK AND FIELD
150 135 Cells
2700 Shards
TRACK AND FIELD
150 135 Cells
2700 Shards
TRACK AND FIELD
150 135 Cells
2700 Shards
Tempo Runner
1200 1080 Cells
21600 Shards
The Brat
750 675 Cells
13500 Shards
White Valkyrie
1200 1080 Cells
Business '85
1200 1080 Cells
Justice Seeker
1200 1080 Cells
Black Cat White Cat
300 270 Cells
Call of the Wild
300 270 Cells
5400 Shards
Cyber Punk
1200 1080 Cells
21600 Shards
Dark City
1200 1080 Cells
Harajuku Graffiti Artist
1200 1080 Cells
Howdy Cat
1200 1080 Cells
Modern Rebel
1200 1080 Cells
Northern Lights
1200 1080 Cells
21600 Shards
Old Town
1200 1080 Cells
21600 Shards
Plenty O' Pineapples
300 270 Cells
5400 Shards
Reckless Boarder
1200 1080 Cells
21600 Shards
Skater
750 675 Cells
13500 Shards
Tagger
900 810 Cells
Tagging Vandal
100 90 Cells
1800 Shards
Tagging Vandal
100 90 Cells
1800 Shards
Tagging Vandal
100 90 Cells
1800 Shards
Tagging Vandal
100 90 Cells
1800 Shards
Tagging Vandal
100 90 Cells
1800 Shards
Troublemaker
750 675 Cells
13500 Shards
Bad News
200 180 Cells
3600 Shards
Blood Bag
750 675 Cells
13500 Shards
Fluid Nightingale
1200 1080 Cells
Hazardous Material
900 810 Cells
In Sickness, In Health
1200 1080 Cells
Lady Lunatic
1200 1080 Cells
21600 Shards
Miss Smithson
1200 1080 Cells
Mother Mercy
1200 1080 Cells
On Probation
100 90 Cells
1800 Shards
On Probation
100 90 Cells
1800 Shards
On Probation
100 90 Cells
1800 Shards
On Probation
100 90 Cells
1800 Shards
On Probation
100 90 Cells
1800 Shards
Tainted Anniversary
200 180 Cells
3600 Shards
Until Death Parts
1200 1080 Cells
21600 Shards
Waste Management
750 675 Cells
13500 Shards
Captured Nobleman
300 270 Cells
5400 Shards
Defiant Warrior
150 135 Cells
2700 Shards
Degraded Lord
900 810 Cells
Demonic Force
1200 1080 Cells
Ensnared Nobleman
300 270 Cells
5400 Shards
Humiliated Lord
750 675 Cells
13500 Shards
Ice-Cold Legacy
1200 1080 Cells
21600 Shards
Imprisoned Nobleman
390 351 Cells
7020 Shards
Purist Warrior
150 135 Cells
2700 Shards
Rogue Warrior
150 135 Cells
2700 Shards
Runaway Warrior
150 135 Cells
2700 Shards
Deceiver
1200 1080 Cells
Pig Leather
1320 1188 Cells
Test Subject
1200 1080 Cells
Call to Prayer
300 270 Cells
5400 Shards
Defender of the Frail
150 135 Cells
2700 Shards
Leader of the Blind
150 135 Cells
2700 Shards
Levant Wanderer
975 878 Cells
Memorium
360 324 Cells
6480 Shards
Priestess of the Damned
1200 1080 Cells
21600 Shards
Purgation
300 270 Cells
5400 Shards
Sea-Goat Worshiper
1200 1080 Cells
Servant of the Gods
150 135 Cells
2700 Shards
Servant of the Serum
1200 1080 Cells
30 Putrid Surem
Shepherd of the Flock
150 135 Cells
2700 Shards
Urashtu Nomad
975 878 Cells
17550 Shards
Escaped Patient
900 810 Cells
Bouncer
750 675 Cells
13500 Shards
Bruiser
750 675 Cells
13500 Shards
Bully
1050 945 Cells
Busted Up
750 675 Cells
13500 Shards
Enforcer
1200 1080 Cells
21600 Shards
Hard Man
1200 1080 Cells
Mancunian Fighter
100 90 Cells
1800 Shards
Mancunian Fighter
100 90 Cells
1800 Shards
Mancunian Fighter
100 90 Cells
1800 Shards
Mancunian Fighter
100 90 Cells
1800 Shards
Mancunian Fighter
100 90 Cells
1800 Shards
Mechanic
1200 1080 Cells
21600 Shards
Protector
300 270 Cells
5400 Shards
Pugilist
750 675 Cells
13500 Shards
Riot Guuuy
1200 1080 Cells
Security
300 270 Cells
5400 Shards
Supporter
360 324 Cells
Unconquered
1200 1080 Cells
21600 Shards
Accursed Armor
1200 1080 Cells
21600 Shards
Blazing Lineage
1200 1080 Cells
30 Putrid Surem
Dark Manifest
300 270 Cells
5400 Shards
Drowned
300 270 Cells
5400 Shards
In the Family
150 135 Cells
2700 Shards
In the Family
150 135 Cells
2700 Shards
In the Family
150 135 Cells
2700 Shards
In the Family
150 135 Cells
2700 Shards
In the Family
150 135 Cells
2700 Shards
Junior Student
750 675 Cells
13500 Shards
Onna Shibaraku
300 270 Cells
5400 Shards
Senior Student
750 675 Cells
13500 Shards
Tattered Tradition
1200 1080 Cells
The Reckoning
1200 1080 Cells
21600 Shards
Top Student
900 810 Cells
Last-Minute Babysitter
1200 1080 Cells
Scoops Ahoy
1200 1080 Cells
Bile Beldam
800 720 Cells
Birch Twigs
200 180 Cells
3600 Shards
Mud Medusa
1200 1080 Cells
Queen of the Mire
1200 1080 Cells
21600 Shards
Red Sap
200 180 Cells
3600 Shards
Sapling Siren
1200 1080 Cells
Sapling Siren
1200 1080 Cells
21600 Shards
Scorched Harvester
1200 1080 Cells
30 Putrid Surem
Snake Charmer
1200 1080 Cells
Weathered Crone
150 135 Cells
2700 Shards
Weathered Crone
150 135 Cells
2700 Shards
Weathered Crone
150 135 Cells
2700 Shards
Weathered Crone
150 135 Cells
2700 Shards
Weathered Crone
150 135 Cells
2700 Shards
Weathered Crone
150 135 Cells
2700 Shards
Wood Witch
750 675 Cells
13500 Shards
Hida's Champion
150 135 Cells
2700 Shards
Hida's Racer
150 135 Cells
2700 Shards
Hida's Rebel
150 135 Cells
2700 Shards
Hida's Troublemaker
150 135 Cells
2700 Shards
Nagoya's First Timer
300 270 Cells
5400 Shards
Nagoya's New Contender
300 270 Cells
5400 Shards
Nagoya's Rising Star
300 270 Cells
5400 Shards
Snow Motocross
1200 1080 Cells
21600 Shards
Tech Suit Rider
750 675 Cells
13500 Shards
Versatile Suit Rider
900 810 Cells
Wild Card
1200 1080 Cells
Four Pips
250 250 Cells
4500 Shards
Grey Tux Jacket
Grey Tux Trousers
Sharp Ace
Splashin' the Pot
100 100 Cells
1800 Shards
The BIG hat
The TPGS hat
The Tomstache
White Panama
Graduation Day Suit
Teacher's Pet
250 250 Cells
4500 Shards
Chainsaw Cheer
250 250 Cells
Pablo's Custom Job
Frosty Eyes
Hare - Black
Hound
Hunting Hitatare (Winter Blue)
400 400 Cells
7200 Shards
Lacquered Wono Ax
400 400 Cells
Marauder's Sarafan (Bristly)
50 50 Cells
900 Shards
Marauder's Sarafan (Grisly)
50 50 Cells
900 Shards
Marauder's Sarafan (Macabre)
50 50 Cells
900 Shards
Marauder's Sarafan (Repulsive)
50 50 Cells
900 Shards
Marauder's Sarafan (Rough)
50 50 Cells
900 Shards
Marauder's Sarafan (Tainted)
50 50 Cells
900 Shards
Miss Pussens
250 250 Cells
Muddied War Axe
400 400 Cells
Rustic Broad Axe
250 250 Cells
Sharpened War Axe
400 400 Cells
7200 Shards
The Ohmwrecker
Wrapped Broad Axe
250 250 Cells
4500 Shards
Merry Sacrifice
"Swift Strikes" - White
"The Owl" - White
All Hallows' Eyes
Chrome Spine Blade
400 400 Cells
Face of the Omega
Frosty Eyes
Glowing Vigil (Orange)
400 400 Cells
7200 Shards
Marked Bloodlust Axe
Mr. Bing Bong
Raw Spine Blade
400 400 Cells
7200 Shards
Skull Crusher
Soot-Symbol Sickle Knife
250 250 Cells
Tarnished Sickle Knife
250 250 Cells
4500 Shards
Athleteface
Leaderface
Smartface
Survivorface
All Hallows' Eyes
Best new trapper mask
Chuckles
Flesh and Iron (Fierce)
50 50 Cells
900 Shards
Flesh and Iron (Hollow)
50 50 Cells
900 Shards
Flesh and Iron (Imposing)
50 50 Cells
900 Shards
Flesh and Iron (Relentless)
50 50 Cells
900 Shards
