5.3.0 Patch Notes

Features

  • System to support event content within The Archives

Content

  • Added a new Survivor: Mikaela Reid.
  • Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)
  • "The Midnight Grove" Halloween limited-time event (starts Oct. 21st 11AM ET)
  • Tome IX of The Archives (starts Oct. 20th 11AM ET)

General

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.

The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare)
  • Add-on – Trapper Bag: Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon)
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare)
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.

The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.

The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: While overheated, increases action speed by 20% when breaking pallets or walls, or damaging generators. While overheated, decreases duration of pallet stuns by 50%

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.

The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.

The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.

The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.

The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common)
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon)

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.

The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.

The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

The Deathslinger

  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.

The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.

The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
  • Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).

The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.

The Trickster

  • Add-on – Ji-Woon's Autograph: Decreased the reduction of blades required to 1 (was 2)

Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.

Survivor Perks

The following perks have become General Perks, and their names have changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing

Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

Killer Perks

The following perks have become General Perks, and their names have changed:

  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.

Bug Fixes

  • Fixed an issue that may cause the Cenobite's Lament Configuration to get stuck underneath pallets.
  • Fixed an issue that caused the Cenobite to be able to chain a survivor without teleporting when starting the teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that may cause survivors to be unable to move if the Cenobite attempts to teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the collision of the hatch to appear before the hatch itself.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's sfx to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing sfx during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Sprint Burst sprints at the same time.
  • Fixed an issue that caused the survivor's voice to keep playing after the Cenobite's mori.
  • Fixed an issue that caused survivors to be able to walk over bear traps next to a window vault by spamming the vault button.
  • Fixed an issue that caused the mori music not to play for the survivor.
  • Fixed an issue that caused zombies not to react to bubble indicators.
  • Fixed an issue that caused the bonfire sound effect to be played on the Offering screen.
  • Fixed an issue that caused the Cenobite's music to be played despite being back in the default main menu.
  • Fixed an issue that caused the new Spirit's chase music to not be played on the Killer side.
  • Fixed an issue that caused the default killer theme to overlap with The Shape's Halloween theme in the main menu.
  • Fixed an issue that caused the terror radius to not always be played when affected by the Discipline add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up by the Killer.
  • Fixed an issue that caused a generator that can't be kicked by the killer in Hospital Map and Treatment Theatre.
  • Fixed an issue that caused the Killer not being able to pick up Survivor in a specific corner in Dead Dawg Saloon.
  • Fixed an issue that caused the generator in one of Midwich's classrooms that can't be repaired from one side.
  • Fixed an issue that caused Survivors can't be picked up near the fences and bushes in Lampkin Lane.
  • Fixed an issue that caused a generator near one of Lery's exit gate from being kicked on one side. 
  • Fixed an issue that caused Victor to fall out of bounds in a hole near the Exit Gate in Midwich.
  • Fixed an issue that caused two pallets to spawn very close to each other in Badham Preschool IV near the big house.
  • Fixed an issue that caused a generator in Grim Pantry not being able to be damaged from one side. 
  • Fixed an issue that caused the Killer to stand in a weird place on Crotus Prenn Asylum.
  • Fixed an issue that caused Reverse Bear Traps that survivors start with at the begin of the match when the pig uses the Video Tape add-on not to activate properly.
  • Fixed an issue with the Progression Available button disappearing in the Tally after coming back from the Spectate mode
  • Fixed an issue that caused the "Beginner Mode" Setting not to affect the Score Categories Tooltips visibility on the Tally screen
  • Fixed an issue causing a softlock when changing the Language in the Settings menu and immediately restore the Settings to Default
  • Fixed an issue that caused survivors not to be able to move for a short while after stopping the Cleansing or Blessing actions.
  • Fixed an issue that caused the Killer not to be able to do the Snuff action on some totems.
  • Fixed an issue that caused the Oni's Renjiro's Bloody Glove add-on to reveal survivors for the entire match.
  • Fixed an issue that caused the Trapper's attacks to be cancelled upon stepping on a bear trap with the Makeshift Wrap add-on equipped.
  • Fixed an issue that caused the Trapper to have an extra bear trap during the tutorial.
  • Fixed an issue that caused the Thrill of the Hunt perk to display a loud noise notification when a survivor cleanses or blesses a hex totem.
  • Fixed an issue that caused the Mettle of Man perk not to activate.
  • Fixed an issue that caused Survivors to become invisible after switching role in the custom game lobby while on the charm selection menu as Killer.
  • Fixed an issue when players could change a Daily Ritual multiple times by restarting the application after removing a Daily Ritual.
  • Tentatively fixed an issue when players would lose all of their characters progress after a save game error.
  • Tentatively fixed an issue when occasionally the ready button wouldn't work after an error pop-up in a survivor lobby.
  • Fixed an issue that could cause incorrect press detection on the Onboarding menu buttons.
  • Fixed an issue that prevented the Tutorial objectives keyboard prompt icons from increasing with the large text setting. 

Changes from PTB

Hex: Blood Favor

  • Now triggers when a survivor loses a health state, and the area of effect is centered on the survivor

Boon Perks

  • Multiple instances of the same Boon Perk no longer stack when the areas of effect overlap from multiple totems
  • Blessing a Hex Totem now takes 24 seconds (was 14 seconds)
  • Boon Totem range has been reduced to 24 meters (was 28 meters)

The Deathslinger

  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)

The Trickster

  • Add-on – Ji-Woon's Autograph
  • Decreased the reduction of blades required to 1 (was 2)

Mikaela Reid

  •  Lowered Mikaela Reid's voice

Dev notes: Blood Favor was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.

Known Issues

  • Add-on text in non-English languages is not completely updated / translated.

5.2.2 Patch Notes

Content

  • Reverted the pallet to the old visuals. The updated pallet will return in a future update.

Bug Fixes

  • Fixed an issue that caused several Cenobite scoring events to incorrectly count as Bonus BP
  • Fixed an issue with the Nemesis' move speed while charging Level 3 Tentacle Strike
  • Fixed an issue that caused the Survivor models in a lobby to not always reflect what the other Survivors selected.
  • Fixed an issue that caused players to not always receive disconnection penalties when leaving a match as Killer.
  • Fixed an issue that may cause a loss of momentum when changing directions during a lunge attack when playing as the Cenobite.
  • Fixed an issue that caused the Cenobite's chase music not to restart after using Summons of Pain during a chase.
  • Fixed an issue that caused the Cenobite's Lament Guardian score event to be counted in an incorrect category.
  • Fixed an issue that caused a grunt sound effect to be played when switching to the Cenobite when spectating a custom game.
  • Fixed an issue that a "generator completed" sound notification to play when switching between Victor and Charlotte or when switching spectated players.
  • Fixed an issue that caused the Engineer's Guild archive quest not to progress.
  • Fixed an issue that caused two hooks too close to one another at the east stairs in Resident Evil map.
  • Fixed an issue that prevented one side of a pallet in Gideon Meat Plant from being destroyed by the killer,
  • Fixed an issue where the Cenobite's Gateway SFX continues to play after triggering the attack.
  • Fixed an issue that caused the chain hunt start notification sound to trigger when switching to a survivor's perspective while spectating.
  • Fixed several misaligned banners in the Store.
  • (PC only) Fixed an issue with 4K resolution being enabled by default for some players, sometimes resulting in performance drop
  • Fixed a possible softlock when spamming the ESC key during the Loading screen
  • Fixed an issue with the Grade Reset popup not opening if the date changed while the Game is still opened
  • Fixed a crash in the Tally screen related to the Season End Grade Reset

Known Issues

  • The Dead Dawg Saloon map is disabled and is planned to be fixed for the next update.

5.2.1 Patch Notes

Content

Pinhead

  • Clusters of Chains targeting the Survivor carrying the Lament Configuration during Chain Hunt will respawn as soon as the interaction is stopped if the Survivor does not complete the Solve interaction.
  • Teleport interaction will prioritize a location on the same level as the Survivor solving the puzzle box.

Maps

  • The Dead Dawg Saloon and Raccoon City Police Station maps have been re-enabled.