Flesh and Iron (Unyielding)
50 50 Cells
900 Shards
Frosty Eyes
Iron Chuckles
Marked Bolo Machete
Mask of Delirium
Ornate Mask
Pain Flail
Pain Flail (Copper)
50 50 Cells
900 Shards
Rogi
Smash Boy
Split Screen
Switched Cleaver
The Iron Man
Woodsman
Claudette's weekend shirt
Colorful Headscarf
Dat hat tho
Earthly Delights
250 250 Cells
4500 Shards
Electric Jacket
Fashion Leather Jacket
Fire Rooster
Golden Rings
Infected - Black
Infected - Red
Jeans Tucked into Riding Boots
Knitted Beret
Mauve Cords
Myopian Frohawk
Official botanist apron
Old-School Windbreaker
Old-School Windbreaker
Orange Shmock
Pale Jeans
Practical pants
Producer Jeans
Purple Cords
Red Flash Boots
Retro Windbreaker
Safety spectacles
TEAMSXY gear
TEAMSXY gear
The Jenpai hat
The Orange Shmock
The british charm
Tinted Walnut Glasses
250 250 Cells
4500 Shards
True Artists Shirt
Two-tone Coat
Frosty Eyes
Ms. Gash
400 400 Cells
7200 Shards
Ringmaster Suit (Amusing)
50 50 Cells
900 Shards
Ringmaster Suit (Cheerful)
50 50 Cells
900 Shards
Ringmaster Suit (Comical)
75 75 Cells
1350 Shards
Ringmaster Suit (Jolly)
50 50 Cells
900 Shards
Ringmaster Suit (Witty)
50 50 Cells
900 Shards
Uncle Slicey
400 400 Cells
7200 Shards
Be the target
Black and Blue
Bloodletting
Boot cut jeans
Brown Slacks
Bullshifters Shirt
Dweard
Dwearder
Dwight Cubed
Dwightstache
Fire Rooster
First job t-shirt
Infected - Black
Infected - Red
Kami-flage
Kingkong Dwight
Lunar Rat Cap
400 400 Cells
7200 Shards
Manager's Vest
Mechanic's coveralls
Millennial Dwight
Mofugga U graduate
Pale Slouchers
PandaTV Tournament T-shirt
Preppy Flatcap
Red Dude Jacket
Red dude Jacket
Relaxed Jeans
See me now cap
Snack Time
250 250 Cells
4500 Shards
Surf Tones
The Golden Shirt
The Roohappy Tee
The rooHappy tee
Tow Truck Cap
Twitchy Dwight
Vector Victory
Watermelon Pants
Duty Jeans
Investigation Suit
Investigation Tapp
Wary Greetings
250 250 Cells
Day Off Wrap
Gamer Cred
250 250 Cells
4500 Shards
Last Quarter Skirt
400 400 Cells
7200 Shards
Lazer Bears Victory Polo
Lazer Victory Shorts
Phoenix Rises Polo
Relaxed Bun
Soft Track Pants
Monochrome Maniac
Silvery Steel Tactical Knife
All Hallows' Eyes
Barbed Shotgun
400 400 Cells
7200 Shards
Brutal Rat Hammer
400 400 Cells
7200 Shards
Brutal Shovel
100 100 Cells
1800 Shards
Chrome Pickaxe
250 250 Cells
4500 Shards
Coonskin Cap
250 250 Cells
4500 Shards
Cruel Shovel
100 100 Cells
1800 Shards
Dull Hammer
Frosty Eyes
Man of the Wild
250 250 Cells
4500 Shards
Marked Spike Maul
Onyx Pickaxe
250 250 Cells
Pro-Pain
Rancher's Vest & Hat
Spiked Shotgun
400 400 Cells
7200 Shards
The Scarecrow
Vicious Miner's Shovel
100 100 Cells
1800 Shards
Biker's Boots
Clean Shaven
Fire Rooster
Grey performance top
Happy Ending
250 250 Cells
4500 Shards
Hell's Legion
High School Troublemaker
Hiking shorts
Infected - Black
Infected - Red
Jakebun
Leather Jacket
Leather Pants
Loose Jeans and Rain Boots
Modern Explorer Beanie
Old Man Jake
Patches Denim
Red Windbreaker
Ripped Jeans
Scar & Goatee
Scruffy Jake
Sharp Mustache Jake
Studded Jacket
The meat man
White Stitch Jeans
Floral Shirt
Season of Merriment
250 250 Cells
4500 Shards
Bloody Xmas
250 250 Cells
4500 Shards
Death's Head
250 250 Cells
4500 Shards
In the Shadow of Death Shirt
Camo Slip Dress
100 100 Cells
1800 Shards
Free Songbird
Midday Slip Dress
Mustang Sally
250 250 Cells
4500 Shards
Charged Brain Thumper
400 400 Cells
Frosty Eyes
Overcharged Herman Carter
Project Awakening Coat
Project Awakening Stick
Comfy Cardigan
Everyday Culottes
Tousled Low Lights
Cozy Holidays
250 250 Cells
4500 Shards
Fairview Varsity Jacket (Graffiti)
100 100 Cells
1800 Shards
Frosty Eyes
Hooded Leather Jacket (Julie)
Season's Killing
250 250 Cells
4500 Shards
The Legion (Julie)
Zip Up Hoodie (Ashy)
50 50 Cells
900 Shards
Zip Up Hoodie (Moldy)
50 50 Cells
900 Shards
Zip Up Hoodie (Muddy)
50 50 Cells
900 Shards
Alpine Ski Vest
100 100 Cells
1800 Shards
Angry Pug Team Uniform
Angry pug team uniform
Bloody crush
Buzzer Beater
250 250 Cells
4500 Shards
College Letterman
Fire Rooster
High grip sneakers
Hooded Training Top
Impact
Infected - Black
Infected - Red
Jogging Headband
Jogging Hoodie
Kek
Kingkong Meg
Leather Hoodie
Mauve Presentation Pants
Morra what?
Old-School Sneakers
Pickle nightmare
Rage mode
Raving mad
Red-Trim Leather Hoodie
Red-Trim Leather Hoodie
Retro Sneakers
Rolled Up Jeans & Sneakers
Sport Cap
Sports Leggings
Sporty bob
Summertime rolls
Superstar Corvids jersey
Sweat Pants
Teen Angst
The Nana
The envy
Tier III Braids
Twitchy Meg
Zipper Hoodie
Sad Cupcake
250 250 Cells
Torn Sweatshirt
Billboard Blue Cap
100 100 Cells
Cat Lady
250 250 Cells
4500 Shards
Classic Sleeveless
Close Cut
Crew 2017
Infected - Black
Infected - Red
Is it Dia or Dia?
Low Rider Jeans
Melonade
Night out Nea
Rat Print Top
400 400 Cells
7200 Shards
Ripped Leggings
Scotch Comfy Shirt
Siberian Tiger Legs
Skull Print Top
Stripes of Power
Tartan Special
Urban Country Vest Top
250 250 Cells
Frosty Eyes
Full Bonesaw
Is that a panda?
Marked Bridal Saw
Rusted Bone Cleaver
400 400 Cells
7200 Shards
Sally of the Lantern
Sand Bag
Smiley
Smiley
The Dark Nurse
WW2 Nurse Uniform
Frosty Eyes
Crown of Conviction
250 250 Cells
4500 Shards
Frosty Eyes
Beanie Quin
Quilted Shirt
Relaxed Pants
Flathead Skullpiercer
400 400 Cells
Unbreakable Pipe
400 400 Cells
Battle Mullet
Cargo Trousers
Donkey Jacket
Fog Soldier Cargo Pants
100 100 Cells
Foggy Day
King of Kings
250 250 Cells
Rugby Shirt
250 250 Cells
4500 Shards
Untamed Donkey Jacket
Frosty Eyes
Red Nosed
250 250 Cells
Scuffed Rolled Sleeves
Frosty Eyes
Pink Striped Top
Wintry Rush
250 250 Cells
4500 Shards
AURIC SIGHT
Adrenal Glands
Alert Lion
BEAR TRAPPER
BENEVOLENT CREST
BRAND NEW PART
Ban Hammer
Blood Moon
Bokjumeoni
Brass Slugger
Bronze Primus Coin
CHASER CREST
CLAUDETTE FIGURINE
Cand-eye Cane
Clapperboard
DANGER AHEAD
David King Figurine
ETHEREAL VISION
EXPERT BOTANIST
FICUS ELASTICA PLANT
Fog Whisperers
Frosted Man
Gold Primus Coin
Gore Flake
HEAVY-DUTY BEAR TRAP
HERBALISM
Holiday Tree
INNER EYE
INTRODUCTION TO BOTANY
Iridescent Primus Coin
JACK-O'-LANTERN
KILLER STONE
Kendo Trophy
Keshitsubo Bonsai
Komono Bonsai
Last Gasp
Livvy Award
Longevity Blessing
Lunar Lantern
Lunar Rat
MACMILLAN MINING CORP.
MOUSE TRAPPER
Mame Bonsai
NECTAR VIAL
NEON ARCADE
NURSE'S WOODEN HORSE
Omamori Amulet
PLANT BIOCHEMISTRY
PLANT IDENTIFICATION
PRO-EMPATHY
PRO-NO-ONE-ESCAPES-DEATH
PRO-TECHNICIAN
PROFOUND INSIGHT
PUSTULA FLOWER
Raging Lion
Roaring Lion
SADISTIC PUPPET
SADISTIC TRAPPER
SQUIRREL TRAPPER
Scribe of The Entity
Shito Bonsai
Shohin Bonsai
Silver Primus Coin
Sleeping Lion
TRAPPER HEADSTONE
WOLF TRAPPER
Waking Lion
Winter Flake
Winter Tree