Bug Fixes

  • Fixed an issue that caused Steam Family Share to no longer share DLC.
  • Fixed an issue that caused Cross Progression between Steam and Stadia to no longer share DLC.
  • Fixed and issue that caused DLC to disappear on PS4 and PS5 accounts.
  • Fixed an issue that caused all survivors to hear the Chain Hunt starting notification sound when it starts only for the survivor holding the Lament Configuration.
  • Fixed an issue that may cause chains to hit the Cenobite when creating a gateway too close to himself.
  • Fixed an issue that caused the "Remove Chains" text to appear in english in all languages.
  • Fixed an issue that caused the Cenobite to gain bloodpoints when hitting a downed survivor with his chains.
  • Fixed an issue that caused the Lament Configuration to clip with the survivor's hand when performing the Remove Chains action.
  • Fixed an issue that caused the Gateway screen effect to remain when spectating the Cenobite while opening a gateway and switching to a survivor.
  • Fixed an issue that caused the player name not to change properly when switching to spectating the Cenobite while he possesses a gateway.
  • Fixed an issue that caused survivors to be able to stun the Nightmare with a Dream Pallet.
  • Fixed an issue that caused the killer to be unable to pick up survivors downed while working on one of the short sides of a generator.
  • Fixed an issue that caused the killer to be unable to pick up a survivor downed while trying to enter an occupied locker.
  • Fixed an issue that caused the Locked & Found challenge not to track depleted keys.
  • Fixed an issue that caused progress towards the Punch Drunk achievement not to be tracked.
  • Fixed an issue that caused Feral Frenzy, Shadowborn and Monitor & Abuse not to change the player's FOV.
  • Fixed an issue that caused the vault block duration to be incorrect for tier 1 of the Hex: Crowd Control perk.
  • Fixed an issue that caused the item lost SFX to play when performing some actions in the tutorial.
  • Fixed an issue that caused the item lost SFX to play when the Trapper places a bear trap.
  • Fixed an issue that caused a red wireframe to appear after the Nemesis uses his Tentacle Strike.
  • Fixed an issue where survivors could be seen loading into public lobbies a second time when equipped with a Legendary Outfit.
  • Fixed an issue where entering the store from the Play as Killer screen would cause the killer to revert to the default outfit if the user bought an outfit for another killer.
  • Fixed an issue where the Plague's Foul Gown cosmetic effects were clipping into the camera when vomiting.
  • Fixed an issue where a completed generator's lights disappeared at certain camera angles.
  • Fixed an issue where the Oni's Fire Moon Warrior pattern would remain red when not in Demon Mode.
  • Fixed an issue where the Clown's speed vignette was yellow instead of purple when using the VHS Porn AddOn.
  • Fixed an issue where the Cenobite's Bloody Hook and Chain still appeared in the menu.
  • Fixed an issue where the Cenobite's blue outline would stay on screen when spectating him and switching to a Survivor.
  • Fixed an issue where survivors can get blocked by the collision of a rock at the stone structure in Red Forest.
  • Fixed an issue where there's an invisible collision blocking the flow of a chase at any drops from the 2nd floor in Ormond.
  • Fixed an issue where a Plague's fountain collision prevents going up a set of stairs in Hawkins National Laboratory.
  • Fixed an issue where one of the main hall generators doesn't count toward Raccoon City Recruit.
  • Fixed an issue where the survivors can use dead hard to jump over garbage bags in Haddonfield.
  • Fixed an issue where a hatch in RPD cannot be opened with a key.
  • Fixed an issue where survivors could escape the Trial by forcing collision with a rail near the stairs while healing another Survivor in the helicopter area of RPD.
  • Fixed an issue where survivor can't interact with one of the Nightmare's clocks in Raccoon City Police Station.
  • Fixed an issue where the killers snap on top of a sink when kicking a generator in RPD.
  • Fixed an issue where there is an invisible collision for survivor and killer when falling off one side of a Hill.
  • Fixed an issue where Claudette's Patrol cap sinks inside her head while repairing generators.
  • Fixed an issue where the chase music stops abruptly when killer interrupts survivor fixing a generator.
  • Fixed an issue where a drop item sound was playing incorrectly in the killer tutorial.

Known Issues

  • The Cenobites chase music fails to restart after using Summons of Pain.


5.2.0 Patch Notes

Features

  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.
  • Skill Based Matchmaking will be enabled separately on September 8th at 11:00AM EDT.
  • Visual Update of the Pallet

Grades and Grade Rewards

  • Grades are replacing Ranks
  • Grades are broken up into five groupings: Ash, Bronze, Silver, Gold, and Iridescent
  • Each grouping has four sub-groupings: IV, III, II, I
  • Current Ranks will be translated into their corresponding Grade
  • Rank 20 = Ash IV, Rank 19 = Ash III, Rank 18 = Ash II, Rank 17 = Ash I, Rank 16 = Bronze IV, etc.
  • Grade Resets will happen on the 13th of each month, and all players will be reset to Ash IV for both Killer and Survivor, regardless of their previous Grade
  • Bloodpoint rewards are given out when the reset occurs, based on your previous Grade
  • It is no longer possible to lose enough pips to lose a Grade

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Miscellaneous:

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

Bug Fixes

  • Fixed an issue that caused killers not to hear several sounds for survivors not currently visible on screen. This includes, but is not limited to, footsteps when using the Spirit's phase walk.
  • Fixed an issue that may cause a hitch to occur when using the Dead Hard perk.
  • Fixed an issue that may cause Dead Hard's invulnerability not to coincide with the dash effect.
  • Fixed an issue that rarely caused survivors to keep some status effects, such as Lithe's speed boost, for the remainder of the trial. The icon may now remain, but the effect will not be applied.
  • Fixed an issue that caused bubble indicators not to appear for the Doctor when survivors reach a new madness level, scream while in tier 3 Madness, or fail Snap Out of It skill checks.
  • Fixed an issue that caused the exit gates to be permanently blocked after Victor is removed if he pounces on a Survivor near the exit gate.
  • Fixed an issue that caused survivors not to be revealed by Killer Instinct when performing actions near Victor.
  • Fixed an issue that caused teachable perks to not be unlocked after being bought in the shrine.
  • Fixed an issue that caused bots to not always heal each other when next to a generator.
  • Fixed an issue that sometimes caused survivor bots to get stuck in front of a killer blocking a vault point.
  • Fixed an issue that caused player names containing a '#' to get truncated in game and on the tally screen.
  • Fixed an issue that could cause a wrong benevolent emblem to be assigned.
  • Fixed an issue that caused the unbreakable set to be breakable by the cosmetics previews in the store.
  • Fixed an issue that caused purchases to fail when buying multiple items in a row in the store.
  • Fixed an issue that caused frame hitches when a generator is repaired.
  • Fixed an issue that caused frame hitches when a survivor is healed.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key.
  • Fixed an issue that caused the Tricksters' charge indicator to carry over to other Killers after completing a match.
  • Fixed an issue that caused the Prove Thyself icon to be displayed more than once in the HUD
  • Fixed an issue that caused one hatch in the Treatment Theatre that can't be opened with keys
  • Fixed an issue that caused one side of generator cannot be repaired from Hawkins tile
  • Fixed an issue that caused a survivor can remain stuck near one of the building in Dead Dawg Saloon
  • Fixed an issue that caused the Nurse and Cenobite to teleport out of bounds on top of the basement in the east wing
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found under the stairs in some rooms in the Underground Complex
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found near the gallows in Dead Dawg Saloon
  • Fixed an issue that caused survivor not being able to interact with one of the Nightmare's clocks in Resident Evil map
  • Fixed an issue that caused survivor to get stuck when cleansing a specific totem in the Disturbed Ward
  • Fixed an issue that caused the Cow tree in the Farm map to have no collision and makes looping difficult
  • Fixed an issue that caused an invisible collision for survivor and killer when falling off one side of a Hill
  • Fixed an issue that caused the color of the pallet to be less vibrant 
  • Fixed an issue that caused loss of progress. Additional issues are still under active investigation.

Known Issues

  • The Cenobite's power description is not using the latest version in all translated languages.
  • The Chain Hunt activation audio notification plays for all Survivors while a Survivor is holding the puzzle box
  • Some text relating to Grades and Grade Rewards has not been translated into non-English languages.
  • The Dead Dawg Saloon map is disabled and is planned on being re-enabled on 5.2.1.
  • Unable to make progress on the Punch Drunk Achievement.
  • It is possible to stun The Nightmare using a Dream Pallet.
  • Upcoming Boon Totem description is displayed in the Tutorials page.
  • Larger text setting does not save after restarting the application (Consoles only).

Changes from PTB

The Cenobite

  • The Cenobite's voice over lines have been removed due to complications with the audio files.
  • Added a maximum time that The Cenobite can spend inside a gateway.
  • Added a pitch threshold before going to a lower level when placing a gateway as The Cenobite to make placement easier in areas with multiple floors.
  • Gave a short immunity from The Cenobite's Chain Hunt to recently unhooked survivors.
  • Made the Deep Wound timer pause while performing the Remove Chains interaction.
  • Chains broken with collisions now respawn faster.
  • Increased the speed at which the chain spawner tries spawning a chain after a failed attempt.
  • Increased the collision detection of the chain spawner.
  • Updated the Chain Hunt to always spawn clusters of 3 chains, but the spawning interval is based on the number of healthy/injured Survivors.
  • Picking up the Lament Configuration now stops other Survivor's Chain Hunt timers, but not the carrier's. It also stops the Chain Hunt for other Survivors, but not the carrier.
  • To stop a Chain Hunt, the Survivor must Solve the Lament Configuration (if The Cenobite teleports, it also stops the Chain Hunt).
  • Added a cooldown to the Solve interaction to prevent spamming.
  • Increased the value of various score events.
  • Updated the Lament Configuration spawn sound.

Miscellaneous

  • Changed pallet hit boxes to prevent the killer from getting stunned when on the same side as the survivor dropping the pallet.

Bug fixes

The Cenobite

  • Fixed an issue that may make it impossible to remove the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's Burning Candle and Torture Pillar add-ons not to stack.
  • Fixed an issue that may cause chains to appear with inconsistent timing when executing an interaction while holding the Lament Configuration.
  • Fixed an issue that caused chains to remain visible if a survivor disconnects while hooked by the Cenobite's chains.
  • Fixed an issue that may cause the Chain Hunt timer not to restart when a survivor disconnects while holding the Lament Configuration.
  • Fixed an issue that may cause the Cenobite to remain stuck in the teleport interaction if a survivor disconnects during the teleportation.
  • Fixed an issue that caused the Cenobite to play the wrong animation when attacking a survivor carrying the Lament Configuration while carrying a survivor.
  • Fixed an issue that caused a chain to remain on the map after the Cenobite teleports to a survivor solving the Lament Configuration.
  • Fixed an issue that caused survivors to remain stuck in the solving animation after having moved during a Lament Configuration skill check.
  • Fixed an issue that caused the Lament Configuration to instantly teleport to the ground after being solved by a survivor.
  • Fixed an issue that caused the Lament Configuration VFX to disappear when it spawns at a new location.
  • Fixed an issue that may cause the Lament Configuration to spawn on the hatch.
  • Fixed an issue that may cause the lightning VFX to be missing from the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Mend action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Sabotage action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt several item interactions.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the interactions of the Reset Pallet and Rummage interactions.
  • Fixed an issue that caused input prompts to briefly appear after clicking the Create Gateway input.
  • Fixed an issue that caused the Cenobite to lose the ability to open gateways when stunned while in the gate.
  • Fixed an issue that caused the gateway to appear instantly at maximum range after the Cenobite gets stunned while possessing a gateway.
  • Fixed an issue that caused input keys not to appear in the prompts when remapping some actions to the same input as emotes.
  • Fixed an issue that may cause the Cenobite's weapon to remain visible when tilting his head.
  • Fixed an issue that caused the Cenobite not to be granted a scoring event when surviviors escape without the Lament Configuration.
  • Fixed an issue that caused survivors to be granted an incorrect amount of Bloodpoints when breaking multiple chains.
  • Fixed an issue that caused an animation to be missing after the he creates a gateway when spectating the Cenobite.
  • Fixed an issue that caused the prestige weapon not to appear in-game.
  • Fixed an issue that caused the camera to shake violently when sending a possessed chain upright as the Cenobite.
  • Fixed an issue that caused the Cenobite and Nurse's aiming reticles to float in the air when aiming on uneven ground.
  • Fixed an issue that caused the Chain Hunt character portrait to disappear when a survivor enters a locker.
  • Fixed an issue that caused a chain to appear on the left side of the screen while controlling the Gateway projectile as the Cenobite.
  • Fixed an issue that caused the Cenobite's weapon to stay visible when going to a menu with the Cenobite selected
  • Fixed an issue that caused the survivor's hand to be bleeding when repairing a generator
  • Fixed an issue that caused an explosion of blood when the survivor are struck by the Killer weapon
  • Fixed an issue that caused the visual effect for the Scourge Hook to not appear on Macmillan Estate map
  • Fixed an issue that caused the VFX to not appear on the Lament Box during the Lobby's animation or when the match start
  • Fixed an issue that caused the Trickster's blades to be floating next to his hand
  • Fixed an issue that caused the blood VFX to be offset when hitting a Survivor with throwing knives.

5.1.1 Patch Notes

Content

The Trickster:

  • Increased time before Laceration decay to 15s (was 10s)
  • Increased maximum throw speed bonus to 30% (was 25%)

The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.

Bug Fixes

  • Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map
  • Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side 
  • Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map
  • Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map
  • Fixed an issue where the killers can completely block access to one of Gideon's hook
  • Fixed an issue with the EULA screen Layout
  • Fixed an issue that prevent EULA from being displayed in the tally screen
  • Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden
  • Fixed an issue with the tooltip for cosmetics overlapping with other buttons
  • Fixed an issue with some Tutorial Hud elements still visible in a regular Trial
  • Fixed an issue with wrong icons displayed in the Hud for a very short time
  • Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre
  • Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.
  • Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.
  • Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.
  • Fixed an issue that may cause killers to use their power instead of grabbing survivors.
  • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.
  • Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.
  • Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.
  • Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together. Now each knife can apply at most one hit to each survivor.
  • Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.
  • Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.
  • Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.
  • Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.
  • Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.
  • Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.
  • Fixed an issue that caused the camera to remain static during the Shape's mori.
  • Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.
  • Fixed an issue that caused Jill Valentine's face to be distorted
  • Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items
  • Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor
  • Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it
  • Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.
  • Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.
  • Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck
  • Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs
  • Fixed an issue that caused The Executioner's rear to be too flat
  • Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon
  • Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low"
  • Fixed an issue that caused the Legacy outfits to be too intense
  • Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight
  • Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5
  • Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit
  • Fixed an issue that caused Auric Cell purchases are failing on Stadia
  • Fixed an issue that caused the equip button not to work properly in the Store
  • Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab
  • Fixed an issue that caused sparks in the Treatment Theatre to be very bright
  • Fixed an issue when trying to join a crossplay party with crossplay disabled
  • Fixed an issue that caused Survivors to equip an incorrect outfit
  • Fixed an issue that caused equipped outfit to not save

Known Issues

  • Blood Lodge and The Game maps are disabled
  • The Executioner's rear may still be too flat

5.1.0 Patch Notes

Features & Content

  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events. 
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
  • Lighting and material improvements on Hospital Map 

The Trickster Gameplay Update

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors. 

Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Changes from PTB to Live:

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)

Technical Updates

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.

Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.

Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).

Archives

  • A new Tome and Rift will be added to the Archives in the next few days

Bug Fixes

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.

Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.

Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.

Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent

Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes

PTB Bugfixes

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable 
  • Lots more miscellaneous bugfixes

PS5/XSX only:

  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.

Switch only:

  • Screen capture feature was disabled in order to improve performance.

Known Issues

  • Some strings related to Tome / Rift VIII are not localized to non-English languages.
  • Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.
  • Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched. Consoles only.

5.0.2 Patch Notes


Performance Issues 

This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.  

We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon. 

Thank you for your patience as we continue to work on further improvements to the game’s performance!  

Switch Performance

We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.