Ace in the Hole

Lady Luck always seems to be throwing something good your way. When retrieving an item from a chest, there is a 100% chance that a very rare (or lower) add-on will be attached to it.

10/25/50% chance of finding an add-on of uncommon rarity or lower.

Perk is teachable at level 40

Adrenaline

You are fuelled by unexpected energy when on the verge of escape. Instantly heal one health state and sprint at 150% of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline ignores the Exhausted status effect.

Causes the Exhausted status effect for 60/50/40 seconds.

You do not recover from the Exhausted status effect when running.

Perk is teachable at level 40

Aftercare

Unlocks potential in one's aura-reading ability.

You see the aura of every Survivor that:

You rescue from a hook, or rescues you from a hook;You complete a healing action on, or completes a healing action on you.

They also see your aura.

This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer.

Perk is teachable at level 35

Agitation

You get excited in anticipation of hooking your prey. Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters.

Perk is teachable at level 40

Alert

Your acute senses are on high alert.

When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.

Perk is teachable at level 40

Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.

Any Means Necessary has a cooldown of 140/130/120 seconds.

Perk is teachable at level 35

Autodidact

You start the trial with a -25% progress penalty for Skill Checks to heal Survivors.

For every successful Skill Check while healing a Survivor, you receive a Token up to a maximum of 3/4/5 Tokens.

Each Token grants you a +15% progress bonus.

Great Skill Checks cannot be performed while using Autodidact.Autodidact is not active when using a Med Kit to heal.

Perk is teachable at level 40

Babysitter

While you have a reputation for being self-centered, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor leaves no scratch marks or blood trail for the next 4/6/8 seconds. You see The Killer's aura and The Killer sees your aura for 4 seconds.

Perk is teachable at level 30

Balanced Landing

Your agility is incomparable.

After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Balanced Landing cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Perk is teachable at level 30

Bamboozle

Your vault speed is 5/10/15% faster.

Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds.

Only 1 vault location may be blocked in this way at any time. The vault location is blocked only for Survivors.

Does not affect pallets.

Perk is teachable at level 30

Barbecue & Chili

A deep bond with The Entity unlocks potential in one's aura reading ability. After hooking a Survivor, all other Survivors' auras are revealed to you for 4 seconds when they are further than 40 meters from the hook.

Each time that a Survivor is hooked for the first time, gain a 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%.

The bonus Bloodpoints are only awarded post-trial.

Perk is teachable at level 35

Beast of Prey

Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable.

Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.

Gain 30/40/50% more Bloodpoints for actions in the Hunter Category.

Perk is teachable at level 30

Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The aura of the Generator you are currently repairing is revealed to all other Survivors located within 32 meters.

If The Killer downs a Survivor while you are repairing a generator, you see the aura of all other Survivors for 8/9/10 seconds.

Perk is teachable at level 30

Bitter Murmur

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, survivors within 16 meters of the completed generator will be revealed for 5 seconds.

When the last generator is fully repaired, all the survivors auras are revealed for 5/7/10 seconds.

Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage status effect until healed and the Exhaustion status effect for 45 seconds.

Blood Echo has a cooldown of 80/70/60 seconds.

Perk is teachable at level 35

Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

Perk is teachable at level 35

Blood Warden

As soon as an Exit Gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you.

Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.

Perk is teachable at level 40

Boil Over

You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 25/50/75%.

You obscure The Killer's ability to see hook auras within 10/12/14 meters.

Perk is teachable at level 40

Bond

Unlocks potential in one's aura reading ability. Allies' auras are revealed to you when they are within a 20/28/36 meter range.

Perk is teachable at level 30

Borrowed Time

You are fueled by unexpected energy when saving an ally from a hook within The Killer's Terror Radius.