Bug Fixes 

  • Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation. 
  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners. 
  • Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial 
  • Fixed an issue where no Player Statuses were displaying in Spectate mode 
  • Fixed an issue with the analog cursor speed in the Onboarding menu 
  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected 
  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial. 
  • Fixed an issue where players could load into a public match through a custom lobby. 
  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list. 
  • Fixed an issue where the cursor pointer would change to gamepad mode too early. 
  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters. 
  • Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main buildings. 
  • Fixed an issue where the generator cannot be repaired on one side in the Pale Rose.  
  • Fixed an issue that could cause a global flicker in the environment while moving around the maps. 
  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery. 
  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock. 
  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map. 
  • Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant. 
  • Fixed an issue that could cause crashes due to OOM (out of memory) issue. 

 

5.0.1 Patch Notes


Bug Fixes

  • Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge. 
  • Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case. 
  • Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time. 
  • Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game. 
  • Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. 
  • Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends. 
  • Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective. 
  • Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan. 
  • Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations. 
  • Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare. 
  • Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried. 
  • Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.  
  • Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle. 
  • Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial. 
  • Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement. 
  • Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven. 
  • Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map. 
  • Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses. 
  • Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map. 
  • Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage. 
  • Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity. 
  • Fixed an issue that caused some new settings to not be saved properly when playing on consoles. 
  • Fixed an issue that could cause some unbreakable outfits to be breakable. 
  • Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game  
  • Fixed some localized Strings not properly translated in Thai in the Onboarding menu 
  • Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages. 
  • Fixed a stability performance issue by improving the memory usage on the killer Nemesis. 
  • Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings. 
  • Fixed an animation-related issue that could cause a crash in the tally screen. 
  • Fixed an issue that could allow players to load into a public match through a custom lobby. 
  • Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator. 
  • Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching. 

Audio

  • Fixed an issue that could cause the Halloween theme to be missing when selecting The Shape in Play as Killer
  • Fixed an issue that could cause the Nightmare laugh to be missing when selected him in the Play as Killer section 
  • Fixed an issue that could cause the Blazing Bat weapon of the Trickster to be missing its SFX 

Other

  • The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues. 
  • The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials. 

Known Issues

  • Various performance issues. The team is still actively investigating performance issues across multiple platforms, including consoles. Thank you for your patience as we work on a fix for this!

5.0.0 Patch Notes

Features

  • Added a new Killer - The Nemesis
  • Added two new Survivors - Jill Valentine and Leon S. Kennedy
  • Added a new map - Raccoon Police Department
  • Improved Tutorials:
  • New flow to make it easier to get into the Tutorial for new players
  • New rewards for completing the Tutorial
  • Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
  • New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This setting can be toggled on/off in the Settings menu General tab.
  • Settings Menu Update - Settings are now grouped in separate category tabs to make them easier to find.
  • Some Legendary Outfits now display customized portraits in the HUD and names in the Lobby.

Content

  • Trapper Visual Update: New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants
  • Support for 5th Anniversary Event (Live Date: July 1st 11AM ET - July 15th 11AM ET)
  • New Anniversary Event popup will trigger with the start of the event, summarizing what players can expect.
  • More details to come!

Balance

  • Demogorgon add-on "Lifeguard Whistle" now reduces detection range from the portal by 1 meter.
  • Demogorgon add-on "Barb's Glasses" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Black Heart" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Vermillion Webcap" bonus undetectable duration increased to 3 seconds (from 1 second).
  • Demogorgon add-on "Rat Tail" bonus increased to 35% (from 25%).
  • The perk "Franklin's Demise" will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
  • Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).
  • Readjusted maximum turn rate per frame during Blight’s rush at large look angles.

Bug Fixes

Perks & Powers

  • Fixed an issue that could cause fully regressed generators to remain highlighted in yellow when using the perk Surveillance.
  • Fixed an issue that could prevent the perk Insidious from deactivating when using the Spirit's phase walk.
  • Fixed an issue that could allow survivors to use emotes or drop items to prevent the Shape's standing mori.
  • Fixed an issue that could prevent the Shape's terror radius from properly updating while in Evil Within tier 3.
  • Fixed an issue that could cause inconsistent behaviour when using The Nightmare add-on "Black Box."
  • Fixed an issue that could sometimes cause the terror radius to be heard when the Killer is affected by the Undetectable status effect.
  • Fixed an issue that prevented the Ranger Med-Kit item from increasing the size of great skill check zones.

Maps & Collisions

  • Fixed an issue that could prevent access to the stairs on Temple of Purgation. 
  • Fixed an issue that caused a rock to be climbable in front of the entrance of the Chalet in Ormond.
  • Fixed an issue that could prevent the hatch in Fathers Campbell's Chapel from being opened with keys.
  • Fixed an issue that could prevent survivors from being up when downed near the pillars in Mother's Dwelling.
  • Fixed an issue that could prevent survivors from being picked up in Springwood Elementary.
  • Fixed an issue that could cause survivors to become stuck in the vat drop in the Gideon Meat Plant when downed by a hatchet after vaulting.
  • Fixed an issue that allowed the Killer to completely block the basement stairs in certain Coldwind Farm maps.
  • Fixed an issue that allowed the Killer to pass over a pallet in Ormond by climbing a rock.
  • Fixed an issue that could prevent the Killer from entering the basement in Coal Tower.
  • Fixed an issue that could cause survivors to become stuck in a log in the Pale Rose.
  • Fixed an issue that could display incorrect lighting on crows in Coldwind Farm maps. 
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Midwich's locker room. 
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Lery's Memorial Institute.
  • Fixed an issue that could allow the Nurse to blink behind the rubble blocking basement entrances.
  • Fixed an issue that prevent the Killer from going up the ramp in Crotus Prenn Asylum.
  • Fixed an issue that could allow survivors to vault through a closed window on the second floor in Lery's Memorial Institute.

Animations & Customizations

  • Fixed an issue with David King's 'Hard Headlights' and 'My Body, My Rules' customizations. They created a noticeable gap in his torso when worn together.
  • Fixed an issue with Nemesis's default outfit that could cause him to become invisible.
  • Fixed an issue with The Oni's Demon's End outfit that could prevent him from playing some of his lobby animations. 
  • Fixed an issue that could prevent the fire effects in certain Oni outfits from stopping properly when changing outfits. 
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista torso to clip with other leg cosmetics.
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista pants to clip with other torso cosmetics. 
  • Fixed an issue that could cause Yun-Jin's arms to bend unnaturally when using the cosmetic Seoul Socialite.
  • Fixed an issue that could cause Ash's eyes to become distorted.
  • Fixed an issue with The Nurse's “Fluid Nightingale” outfit that could cause stretched textures when blinking.
  • Fixed an issue with The Legion’s “New Year Shoplifter” outfit that could cause clipping and bunching issues.
  • Fixed an issue that could cause survivor items to clip into their bodies when affected by Vile Purge.
  • Fixed an issue that could cause survivor items to clip into female survivors when running while injured.
  • Fixed an issue that caused the Clown's bow tie to display an incorrect color.
  • Fixed an issue caused Quentin's Urban Style and Bloody Style vests to stretch incorrectly.
  • Fixed an that could cause some floating skulls to remain after cleansing a totem.
  • Fixed an issue that could cause certain character’s accessories to become covered in blood VFX after the Legion’s mori.
  • Fixed an issue that could cause survivors to play an incorrect animation when picking up an item that after being hit by a killer using the perk Franklin's Demise.
  • Fixed an issue that could cause survivors wearing certain legendary outfits to be offset when carried by certain killers.
  • Fixed an issue that could cause the Oni to become stuck in the Demon Strike pose after being stunned.
  • Fixed an issue that could allow some killers to clip into hooked survivors

Audio

  • Fixed an issue that could cause the tally screen audio to become muffled when completing a trial while the Trickster's Main Event is active.
  • Fixed an issue that could cause Victor's pounce audio to be muffled when jumping on the wooden planks above the Killer basement in the Slaughterhouse.
  • Fixed an issue that could prevent survivors from hearing The Cannibal's chainsaw rev if were looking away and further than 5 meters from him.

Archives

  • Fixed an issue with the challenge Spread The Sickness in Tome VII, now this challenge says "Injure a Survivor 6 time(s) with Vile Purge or Corrupt Purge as The Plague"

Other

  • Fixed an issue that could allow a custom game to be started with only one Killer and one spectator.
  • Various crash fixes

Switch Only

  • Fixed an issue where if a user disables cross-play they will be unable to load in the Springwood maps.

Windows Store Only

  • Fixed an issue that caused multiple assets to flicker

Japan Only 

  • Fixed an issue with the information pop-up not showing up properly when Auric cells expired.

Known Issues

Xbox platforms only

  • Onboarding menu buttons stop working if switching user accounts. If this situation happens, closing the game and relaunching it should resolve it.

CHANGES FROM PTB

Balance:

  • Killer - The Nemesis
  • Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
  • Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
  • Zombie audio range extended to 6 meters (was 5 meters)
  • Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
  • Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)
  • Perk - Lethal Pursuer
  • Duration increased to 7/8/9 seconds (was 5/6/7 seconds)
  • Perk - Hysteria
  • Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 60 seconds)
  • Perk - Eruption
  • Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 90 seconds)
  • Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)

Bug Fixes:

  • Fixed an issue that could cause The Nemesis to have an incorrect movement speed after being pallet stunned while charging his tentacle attack.
  • Fixed an issue that could allow The Nemesis to gain power progress when cancelling a mori.
  • Fixed an issue that caused the add-on "Shattered S.T.A.R.S. Badge" to grant the wrong bonus zombie movement speed.
  • Fixed an issue that could allow zombies to hit Survivors while using the perk Dead Hard.
  • Fixed an issue that could cause an unreachable pallet to spawn in the exit gate in the Raccoon Police Department.
  • Fixed an issue that could cause survivors to become stuck in the police vehicle when escaping the trial in Raccoon Police Department.
  • Fixed an issue that could cause flashlight beams to briefly point in an incorrect direction when activated.
  • Fixed an issue that could cause a conflict between the generator auras from the perks Blast Mine and Repressed Alliance. 
  • Fixed an issue that could allow survivors to bring vaccine and flashbangs out of the trial in custom matches.
  • Fixed an issue that could cause a crash when loading into swamp maps.
  • Fixed various collision issues in the Raccoon Police Department.
  • Fixed various issues with zombie AI and nav meshes.

4.7.2 Patch Notes

Bug Fixes

  • Fixed an issue which prevented scoring events from firing while struggling on the hook.
  • Fixed an issue which prevented survivors from being picked up in a corner of the gas station car pile.
  • Fixed an issue which prevented survivors from being picked up if close to certain basement walls.
  • Fixed an issue which caused one hatch in Grim Pantry spawns above the ground.
  • Fixed an issue which allowed Killers to completely block access to some Coldwind Farm basements.
  • Fixed an issue which could cause the hook struggle prompt to display an incorrect skill check keybinding.
  • Fixed an issue which could allow changing the selected Killer while searching for a match.
  • Fixed an issue which could prevent accessories from remaining properly attached to the Hag’s mud phantasm while wearing certain outfits.
  • Fixed an issue which could cause a desync for Killer players if a survivor disconnected while being killed.
  • Fixed an issue which could cause the Deathslinger to become stuck in the reeling animation if a survivor disconnected after being shot.
  • Fixed an issue which could cause the exit gates to spawn too close together on Rancid Abattoir.
  • Fixed an issue which could cause a crash when exiting the survivor tutorial.
  • Fixed an issue which caused the icon for the perk "Soul Guard" to start the trial lit.
  • Fixed an issue which could cause "no network connection" errors while in the trial.
  • Fixed an issue which could cause the Legion to visibly clip into pallets while vaulting them.
  • Fixed an issue which prevented the time required for the "Wake Up" action from increasing for each use.

PC:

  • Fixed an issue that could affect performance if a gamepad is plugged into a PC.

4.7.1 Patch Notes

Balance

  • Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.
  • Increased controller sensitivity and controller maximum turn rate for the Blight's rush.
  • The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds

Miscellaneous

  • Huntress ammo count is now updated at the end of the reload interaction.

Bug Fixes

  • Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.
  • Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.
  • Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.
  • Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.
  • Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).
  • Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.
  • Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.
  • Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.
  • Fixed an issue that could cause the Hag's phantasm trap to display the aura of the Hag when placed in front of a generator.
  • Fixed an issue that could prevent the Nightmare from seeing survivor's sleep immunity timers.
  • Fixed an issue that could prevent a survivor's right arm from bending correctly when holding a firecracker.
  • Fixed an issue that could cause the Nightmare to become permanently invisible from the perspective of a survivor being killed with a "mori" interaction if the action is cancelled before the animation begins.
  • Fixed an issue that could cause motion blur when rotating characters in the store
  • Fixed issues with the Trapper masks Worn Gaze, Redox Eyes and Iron Chuckles that prevented them from displaying properly.
  • Fixed an issue that could cause held medkits, toolboxes or keys to clip with injured female survivor models while running
  • Fixed an issue that could prevent the Nurse from blinking through the silo's cap on the map Torment Creek.
  • Fixed an issue that could cause an unreachable bear trap to spawn inside the ground in the silo on the map Torment Creek.
  • Fixed an issue that could prevent flashlights from blinding killers when used through the windows of Thompson's House
  • Fixed an issue that could cause incorrect collision on the second floor of Father Campbell's Chapel.
  • Fixed an issue that could cause incorrect collision when falling off a hill in Mount Ormond Resort
  • Fixed an issue that could prevent downed survivors from being picked up next to a specific haystack on Coldwind Farm maps
  • Fixed a collision issue on the harvester in Coldwind Farm maps that could prevent characters from reaching the haybales from the ramp
  • Fixed an issue that could prevent a window vault location from displaying properly in Léry's Memorial Institute

Xbox Series X|S only:

  • Fixed an issue that caused the application to crash upon Signing out of the active account on the initial interaction screen.

4.7.0 Patch Notes

Content

Tome VII

  • Tome VII for The Archives will start tomorrow, May 5th, at 11AM ET.
  • Rift fragments for Level Completion rewards will now increase per Level.
  • The required amount of Player XP per Rift fragment has been reduced to 500 XP (from 800XP) for faster Rift progression.

UI

  • Settings menu: Replaced all checkboxes with text based steppers (with choices "ON"/"OFF") to be consistent with similar setting interactions.
  • HUD - Visual improvements to Killer Power indicators behind Survivor portraits:
  • General: Bottom of these indicators are no longer covered by the Survivor portraits.
  • The Doctor: Madness levels now have a distinct visual for each level.
  • The Plague: Improved Sickness meter texture colours for colourblind players.
  • The Nightmare: Increased brightness of the Dream World indicator.
  • The Ghostface: Increased contrast on the Stalking meter.

Visual Update

  • Visual Update for all Coldwind Farm maps.

The Doctor VFX Update

  • Optimized Doctor VFX to improve performance.
  • Reduced the intensity of the glitch and madness screen effects.

The Twins Post-Release Update

With this update, we've tried to widen the window for counterplay when attempting to down multiple survivors with Victor. Also, the Ultra Rare addons were underperforming and have had their bonuses increased. 

  • Charlotte can now rotate while waking up.
  • Victor's successful Pounce cooldown is 5 seconds (was 3 seconds).
  • Victor can now move during the successful Pounce cooldown.
  • Silencing Cloth grants Undetectable for 20 seconds (was 12 seconds).
  • Iridescent Pendant inflicts Exposed for 30 seconds (was 12 seconds).

The Demogorgon Gameplay Update

The Demogorgon's portals have been adjusted to be usable more frequently, traverse distance faster, and grant a bit more stealth. The base move speed when charging Shred has also been increased, and the bonus from add-ons decreased. Some portal/traversal add-ons also had their values reduced in light of the base stat improvements. The end result should be as strong, or stronger. We will continue to monitor the performance of these addons and adjust them in future patches as needed.

Power

  • Traverse the Upside Down cooldown: 10 seconds (was 14 seconds).
  • Normal Traverse the Upside Down velocity: 20 m/s (was 17 m/s).
  • Undetectable lasts 3 seconds after Traversing the Upside Down (was 2 seconds).
  • Movement speed while charging Shred increased from 3.68 m/s to 3.86 m/s.