After unhooking a Survivor within The Killer's Terror Radius, they gain the Endurance status effect for 15 seconds. Any damage taken during that time that would put the unhooked Survivor into the dying state will instead apply the Deep Wound status effect. The Survivor has 10/15/20 seconds to Mend themselves.

If the unhooked Survivor takes any damage while affected by Deep Wound, or if the Deep Wound timer ends, the unhooked Survivor is immediately put into the dying state.

Perk is teachable at level 35

Botany Knowledge

You transform plants found around the campfire into tinctures that slow down bleeding. Healing speed and healing item efficiency are increased by 11/22/33%.

Perk is teachable at level 35

Breakdown

Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you for 4/5/6 seconds.

Perk is teachable at level 30

Breakout

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.

When within 6 meters of a carried Survivor, you gain the Haste status effect, moving at 5/6/7% increased speed. The carried Survivor's wiggle speed is increased by 20%.

Perk is teachable at level 40

Brutal Strength

Your great strength allows you to shred through each prey's defenses. Destroy dropped pallets and generators 10/15/20% faster.

Perk is teachable at level 35

Buckle Up

Unlocks potential in one's aura reading ability. The recovery progress of dying Survivors can be determined by the intensity of their auras at a distance of up to 48 meters.

When you heal a Survivor from the dying state to injured, both the healed Survivor and yourself see The Killer's aura for a duration of 4/5/6 seconds.

Perk is teachable at level 35

Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 80/90/100%.

Calm Spirit allows you to overcome the urge to scream.

Perk is teachable at level 35

Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the hook in the struggle phase, Camaraderie activates.

If another Survivor is within 16 meters of you while Camaraderie is activated, the hook timer is paused for 26/30/34 seconds.

Perk is teachable at level 35

Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors's chances of survival. 3 generators located furthest from you are blocked by The Entity for 80/100/120 seconds at the start of the trial.

Survivors cannot repair these generators for the duration. Affected generators are highlighted by a white aura.

Perk is teachable at level 30

Coulrophobia

Your presence alone instills great fear. Survivors within your Terror Radius have a 30/40/50% penalty to healing progress speed.

Perk is teachable at level 35

Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Every time a generator is completed, all windows and vault locations within a 24 meter radius from the completed generator are blocked for all Survivors for the next 20/25/30 seconds.

You see the aura of the vault locations blocked by Cruel Limits for the duration.

Perk is teachable at level 40

Dance With Me

When performing a fast vault or leaving a locker in a sprint, you leave no scratch marks for 3 seconds.

Dance With Me has a cooldown of 60/50/40 seconds.

Perk is teachable at level 30

Dark Sense

Unlocks potential in one's aura reading ability. Each time a Generator is completed, The Killer's aura is revealed to you for 5 seconds.

When the last generator is powered the killer's aura is revealed to you for 5/7/10 seconds.

Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor. Hitting the Obsession with a basic attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds. You are granted the Undetectable status effect for the duration.

The Obsession hears the Terror Radius they emit for the duration.

The Killer can only be obsessed with one Survivor at a time.

Perk is teachable at level 40

Dead Hard

Activatable Perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

Press the Active Ability button while running to dash forward.During the dash, you avoid damage.Causes the Exhausted status effect for 60/50/40 seconds.

You do not recover from the Exhausted status effect while running.

Perk is teachable at level 35

Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and useable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by The Killer, succeed a skill-check to automatically escape the killer's grasp and stun The Killer for 5 seconds.

Succeeding or failing the Decisive Strike Skill Check will disable Decisive Strike.Successfully stunning the killer will result in you becoming the Obsession.Increases your chances of being the obsession.The Killer can only be obsessed with one Survivor at a time.

Perk is teachable at level 40

Deerstalker

Unlocks potential in one's aura reading ability. Reveals dying survivors' auras when standing within a 20/28/36 meter range.

Deja Vu

Unlocks potential in one's aura reading ability. Paranoia paired with the horror of failure drives you to avoid repeating the same mistakes.

The auras of 3 generators which are in close proximity to one another are revealed to you for 30/45/60 seconds, at the start of the match and each time a generator is completed.

If you are holding a map that can track generators, generators revealed by Deja Vu are added to the map.

Deliverance

After performing a safe hook rescue on another Survivor, Deliverance activates.

You now have a 100% chance of unhooking yourself during the escape attempt.

A successful Deliverance from the hook triggers the Broken status effect for 100/80/60 seconds.

Perk is teachable at level 35

Detective's Hunch

Unlocks potential in one's aura reading ability. When a generator is completed, the auras of generators, chests and totems within 32/48/64 meters are revealed to you for 10 seconds.

If you are holding a map that can track objectives, generators, chests and totems revealed by Detective's Hunch are added to the map.

Perk is teachable at level 35

Discordance

Any time 2 Survivors or more are working on the same generator, the generator's aura is highlighted in yellow for 8/10/12 seconds.

Perk is teachable at level 30

Distortion

You start the trial with 3 Tokens.

When your aura would be shown to The Killer, Distortion activates and a token is consumed.

For the next 6/8/10 seconds while Distortion is activated, your aura and scratch marks will not be shown to The Killer.Distortion does not activate when you are in dying state or in a trap.

Perk is teachable at level 40

Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 22/24/26%. Gain 100% more Bloodpoints for actions in the Deviousness category.

Diversion

Activatable Perk.

Standing within the Killer Terror Radius while not in a chase for 45 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for The Killer at a distance of 10/15/20 meters.

The perk timer resets once the ability has been activated.

The distraction consists of:

A loud noise notificationScratch Marks

Perk is teachable at level 30

Dying Light

You become obsessed with one Survivor.

Your obsession gains a 33% action speed bonus to unhooking and healing other Survivors.

Each time you hook a Survivor other than the Obsession, if the Obsession is alive, gain a token.

If the Obsession is alive, all Survivors who are not the Obsession get 2/2.5/3% penalty to Repair, Healing and Sabotage speeds for each token.

The Killer can only be Obsessed with one Survivor at a time.

Perk is teachable at level 40

Empathy

Unlocks potential in one's aura reading ability. Dying or injured allies' auras are revealed to you when within a 64/96/128 meter range. Empathy does not reveal auras of allies when they are in direct contact with the Killer.

Perk is teachable at level 30

Enduring

You are resilient to pain. You reduce the duration of Pallet Stuns by 40/45/50%.

Perk is teachable at level 30

Fire Up

The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a generator, Fire Up grows in power.

For each generator completed, gain a 3/3.5/4% stackable buff that grants a speed bonus to picking up, dropping, pallet breaking, generator breaking and vaulting for the remainder of the trial.

Perk is teachable at level 30

Fixated

When you have a goal in mind, there's no turning back: better to ask forgiveness than permission.

You can see your own scratch marks at all times.

While uninjured, you walk 10/15/20% faster.

Perk is teachable at level 35

Flip-Flop

You have an uncanny ability to escape the inevitable.

While in dying state, 50% of your recovery progression is converted into wiggle progression when you are picked up by The Killer, up to a maximum of 40/45/50% total wiggle progression.

Perk is teachable at level 30

Franklin's Demise

Your successful basic attacks make the Survivors drop their item on impact. The lost item is damaged in the fall, losing 0/5/10% of its base amount of charges.

Perk is teachable at level 40

Furtive Chase

You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.

Each token decreases your Terror Radius by 4 meters while in a chase.

When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession. You lose all your tokens if the Obsession is sacrificed or killed.

The Killer may only be obsessed with one Survivor at a time.

Perk is teachable at level 40

Overcharge

You are fuelled by your hate for progress.

Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that generator is faced with a tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5% generator regression.

Succeeding the Skill Check grants no progress but prevents the generator explosion.

Perk is teachable at level 40

Hangman's Trick

Your ingenious modifications to Hooks prevent tampering and permanent damage.

Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.

Gain a notification when someone starts sabotaging the Hooks.

Sabotaged Bear Traps automatic repair timer is reduced by 60 seconds.

Perk is teachable at level 30

Head On

When your mind is set, there better be no one standing in your way.

While standing in a locker, for 3 seconds, Head On activates.

While Head On is activated, perform a rush action to leave a locker to use Head On. If The Killer is standing within Head On's effective range, The Killer is stunned for 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Head On cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Head On cannot be used when you have idle crows.

Perk is teachable at level 40

Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token.

2 Tokens: Gain a 3/4/5% Haste status effect,10 seconds after hooking a Survivor, for a duration of 10 seconds.3 Tokens: Survivors suffer from the Exposed status effect.5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem is standing.

Perk is teachable at level 40

Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial.

When either one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed status effect for 40/50/60 seconds.

The remaining trapped Hex Totem immediately becomes a Dull Totem.

Perk is teachable at level 35

Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors receive a 2/4/6% regression penalty when missing any Skill Check.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem is standing.

Perk is teachable at level 40

Hex: Ruin

A Hex that affects all Survivors' generator repairs progress. All generators are affected by Hex: Ruin. While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 100/150/200% of the normal regression speed.

The Hex effects persist as long as the related Hex Totem is standing.

Perk is teachable at level 35

Hex: The Third Seal

A Hex that hinders one's aura reading ability. Hitting a Survivor with a basic attack while the Hex Totem is active applies the Blindness status effect. This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem is standing.

Perk is teachable at level 30

Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthen your totems. For each Dull and Hex totem remaining on the map gain a token.

Gain 10% more Bloodpoints for actions in the Hunter category for each token.Survivors' cleansing speed is reduced by 4/5/6% for each token.Gain a notification when someone starts working on a Hex totem.

The Hex effects persist as long as the related Hex Totem is standing.

Hope

The growing odds of a successful escape fill you with hope and give you wings. As soon as the Exit Gates are powered you gain a 5/6/7% Haste status effect for 120 seconds.

I'm All Ears

Your keen senses are sharpened in the dark realm of The Entity.

Unlocks potential in one's aura reading ability. Any Survivor performing a rushed action within 48 meters from your location will have their aura revealed for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

Perk is teachable at level 30

Infectious Fright

The cries of the unfaithful makes your heart leap.

Any Survivors that are within your Terror Radius while another Survivor is put into the dying state will yell and reveal their location to you for 4/5/6 seconds.

Perk is teachable at level 35

Inner Strength

You look inward and trust your instincts when you feel lost and alone.

Each time you complete a totem cleanse action, Inner Strength activates. If you are already afflicted by the Broken status effect, Inner Strength does not activate.

While Inner Strength is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.

Inner Strength becomes deactivated as soon as it has successfully triggered.

Perk is teachable at level 40

Insidious

Unlocks the stealth ability.

Standing still for 4/3/2 seconds grants you the Undetectable status effect until you move or act again.

Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' auras are not revealed to other Survivors when they are standing outside of a 32/24/16 meter range.

Perk is teachable at level 30

Iron Grasp

Your powerful hold on the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by 75%. Time to struggle out of your grasp is increased by 4/8/12%.

Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/75/100%.

Perk is teachable at level 30

Iron Maiden

You open lockers 30/40/50% faster.

Survivors who exit lockers suffer from the Exposed status effect for 15 seconds and their location is revealed for 4 seconds.

Perk is teachable at level 40

Kindred

Unlocks potential in one's aura reading ability. While you are on the hook, all Survivor's auras are revealed to all other Survivors. If The Killer is within a 8/12/16 meter range, The Killer's aura is revealed to all other Survivors.

While a Survivor other than you is on the hook, all other Survivors' auras are revealed to you. If The Killer is within a 8/12/16 meter range of the hooked Survivor, The Killer's aura is revealed to

Leader

You're able to organize a team to cooperate more efficiently. Increases other Survivors' healing, sabotage, unhooking, cleansing, opening exit gates, and chest search speeds by 15/20/25% when they are within a 8 meter range from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving the Leader's effective perk range.

Perk is teachable at level 40

Left Behind

Unlocks potential in one's aura reading ability.

If you are the last Survivor remaining in the Trial, you can see the aura of the Hatch within a 24/28/32 meter range.

Perk is teachable at level 30

Lightborn

Unlike other beasts of The Fog, you have adapted to light. Resistance to blindness is increased by 60/70/80%. Recovery from the blindness is increased by 50%.

Perk is teachable at level 35

Lightweight

Your running is light and soft, making your tracks harder to follow. Scratch marks stay visible 1/2/3 seconds less than normal.

Lithe

After performing a rushed vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Lithe cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Perk is teachable at level 35

Lucky Break

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured. You won't leave trails of blood for a total of 120/150/180 seconds.

Lucky Break is permanently deactivated for the remainder of the trial once the total duration has elapsed.

Perk is teachable at level 30

Mad Grit

While carrying a Survivor, you suffer no cooldown for missed basic attacks and successfully hitting another Survivor with a basic attack will pause the carried Survivor's wiggle timer for 2/3/4 seconds.

Perk is teachable at level 35

Make your Choice

When a Survivor rescues another from a hook at least 32 meters away from you, Make your Choice triggers and applies the Exposed status effect on the rescuer for 40/50/60 seconds.

Make your Choice has a cooldown of 40/50/60 seconds.

Perk is teachable at level 40

Mindbreaker

Your distressing presence drains and weakens your prey.

While repairing generators with less than 50% repair progression, Survivors are afflicted by the Exhausted status effect.

Any existing Exhausted status effect timers are paused while the Survivor is repairing a Generator. After ending the repair action, the Survivor is afflicted by the Exhausted status effect for 1/2/3 second(s).

Perk is teachable at level 35

Monitor & Abuse

Meticulous in your approach, terrifying in your application.

While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters and your field of view is increased by 3/5/10 degrees.

Field of view gains do not stack.

Perk is teachable at level 35

Monstrous Shrine

Your fervent care of the hooks found in the basement have aroused The Entity's interest. The basement hooks grant the following bonuses:

3/6/9% faster Entity progress.5/10/15% increased difficulty on escape attempts.3/6/9% increased penalty on escape fails.

Nemesis

You seek retribution on those who have wronged you. A Survivor who blinds or stuns you using a pallet or locker becomes your Obsession.

Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 40/50/60 seconds and their aura is shown to you for 4 seconds.

The Killer can only be obsessed with one Survivor at a time.

Perk is teachable at level 40

Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.


While this Hex is active,Survivors suffer from the Exposed status effect.Your movement speed is increased by 2/3/4%

The Hex effects persist as long as the related Hex Totem is standing.

No One Left Behind

It is inconceivable to leave someone behind. Once at least one exit gate is opened, you gain the following effects:

50/75/100% additional Bloodpoints for healing and unhooking other Survivors.30/40/50% bonus action speed when healing and unhooking other Survivors.The auras of all other Survivors are revealed to you.

No Mither

You are affected by the Broken status effect for the duration of the trial.

Your thick blood coagulates practically instantly. You don't leave pools of blood.Grunts of pain caused by injuries are reduced by 0/25/50% at any time.Grants the ability to fully recover from the dying state.

Perk is teachable at level 40

A Nurse's Calling

Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range.