Addons

  • Black Heart: Reduces cooldown time after a successful Shred attack by 20%.
  • Rat Liver: +3.5% movement speed while charging Shred (was 9% but end result is unchanged due to increased base move speed).
  • Rat Tail: +25% action speed while opening a portal (was 50%).
  • Rotten Pumpkin: When traversing the Upside Down, the portal you enter is destroyed, blood points earned.
  • Barb's Glasses: Slightly increases Shred recovery speed when breaking a pallet.
  • Rotten Green Tripe: Increases Killer movement Speed while traversing the Upside Down by 15% (was 25%).
  • Sticky Lining: increases the radius in which Survivors can be detected by Of the Abyss by 2.5m (was 1.5m).
  • Brass Case Lighter: Inflicts 60 seconds of Blindness (was 45 seconds).
  • Deer Lung: Increases Upside Down traversal speed by 40% (was 30%), now reduces portal count by 2.
  • Eleven's Soda: Shows yellow Auras for Generators being repaired while traversing the Upside Down.
  • Thorny Vines: Seal time +10% (was 14%), detection radius 1m (was 1.5m).
  • Lifeguard Whistle: Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss.
  • Unknown Egg: Reduces power recovery time after traversing the Upside Down by 1.5 seconds (was 2.5 seconds).
  • Leprose Lichen: Survivor auras remain for 3 seconds after emerging from a portal.
  • Red Moss: When traversing the Upside Down, The Demogorgon emerges from the target portal silently but more slowly.

The Nightmare Gameplay Update

The Nightmare has been overperforming for some time, and his game slowdown addons were still causing more frustration than we would like. These have been removed and replaced with new effects based on Survivor sounds in the Dream World. We've also made adjustments to penalize spamming snares in chase and reduced the total number of traps that can be active at once, but the expect the core gameplay experience to remain intact. 

Power

  • Move speed now adjusted to 4.0 m/s while charging a Dream Snare.
  • Dream Snare charges reduced to 5 (was 8).
  • Dream Pallet charges reduced to 7 (was 10).
  • Using a clock to wake up prevents falling asleep for 30 seconds; this includes when getting hit by Freddy.
  • Added a new Killer Power visual behind the Survivor portraits to indicate the 30 second sleep immunity timer.

Addons

  • Black Box: When a Gate is opened, the Entity blocks it for sleeping Survivors for 15 seconds.
  • Jump Rope: While Survivors are in the Dream World, the sounds of their grunts of pain are 50% louder.
  • Outdoor Rope: While Survivors are in the Dream World, the sounds of their generator repairs can be heard from 8 meters further away.
  • Swing Chains: While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.

The Huntress Addon Update

The Huntress was among the last of the older killers with incorrect add-on rarities, and this has now been fixed! Several addons have been altered to give more interesting effects and her most controversial addon has been adjusted so it no longer allows carrying more than one hatchet.

Addons

  • Berus Toxin becomes Yellowed Cloth: +10% Hatchet flight speed.
  • Coarse Stone: The grunts of pain from hit targets are increased by 50% until they are fully healed.
  • Amanita Toxin: Hit target suffers from the Blindness status effect for 60 seconds (was 30 seconds).
  • Deerskin Gloves: Now Rare.
  • Fine Stone becomes Weighted Head: Hit target suffers from the Incapacitated status effect for 10 seconds.
  • Yew Seed Brew is now Wooden Fox: Now Very Rare; grants the Undetectable status effect for 10 seconds after reloading.
  • Yew Seed Concoction is now Rose Root: +20% Hatchet flight speed.
  • Pungent Fiale is now Soldier's Puttee: Now Ultra Rare; The Huntress moves 4.6 m/s when she has no Hatchets.
  • Venomous Concoction: Inflicts Exhausted status for 5 seconds (was 90 seconds).
  • Iridescent Head: Prevents carrying more than one Hatchet.

More Live Design

Apart from the killer updates, the most significant live design change in this update is the change to Survivor's hook struggle inputs. One of the motivating factors behind this update is to reduce the number of inputs per second in order to make the game more accessible to those suffering from RSI. After the release of this mechanic for The Executioner's Cages and its positive reception by the community, we felt confident of making this change more broadly for all Sacrifice struggles.

The new Object of Obsession design previewed on the dev stream has been completed with a few tweaks. We hope solo Survivors will enjoy Small Game's new Totem-counting function, and Borrowed Time no longer triggers based on Terror Radius... it just works.

New hook struggle

  • Struggling during the second stage on a hook is now a series of Skill Checks
  • Failing to give any input for two successive Skill Checks will instantly complete the Sacrifice
  • Missing a skill check will reduce the amount of time until the Entity claims the hooked Survivor

Perks

  • Small Game: Gain tokens for each Totem any Survivor cleanses; tokens reduce cone width to increase accuracy; no longer triggers for the Totem you are currently cleansing.
  • Lucky Break: Now hides scratch marks as well; duration reduced to 35/40/45 seconds.
  • Soul Guard: Now has a 30 second cooldown between activations.
  • Open-Handed: Increases aura reading range by 8/12/16 meters; Survivors may only be affected by one instance of Open-Handed.
  • Zanshin Tactics: Now always active and range increased to 24/28/32 meters.
  • Borrowed Time: No longer requires being in the Terror Radius to trigger; duration of Enduring status reduced to 8/10/12 seconds.
  • Object of Obsession: This perk has been redesigned.
  • Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.
  • If you are the Obsession, your aura is revealed to the killer for 3 seconds once every 30 seconds.
  • Increases your chances of being the Obsession.

Other

  • Repairing while using a toolbox now increases the odds of getting Skill Checks by 5x (was 2x).
  • When the Hatch is opened by a Key, it remains open for 10 seconds (was 30 seconds).
  • Every trial will now start with an obsession, regardless of player loadouts.

Archives

  • A new Tome and Rift will be added to the Archives in the next few days

Changes from PTB to Live

  • The Nightmare's Black Box add-on activation time increased from 10 seconds to 15 seconds.
  • Lucky Break's duration reduced from 70/80/90 to 35/40/45.
  • Victor can now move during the pounce success cooldown.
  • Demogorgon base speed while charging Shred increased from 3.68 m/s to 3.86 m/s.
  • Demogorgon's "Rat Liver" add-on bonus adjusted to +3.5% for a resulting shred charge move speed of 4.0 m/s.
  • Huntress' "Leather Loop" add-on rarity reverted to uncommon.
  • Adjusted the cowshed and farmhouse map balance.
  • Adjusted multiple collisions in farm maps.
  • Adjusted the vault on the harvester to be easier to use.
  • Miscellaneous bug fixes

Audio

  • Survivor now screams audibly across the map when unhooking another survivor if killer perk Make Your Choice is active.
  • Game audio is no longer caused to muffle if a game ends while The Trickster is in the Main Event state.
  • Demogorgon Portal no longer audible by survivors until activated
  • The Hillbilly chainsaw will now rev continuously while in the charge state

Bug Fixes

  • Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
  • Fixed an issue that could cause rare items to appear in chests more often than intended.
  • Fixed an issue that could prevent hooks from respawning if broken with the perk "Breakdown."
  • Fixed an issue that caused the fatigue decreasing effect from the Nurse's add-on "Wooden Horse" to apply on successful hits.
  • Fixed an issue that could prevent survivors from screaming when hit directly with the Clown's antidote bottle during certain interactions.
  • Fixed an issue that could allow survivors to climb to inaccessible areas after being downed on certain rocks, benches or similar props.
  • Fixed an issue that prevented bell sounds from the "Mr Elf" outfit from playing when rotating the character in the store.
  • Fixed an issue that allowed Victor to pounce through window vault locations (pouncing over them is fine).
  • Fixed an issue that would cause survivors to have default outfits when switching characters in the lobby.
  • Fixed an issue that could cause a desync in the Trickster's knife reloading animation when using the perk "Iron Maiden."
  • Fixed an issue that could sometimes prevent Dream Pallets from having collision while in the "up" position.
  • Fixed an issue that could prevent the Blight's prestige cosmetic skins from showing their dripping effects.
  • Fixed an issue which caused the watch to be floating when equipping the David King's Harrington Jacket cosmetic.
  • Fixed an issue which sometimes caused a soft-lock when spamming the Escape Key while transitioning to the Tally Screen.
  • Changed the way characters are displayed in the menus so they don't seem to be floating above the ground.
  • Fixed an issue that could cause a survivor to become stuck in Pyramid Head's Cage of Atonement if they were in the exact location the cage spawns
  • Fixed an issue that could allow survivors to position themselves between the exit spikes and the exit trigger volume and avoid the killer's attacks in all maps.
  • Fixed an issue where the application would soft-lock when unlocking rift levels at a high speed.
  • Miscellaneous crash fixes
  • Fixed an issue which caused a fat shaming spot between two rocks of the Sanctum of Wrath

PC only:

  • Fixed an issue where performance drops could happen when having a gamepad plugged while using a keyboard and mouse.

Switch only:

  • Fixed an issue where the lobby privacy settings would not be applied correctly when taking over a lobby.

Xbox One, Xbox Series X|S, Playstation 4, Playstation 5 only:

  • Fixed an issue where the application would crash after repeatedly pressing the Ready button in the Play as Survivor lobby.

4.6.1 Patch Notes

Content

The Trickster

  • Increased movement speed while in the throw state and while actively throwing Blades
  • Decreased the recoil intensity and angle variation while throwing Blades
  • Removed the spread while throwing Blades
  • Decreased the Blade wind up time
  • Increased the Blade wind down time
  • Increased the time before the Laceration Meter begins decaying
  • Increased Main Event movement speed
  • Decreased Showstopper's cooldown after Main Event has ended
  • Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full. 

The Trickster add-ons

  • Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:
  • Killing Part Chords from 0.054 m/s to 0.04 m/s
  • Caged Heart Shoes from 0.13 m/s to 0.1 m/s
  • Iridescent Photocard will now injure survivors at maximum laceration

Bug Fixes

  • Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
  • Fixed an issue that could cause pallets broken with the perk Spirit Fury to leave a collision zone behind.
  • Fixed an issue that prevented the Trickster from earning brutality points when injuring or downing survivors with blades.
  • Fixed an issue that prevented the Trickster to earn Chaser Emblem points when injuring or downing survivors with blades.
  • Fixed an issue that could prevent the add-ons Inferno Wires and Tequila Moonrock from increasing the duration of Main Event.
  • Fixed an issue that could cause a small delay in the activation of the Wraith's post-uncloak speed boost.
  • Fixed an issue that could prevent Decisive Strike from deactivating when a survivor unhooks another survivor once the generators are powered or the endgame collapse has started
  • Fixed an issue that could cause Pyramid Head's power cancel animation to play while charging Rites of Judgement if the charge is quickly cancelled and restarted
  • Fixed an issue that could cause the Oni to have incorrect rotation speed after hitting a survivor with a demon strike attack or after a demon dash.
  • Fixed an issue that could prevent survivors from hearing the sound of the Blight's slam
  • Fixed an issue that could prevent progress towards "Healthy Obsession" when healing the obsession.
  • Fixed an issue that could prevent "Nerves of Steel" from properly tracking successful skill checks
  • Fixed an issue that could prevent progress towards "Near Death Experience" if multiple survivors were downed during the match
  • Fixed an issue where rank and pip changes in a public match are not correctly displayed in the Scoreboard if the user quits the Game.
  • Fixed an issue that caused invisible collisions to block players on the side of exit gates in Red Forest maps.
  • Fixed an issue that caused the Swamp maps to appears darker.
  • Fixed an issue that caused the Survivor to be stuck between rocks after being hit by the Killer.
  • Fixed an issue that caused the Survivor to be able to climb on a rock in Yamaoka Estate by using Dead Hard.
  • Fixed an issue that caused Victor to pounce outside the map when facing the wall.
  • Fixed an issue that made it impossible to have a full lobby when the Party Privacy is set to 'Public' or 'Friends Only.
  • Fixed an issue where results screens sometimes do not correctly display rank and pip changes when a player quits a public match.
  • Fixed an issue where a non-friend user that joined in a public lobby can then join the private lobby if both users have not backed out to the main menu.
  • Fixed an issue with the "recently played with" feature which was not displaying players encountered during a trial.
  • Fixed an issue that could cancel the Trickster's Main Event when activated with 0 blades remaining.
  • Fixed an issue that prevented the Haste status effect's timer from displaying correctly when triggered by the perk Smash Hit.
  • Fixed an issue that prevented the icon for the perk Smash Hit from displaying its activation state correctly
  • Fixed an issue that could cause the Blight to collide with the lid of the hatch when visible and open.
  • Fixed an issue that could cause survivors to become stuck in lockers when facing the Twins if hit by Charlotte when leaving a locker held closed by Victor.
  • Fixed an issue that could cause the Trickster to remain stuck in the Main Event pose when performing certain actions just before entering the Main Event cooldown.
  • Fixed an issue that could cause Victor to be able to pounce through vaults (pouncing over them is fine!).
  • Fixed an issue that could prevent the Tricker's main event from ending correctly if the Aim Blade input is held.
  • Fixed an issue that could allow players controlling Victor to see activated survivor glyphs.
  • Fixed an issue that could prevent The Nurse from being slowed during her fatigue if stunned after or during a blink attack.
  • Fixed an issue that could prevent Hex: Ruin from activating when a generator is no longer being repaired if one survivor is grabbed while another is repairing
  • Fixed an issue that could cause the camera pan at the beginning of the trial to last too long
  • Various crash fixes
  • Fixed an issue that could cause the killer to not be able to pick up downed survivor on the basement stairs
  • Fixed an issue that could cause the Trapper traps to clip in multiples places inside the Chapel stairs
  • Fixed an issue that could cause the hatch to not open in the Gas Heaven's garage

Xbox One only:

  • Fixed an issue where changing Party Privacy to Private and creating a Lobby disables inviting friends to game from the Xbox menu.

Microsoft Store only:

  • Fixed a crash when revoking consent.

Stadia only:

  • Fixed an issue where the value for 'Mouse Sensitivity' would be reset for Killer and Survivor when restarting the game.

PS5 only:

  • Fixed an issue where the 'All Kill' DLC is unavailable to purchase from in-game store and is still seen as 'Coming Soon'.

4.6.0 Patch Notes

Features

  • Added a new Killer - The Trickster
  • Added a new Survivor - Yun-Jin Lee
  • Added Party Privacy options - You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.
  • Added the Chat Filter feature
  • Added an error message when a user fails to add a friend because he has too many friends

Content

The Blight

  • Adjusted his first person animations and camera position to be higher up
  • Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.

The Wraith

  • Increased his cloaked move speed
  • Decreased his move speed while uncloaking
  • Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
  • Removed the uncloaking move speed penalties from the Windstorm addons

Accessibility

  • Colorblind modes have been added and can be accessed VIA the Options menu. 

Perks

  • Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer

HUD

  • Increased the visibility and size of the negative status effect timer fill.
  • Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
  • Improved performance.

Menus

  • Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.

Audio

  • The warning and max stingers for Laceration Meter (from Killer's perspective) have been changed
  • The bat swing attenuation was reduced for Survivors
  • The 2D scream on the Mori was fixed
  • Main Event cooldown now has SFX support
  • New VO for The Trickster while in Chase mode

Visual Update

  • Visual Update for the main Lobby, Store, and Tally

Bug Fixes

  • Fixed a crash in the initial interaction screen.
  • Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
  • Fixed an issue that could cause lockers to play loud noise notifications when slowly entered
  • Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.
  • Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
  • Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
  • Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
  • Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
  • Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
  • Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
  • Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
  • Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
  • Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
  • Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
  • Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
  • Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).
  • Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen
  • Fixed an issue that caused the Trapper's bear trap to clip into doors
  • Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map
  • Fixed an issue that caused the Nurse to blink out of bound in the killer shack
  • Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game
  • Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed
  • Fixed an issue where a player could lose pips when leaving during loading
  • Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching
  • Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate
  • Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem
  • Fixed an issue that could cause lockers to become horizontal
  • Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor
  • Fixed an issue that prevented Hex: Blood Favor from showing survivors the "cursed' status when activated
  • Fixed an issue that could cause the Legion's Feral Frenzy power to end incorrectly after hitting a second survivor
  • Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch
  • Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression
  • Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened
  • Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.
  • Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached
  • Fixed an issue that could cause the Blight's rush to hit an invisible collision where a Hatch could later spawn
  • Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs
  • Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed
  • Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss
  • Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery's Memorial Institute and Gideon maps.