Perk is teachable at level 40

Object of Obsession

A supernatural bond links you to the Killer. If you are looking in the Killer's direction, your link will reveal your auras to each other. This effect applies only if you are outside the Killer's Terror Radius.

As the Killer's obsession, this effect applies to a maximum range of 56/64/72 meters. Otherwise, it applies to a maximum range of 44/56/64 meters.

Increases your chances of being the Killer's obsession.The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 35

Open-Handed

Strengthens the potential of you and your team's aura reading abilities.

Increases aura reading ranges by 4/6/8 meters.

Perk is teachable at level 30

Overwhelming Presence

Your presence alone instills great fear. Survivors within your Terror Radius suffer from inefficiency.

Affected Survivors' item consumption rates are increased by 80/90/100%.

Perk is teachable at level 30

Pharmacy

You have a knack for finding medicine. Searches through chests are 40/60/80% faster and the noises they cause along with their hearing distances are reduced by 8 meters.

Pharmacy guarantees an Emergency Med-Kit on your first completed chest search.

Perk is teachable at level 35

Play with your food

You become obsessed with one Survivor.

Every time you chase your obsession and let them escape, you receive a token up to a maximum of 3 tokens.

Each token increases your movement speed by 3/4/5%.

Each offensive action spends one token.

The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 35

Plunderer's Instinct

Unlocks potential in one's aura reading ability. The auras of unopened chests and items in the environment are revealed to you when standing within a 16/24/32 meter range. Grants a considerably better chance at finding an item of higher rarity from chests.

Poised

Achieving goals boosts your confidence.

After a generator is completed, you leave no scratch marks for 6/8/10 seconds.

Perk is teachable at level 35

Pop Goes the Weasel

A deep bond with The Entity unlocks great strength. After Hooking a Survivor, the next generator you break is instantly regressed by 25% of its total progress. Normal generator regression applies after the damage is done.

Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.

Perk is teachable at level 40

Predator

Your acute tracking ability allows you to hone in on disturbances left by running survivors.

Scratch Marks left by survivors will spawn slightly closer together.

Perk is teachable at level 30

Premonition

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 36 meters. Premonition has a cooldown of 60/45/30 seconds each time it activates.

Prove Thyself

For every other Survivor working on a generator within a 4 meter range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range.

Gain 50/75/100% more Bloodpoints for coop actions.

Survivors can only be affected by one Prove Thyself effect at a time.

Perk is teachable at level 35

Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in lockers. The vault and hide actions' noise detection and audio range is reduced by 100%.

This effect can only be triggered once every 30/25/20 seconds.

Perk is teachable at level 30

Rancor

You become obsessed with one particular Survivor.

Each time a generator is completed, your obsession (a Survivor) sees your aura for 5/4/3 seconds.

Each time a generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all generators are completed, the obsession has the Exposed status effect and you can kill your obsession.

The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 40

Remember Me

You become obsessed with one Survivor. Each time you hit your obsession, you increase the opening time of the Exit Gates by 4 seconds up to a maximum of 8/12/16 additional seconds.

The obsession is not affected by Remember Me.

The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 35

Resilience

You are motivated in dire situations. Grants 3/6/9% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching while injured.

Saboteur

Unlocks the ability to sabotage without a toolbox at 50% the normal sabotage speed. Hooks and traps you sabotage stay broken for an extra 10/20/30 seconds.

Perk is teachable at level 40

Save the best for last

You become obsessed with one Survivor.

Earn a token for each successful basic attack that is not dealt to the Obsession.

Each Token grants a stackable 5% decreased successful basic attack cooldown, you can earn up to 8 tokens.

Hitting your Obsession with a basic attack will cause you to lose 4/3/2 tokens.

You can no longer gain tokens if your Obsession is sacrificed or killed.

The Killer can only be obsessed with one Survivor at a time.

Perk is teachable at level 30

Second Wind

When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.

While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from injured to healthy.

Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.

Perk is teachable at level 40

Self-Care

Unlocks the ability to heal yourself without a healing item at 50% the normal healing speed. Increases the efficiency of healing item self-heal by 10/15/20%.

Perk is teachable at level 40

Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the dying state once per trial. Increases dying recovery speed by 25/30/35%.

Perk is teachable at level 40

Shadowborn

You have a keen vision in the darkness of the night. Your field of view is 9/12/15 degrees wider than normal.

Does not stack with other FOV increases.

Perk is teachable at level 40

Slippery Meat

You have developed an efficient way to get out of Bear Traps and off hooks.

Grants up to 3 extra escape attempts on the hook.The odds of freeing yourself from Bear Traps is increased by 15/20/25%.

Sloppy Butcher

You know where to hit to make them bleed. Wounds inflicted by successful basic attacks slightly increase the survivor's bleeding frequency and causes the Mangled status effect.

Bleeding and Mangled effects caused by Sloppy Butcher return to normal once the survivor is fully healed.

Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and totems in a 45-degree cone within a range of 8/10/12 meters. Small Game has a cooldown of 15/12/10 seconds each time it activates.

Only works on traps that are set by Killers.

Sole Survivor

As more of your friends fall to the killer, you become shrouded in isolation and the killer's aura reading abilities towards you are disrupted.

Your aura cannot be read by the killer within a max range of:20/22/24 meters for each killed or sacrificed survivor.Increases your chances of being the killer's obsession.The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 30

Solidarity

Sharing painful experiences has the power to heal.

While injured, healing a Survivor without using a med-kit also heals you at a 40/45/50% conversion rate.

Perk is teachable at level 30

Spies from the Shadows

The crows found in the world can communicate with you directly. 100% of the time, cawing crows give you a visual cue when you are within a 20/28/36 meter range.

Spies From The Shadows has a cooldown of 5 seconds.

Spine Chill

An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a 36 meter range. While Spine Chill is active, Skill Check trigger odds are increased by 10% with success zones reduced by 10%. While Spine Chill is active, your speed while repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening exit gates and searching are increased by 2/4/6%.

Spirit Fury

Each pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 pallets, the next time you are stunned by a pallet, The Entity will instantly break the pallet.

You still suffer from the stun effect penalty.

Perk is teachable at level 30

Sprint Burst

When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Sprint Burst cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Perk is teachable at level 35

Stake Out

Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer Terror Radius and not in a chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks and consume 1 Token.

Perk is teachable at level 40

Streetwise

Long nights out taught you to do a lot with what you've got. Reduce consumption rate of item charge by 15/20/25% for you and allies within a 8 meter range. Once out of range, this effect persists for 15 seconds.

Perk is teachable at level 40

Stridor

You are acutely sensitive to the breathing of your prey. Breathing of Survivors in pain is 25/50% louder and regular breathing is 0/25% louder.

Perk is teachable at level 30

Surge

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the dying state with a basic attack causes all generators within a 32 meter radius to instantly explode and regress. This applies an additional regression of 8%.Surge can only be triggered once every 60/50/40 seconds.

Perk is teachable at level 30

Surveillance

Unlocks potential in one's aura reading ability. Any regressing generator will be highlighted by a white aura. If the regression is interrupted on a generator, it will be highlighted by a yellow aura for 8/12/16 seconds.

Noises created by generator repairs are audible at an additional 8 meters.

Perk is teachable at level 35

Technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your repairs and their hearing distance are reduced by 8 meters. On a failed repair Skill Check, there is a 30/40/50% chance the generator explosion will be prevented.

Perk is teachable at level 30

Tenacity

There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl 30/40/50% faster and recover at the same time.

Perk is teachable at level 30

Territorial Imperative

Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 3 seconds when they enter the basement and you are more than 32 meters away from the basement entrance.

Territorial Imperative can only be triggered once every 30/25/20 seconds.

Perk is teachable at level 35

Thanatophobia

Their courage fades in the face of undeniable mortality.

For each injured, dying, or hooked survivor, all survivors receive a penalty of 3/3.5/4% to a maximum of 12/14/16% to repair, healing and sabotage speeds.

Perk is teachable at level 35

Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit scoring events, the perk activates.

Once activated, the next occasion that would put you into the dying state from the injured state is ignored.

The next time you heal back to full health, your aura will be revealed to the killer when you are further than 12/14/16 meters from the killer.

The perk will deactivate the next time you are put into the dying state.

Increases your chances to be the Killer's obsession.

The Killer can only be Obsessed with one survivor at a time.

Perk is teachable at level 40

This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing, healing, and sabotaging get 10/20/30% bigger when you are injured.

Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected generators are highlighted by a white aura.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

Perk is teachable at level 35

Tinkerer

When a Generator is repaired to 85% repair progress, it triggers a loud noise notification and you are granted the Undetectable status effect for 8/10/12 seconds.

Perk is teachable at level 40

Unnerving Presence

Your presence alone instills great fear. Survivors within your Terror Radius have a 10% greater chance of triggering Skill Checks when repairing, healing, or sabotaging. Triggered Skill Checks' success zones are reduced by 40/50/60%.

Perk is teachable at level 30

Unrelenting

You recuperate faster from missed attacks made with your main weapon. The cooldown after missed basic attacks is reduced by 20/25/30%.

Up the Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each other Survivor still alive, grant a 1/2/3% bonus of luck to all remaining Survivors.

Perk is teachable at level 35

Urban Evasion

Years of evading the cops taught you a thing or two about stealth. Your movement speed while crouching is increased by 90/95/100%.

Perk is teachable at level 35

Vigil

You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Exhausted, Hemorrhage, Mangled, Hindered and Blindness status effects 10/15/20% faster. Once out of range, this effect persists for 15 seconds.

Perk is teachable at level 40

Wake Up!

Unlocks potential in one's aura reading ability. Once all generators are powered, Exit Gates are revealed to you within a 128 meter range. While opening the Exit Gates, reveal your aura to other Survivors up to 128 meters.

While Wake Up! is active, you open the Exit Gates 5/10/15% faster.

Perk is teachable at level 30

We'll make it

Helping others heightens your morale. For each survivor you rescue from a hook, gain an additional 100% speed increase while healing others for 30/60/90 seconds. Cumulative healing bonuses cannot exceed 100%.

We're Gonna Live Forever

Your few friends deserve the best protection. Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

Perk is teachable at level 30

Whispers

You have a rudimentary understanding of The Entity's voice. Sporadically hear The Entity's whisper when standing within a 48/40/32 meter range of a Survivor.

Windows of Opportunity

Unlocks potential in one's aura reading ability. Auras of pallets and vaults are revealed to you when within a 20 meter range.

Windows of Opportunity has a cooldown of 30/25/20 seconds when vaulting or dropping a pallet during a chase.

Perk is teachable at level 35

Zanshin Tactics

Unlocks potential in one's aura reading ability. You are mentally alert and aware of key points on the battlefield.

The auras of all pallets and vault locations are revealed to you within a 24 meter range.

When a survivor is damaged, this perk becomes inactive for 40/35/30 seconds.

Perk is teachable at level 30

Shrine resets in

TOME II - RECKONING
Level 1 Level 2 Level 3 Level 4

Epilogue

Special

Complete the level and collect your rewards.

10 1

Prologue

Special

Select challenges to progress through the auris web.

Bronze Age

Shared Challenge

Earn 15 emblem(s) of Bronze quality or better.

3 15000

Shining Light

Survivor Challenge

Earn 5 Lightbringer emblem(s) of Bronze quality or better.

3 15000

Craft Time's Over

Survivor Challenge

Cleanse 12 totem(s).

3 15000

Escape Artist

Survivor Challenge

Escape 2 trial(s).

3 15000

Go For Broke

Survivor Challenge

Sabotage 10 hook(s).

3 15000

Liberator

Survivor Challenge

Unhook 5 Survivor(s). Must unhook them safely.

3 15000

The Last Place You Look

Survivor Challenge

Search 6 chest(s).

3 15000

Bring the Light

Survivor Challenge

Repair a total of 4 generator(s).

3 15000

Spilling Blood

Killer Challenge

Earn 5 Devout emblem(s) of Bronze quality or better.

3 15000

Execution

Killer Challenge

Kill 10 Survivor(s) by any means.

3 15000

Gruesome

Killer Challenge

Hook 20 Survivor(s).

3 15000

Take Charge

Killer Master Challenge

Break 4 generator(s) while using Overcharge.

Complete this challenge in a single trial.
5 25000

David's Protection

Survivor Master Challenge

Take 1 protection hit(s) as David King.

Complete this challenge in a single trial.
5 25000

Jane's Victory

Survivor Master Challenge

Stun the Killer 1 time(s) as Jane Romero.

Complete this challenge in a single trial.
5 25000

Poised Performance

Survivor Master Challenge

Finish repairing 1 generator(s) and escape the trial while using Poised.

Complete this challenge in a single trial.
5 25000

Protect Forever

Survivor Master Challenge

Unhook a Survivor safely or take a protection hit 4 time(s) while using We're Gonna Live Forever.

Complete this challenge in a single trial.
5 25000

Silver Hero

Survivor Master Challenge

Earn 2 emblems of Silver quality or better as a Survivor.

Complete this challenge in a single trial.
5 25000

Phase Warrior

Killer Master Challenge

Hit a Survivor after emerging from phasing 1 time(s) as The Spirit.

Complete this challenge in a single trial.
5 25000

Mad About You

Killer Master Challenge

Inflict Madness I on 2 different Survivor(s) as The Doctor.

Complete this challenge in a single trial.
5 25000

Silver Blade

Killer Master Challenge

Earn 2 emblems of Silver quality or better as a Killer.

Complete this challenge in a single trial.
5 25000

Dead Hardy

Survivor Master Challenge

Use Dead Hard to avoid a basic attack by a nearby Killer 1 time(s).

Complete this challenge in a single trial.
5 25000

Sealed Shut

Killer Master Challenge

Close the hatch 1 time(s).

Complete this challenge in a single trial.
5 25000

Epilogue

Special

Complete the level and collect your rewards.

10 1

Prologue

Special

Select challenges to progress through the auris web.

Silver Age

Shared Challenge

Earn 15 emblem(s) of Silver quality or better.

3 25000

Fearless

Survivor Challenge

Earn 5 Evader emblem(s) of Silver quality or better.

3 25000

Fight Back

Survivor Challenge

Stun the Killer 4 time(s).

3 25000

Escape Artist

Survivor Challenge

Escape 4 trial(s).

3 25000

Explorer

Survivor Challenge

Mark 5 objects with maps.

3 25000

Liberator

Survivor Challenge

Unhook 8 Survivor(s). Must unhook them safely.

3 25000

Escape Route

Survivor Challenge

Escape 3 chase(s).

3 25000

Bring the Light

Survivor Challenge

Repair a total of 10 generator(s).

3 25000

The Hunt

Killer Challenge

Earn 5 Chaser emblem(s) of Silver quality or better.

3 25000

Eleventh Hour

Killer Challenge

Sacrifice 2 Survivor(s) to the Entity during the Endgame Collapse.

3 25000

Terrified

Killer Challenge

Make the Survivors scream 10 time(s).

3 25000

King's Escape

Survivor Master Challenge

Escape 1 trial(s) as David King.

Complete this challenge in a single trial.
5 35000

No Mither, No Problem

Survivor Master Challenge

Escape 1 trial(s) while using the perk No Mither.

Complete this challenge in a single trial.
5 35000

Head On Collision

Survivor Master Challenge

Stun the Killer by exiting a locker with Head On 1 time(s).

Complete this challenge in a single trial.
5 35000

The Shield

Survivor Master Challenge

Take 2 protection hit(s).

Complete this challenge in a single trial.
5 35000

Furious Destruction

Killer Master Challenge

Break 4 pallet(s) while using Spirit Fury.

Complete this challenge in a single trial.
5 35000

Mad About You

Killer Master Challenge

Inflict Madness I on 4 different Survivor(s) as The Doctor.

Complete this challenge in a single trial.
5 35000

Rancor Rampage

Killer Master Challenge

Kill the Obsession 1 time(s) while using Rancor.

Complete this challenge in a single trial.
5 35000

Abusive Treatment

Killer Master Challenge

Chase 4 different Survivors while using Monitor & Abuse.

Complete this challenge in a single trial.
5 35000

Romero's Escape

Survivor Master Challenge

Escape 1 trial(s) as Jane Romero.

Complete this challenge in a single trial.
5 35000

Dark Adherent

Killer Master Challenge

Hook 5 Survivor(s).

Complete this challenge in a single trial.
5 35000

Haunting Grasp

Killer Master Challenge

Interrupt and grab 1 Survivor(s).

Complete this challenge in a single trial.
5 35000
Unlocks in 02/04/2020, 04:00:00 PM UTC

Epilogue

Special

Complete the level and collect your rewards.

10 1

Prologue

Special

Select challenges to progress through the auris web.

Golden Age

Shared Challenge

Earn 15 emblem(s) of Gold quality or better.

3 30000

Tough Stuff

Survivor Challenge

Earn 5 Unbroken emblem(s) of Gold quality or better.

3 30000

Bring the Light

Survivor Challenge

Repair a total of 12 generator(s).

3 30000

Liberator

Survivor Challenge

Unhook 10 Survivor(s). Must unhook them safely.

3 30000

Hatch an Escape

Survivor Challenge

Unlock the hatch with a key 2 time(s).

3 30000

Sore Ankles

Survivor Challenge

Fall from a great height while being chased 2 time(s).

3 30000

The Great Escape

Survivor Challenge

Escape 3 trial(s) through the Exit Gate.

3 30000

High Skill

Survivor Challenge

Get a Great result on 8 skill check(s).

3 30000

Eleventh Hour

Killer Challenge

Sacrifice 5 Survivor(s) to the Entity during the Endgame Collapse.

3 30000

Knockout

Killer Challenge

Knock down 10 Survivor(s).

3 30000

Guardian

Killer Challenge

Earn 5 Gatekeeper emblem(s) of Gold quality or better.

3 30000

King for a Day

Survivor Master Challenge

Be chased by the Killer for a total of 30 second(s) and escape the trial as David King.

Complete this challenge in a single trial.
5 50000

Jane's Stunning Escape

Survivor Master Challenge

Stun the Killer 1 time(s) and escape the trial as Jane Romero.

Complete this challenge in a single trial.
5 50000

Skillful Solidarity

Survivor Master Challenge

Finish healing 1 health state(s) of other Survivors while using Solidarity.

Complete this challenge in a single trial.
5 50000

Mad Skills

Killer Master Challenge

Inflict Madness III on 3 Survivor(s) as The Doctor.

Complete this challenge in a single trial.
5 50000

Iridescent Hero

Survivor Master Challenge

Earn 2 emblems of Iridescent quality or better as a Survivor.

Complete this challenge in a single trial.
5 50000

Phase Warrior

Killer Master Challenge

Hit a Survivor after emerging from phasing 2 time(s) as The Spirit.

Complete this challenge in a single trial.
5 50000

Unrelenting Hunt

Killer Master Challenge

Knock down 5 Survivor(s) while using Unrelenting.

Complete this challenge in a single trial.
5 50000

Dark Adherent

Killer Master Challenge

Hook 6 Survivor(s).

Complete this challenge in a single trial.
5 50000

Iridescent Blade

Killer Master Challenge

Earn 2 emblems of Iridescent quality or better as a Killer.

Complete this challenge in a single trial.
5 50000

Redemption Arc

Survivor Master Challenge

Take 1 protection hit(s) and escape the trial as David King.

Complete this challenge in a single trial.
5 50000

Dr. Jane

Survivor Master Challenge

Finish healing 1 health state(s) of other Survivors and escape the trial as Jane Romero.

Complete this challenge in a single trial.
5 50000
Unlocks in 02/18/2020, 04:00:00 PM UTC

Epilogue

Special

Complete the level and collect your rewards.

10 1

Prologue

Special

Select challenges to progress through the auris web.

Iridescent Age

Shared Challenge

Earn 15 emblem(s) of Iridescent quality.

3 45000

Benevolence

Survivor Challenge

Earn 5 Benevolent emblem(s) of Iridescent quality or better.

3 45000

Bring the Light

Survivor Challenge

Repair a total of 12 generator(s).

3 45000

Palletmaster

Survivor Challenge

Drop a pallet to stun the Killer 5 time(s).

3 45000

Bloody Rewards

Shared Challenge

Earn 100000 Bloodpoints.

3 45000

Sore Ankles

Survivor Challenge

Fall from a great height while being chased 4 time(s).

3 45000

Take One for the Team

Survivor Challenge

Take 10 protection hit(s).

3 45000

Plan B

Survivor Challenge

Escape 2 trial(s) through the Hatch.

3 45000

Shutdown

Killer Challenge

Close the hatch 2 time(s).

3 45000

With Your Own Hands

Killer Challenge

Kill 3 Survivor(s) with your hands.

3 45000

Ruthless Aggression

Killer Challenge

Earn 5 Malicious emblem(s) of Iridescent quality or better.

3 45000

David's Protection

Survivor Master Challenge

Take 2 protection hit(s) as David King.

Complete this challenge in a single trial.
5 60000

Jane's Victory

Survivor Master Challenge

Stun the Killer 3 time(s) as Jane Romero.

Complete this challenge in a single trial.
5 60000

Life Giver

Survivor Challenge

Heal a total of 8 health state(s) of any Survivor.

3 45000

One More Time

Survivor Master Challenge

Succeed at 5 consecutive skill checks.

Complete this challenge in a single trial.
5 60000

Savior

Survivor Master Challenge

Unhook 4 Survivor(s). Must unhook them safely.

Complete this challenge in a single trial.
5 60000

Head On Collision

Survivor Master Challenge

Stun the Killer by exiting a locker with Head On 1 time(s).

Complete this challenge in a single trial.
5 60000

Haunted Hit

Killer Master Challenge

Hit a Survivor with your weapon while that Survivor is Exposed 1 time(s) while using Hex: Haunted Ground.

Complete this challenge in a single trial.
5 60000

Rin's Sins

Killer Master Challenge

Kill all Survivors in a trial 1 time(s) by any means as The Spirit.

Complete this challenge in a single trial.
5 60000

Long Gone

Survivor Master Challenge

Escape 2 chase(s).

Complete this challenge in a single trial.
5 60000

Doctor's Orders

Killer Master Challenge

Kill all Survivors in a trial 1 time(s) by any means as The Doctor.

Complete this challenge in a single trial.
5 60000

Crushing Dominance

Killer Master Challenge

Knock down 8 Survivor(s).

Complete this challenge in a single trial.
5 60000

Deadly Pursuit

Killer Challenge

Chase Survivors for a total of 300 second(s).

3 45000
Unlocks in 03/10/2020, 03:00:00 PM UTC
Survivor Killer