Switch only:

  • Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.
  • Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.
  • Fixed an issue where the HUD could display the same buff icon twice

Stadia only:

  • Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.

PS4 and PS5 only:

  • Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can't accept the invitation.

Xbox Series X|S only:

  • Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.

Xbox One only:

  • Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party
  • Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.

Known Issues

Stadia only:

  • Description of The Nightmare's power states he can accumulate 5 Dream Tokens instead of 8.
  • The DLC exclusive cosmetic for Chapter 19: All-Kill will not be awarded upon purchase. The cosmetic will be automatically applied to eligible players once this issue is fixed in an upcoming patch.
  • (TENTATIVE) Missing string for Chapter name for DLC banner in in-game Store Featured page.

Windows Store only:

  • The game crashes when revoking consent on the Microsoft Store version of the game

Changes from PTB to Live

The Trickster:

  • When activating Main Event, The Trickster will automatically throw Blades
  • It is now possible to cancel Main Event by pressing the Ability button
  • While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.
  • Improved visual feedback for Showstopper's cooldown after Main Event has ended
  • Added additional states to The Trickster's power icon when in Main Event and when in cooldown after Main Event.
  • Improved the Laceration Meter UI readability around the Survivor portraits
  • Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.

Perks:

  • Smash Hit: Duration increased to 4 seconds
  • Self Preservation: Now also hides pools of blood & grunts of pain
  • Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26/28/30 seconds after leaving it. Cooldown reduced to 60 seconds
  • No Way Out: Now has a base time of 10 seconds, +4/6/8 seconds for each token

The Blight:

  • Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player's screen or out of view

4.5.3 Patch Notes

Bug Fixes

  • Fixed a bug that allowed players to unlock achievements/trophies & gain or lose progress in Custom games.

4.5.2 Patch Notes

Content

  • Raised camera to original position when crawling
  • Changed transition animations in Survivor Locomotion to make the controls feel more responsive.

HUD Layout Changes:

  • Moved the objectives from the top center of the screen to the bottom left corner and removed the additional text. Objectives are now icon based.
  • Increased the size of the objectives icons and added background shading to help improve their visibility when viewed on bright environments.
  • Increased the font size of the generator count number.
  • Reduced the size of the Killer's hook count widget to be more in line with the other objectives.
  • Lowered the stack of player status widgets from the top left corner to the lower left corner. They now sit just above the new objectives location and expand upwards. 
  • Increased the width and height of the timer bar under the player names in the player status widget. 
  • Added a new setting in the Settings menu to control the size of the Skill Check independently of the HUD scale setting.

Bug Fixes

  • Fixed an issue that could cause Killers to appear further away than they actually were on Survivor screens (This was the primary cause of the hit registration (hitbox) issues seen since 4.5.0)
  • Fixed an issue that caused survivors to crawl faster than intended.
  • Fixed an issue that prevented event bloodpoints from being awarded from certain indoor generator types used on maps including Midwich Elementary and Lery's Memorial Hospital.
  • Fixed an issue with survivor camera-based interaction priority that could make it impossible to prioritize interactable objects on the ground (such as bear traps near pallets).
  • Fixed an issue that could cause survivors with the perk Calm Spirit to scream when caught in a bear trap.
  • Fixed an issue with Hex: The Third Seal and Hex: Undying that could cause the hexed players and hexed player count to be incorrectly reset when the Third Seal's totem is destroyed and Undying is still active.
  • Fixed an issue that could cause the haste status effect icon not to show when using Refined Serum.
  • Fixed an issue that could allow the nurse to attack during the first few frames of fatigue after a blink, and skip the fatigue.
  • Fixed an issue that prevented the add-ons Black Heart and Mew's Guts from increasing the Demogorgon's recovery speed.
  • Fixed an issue that caused the survivor's portrait become highlighted any time infection from the Plague was increasing. It should only highlight to indicate when a survivor has reached maximum sickness.
  • Fixed an issue that could cause the speed boost from uncloaking with the Wraith add-on The Serpent to trigger too early to be of use.
  • Fixed an in issue that could cause incorrect values for the Unbroken emblem.
  • Fixed an issue that could cause players to end up on the wrong side of pallets when stunning a killer.
  • Fixed an issue that could prevent the proper indicators from displaying for the Doctor when using Shock Therapy, Static Blast, or missed Snap Out Of It skill checks.
  • Fixed an issue that caused survivors to keep the default outfit between the lobby and the loading screen to the trial when playing a Custom Game.
  • Fixed an issue where old event items would sometimes appear in bloodwebs.
  • Fixed an issue where the UI can show a healthy survivor as injured when healed for two health states very quickly.
  • Fixed various collision-related issues Crotus Penn Asylum.
  • Fixed an issue that would cause charms on hooks to not be visible to Killers.
  • Fixed an issue that would cause the game to get stuck on the tally screen when entering spectator mode at the same time last Survivor reaches the tally screen.

Bug Fixes missing from 4.5.1 and 4.5.0 Patch notes

Following bugs were fixed, but not mentioned in previous Patch notes.

  • Fixed an issue that could cause injured survivor sounds be louder than intended after rush-entering a locker (they should be audible, but muffled) (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Plague from being able to infect window vaults with Vile Purge (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Shape from playing recoil animations or sound effects when hitting an obstruction in Evil Within III (missing note from patch 4.5.1)
  • Fixed an issue that could reduce the Legion's acceleration while attacking with Feral Frenzy (missing note from patch 4.5.1)
  • Fixed an issue that could prevent the Huntress from hearing audio feedback on a long-range hatchet hit (missing note from patch 4.5.0)
  • Fixed an issue with the perk Deception that could cause a "Hide" prompt to appear but not be usable (missing note from patch 4.5.0)

[Windows store only]

  • Fixed a crash that occurred when revoking the consent.

Known Issues

  • Skill Check UI Scaler option in the options menu appears in English for all non-English languages. This will be fixed with the next Chapter patch.

4.5.1 Patch Notes

Bug Fixes

  • Fixed an issue that caused survivors to be floating in the lobby.
  • Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.
  • Fixed an issue that caused the Auris in the Observer's hand to be missing when accessing the Archives from the widget.
  • Fixed an issue that caused Meg's Golden Summer Outfit Icon to not appear.
  • Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.
  • Fixed an issue where unbreakable sets could be broken.
  • Fixed an issue where some UI texts show incorrect characters in Thai language on Steam.
  • Fixed the opacity on Victor's incapacitated effect on the player status widget to be more visible. 
  • Fixed a missing character in Archive challenge text when the language is set to French.
  • Fixed an issue where the audio is muted when spectating an other player
  • Fixed an issue where there was no SFX on button prompts in the Tutorials
  • Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps
  • Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match
  • Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.

PS5 only:

  • Fixed a crash when a trial starts after a player requests to join a party.

Known Issues

  • Killers can't see their own Charms on hooks.

4.5.0 Patch Notes

Content

Tome VI & The Gilded Stampede Event 

  • Tome VI for The Archives will start tomorrow on Feb. 10th at 11AM ET
  • The Gilded Stampede event will start the day after on Feb. 11th at 11AM ET 

New HUD Layout - Several HUD elements have been moved or updated

  • The player status widget (player names, health states etc.) has been redesigned. Along with a number of graphical improvements to animations, the player status widget is now positioned on the left side of the screen. While this change was not made lightly, it was necessary in order to make the player names readable across all platforms and resolutions as well as make room for new HUD elements like the Hook Count.
  • The objectives have been moved to the top center of the screen to give us more room to display detailed instructions.
  • Score events and status effect alerts have been moved to the right side of the screen. This was primarily to bring the status effect alerts closer to the status effect indicators they reference.
  • The number of visible score events has been increased when multiple events are triggered at the same time. 

New HUD Element - Hook Counts

  • Killers see a new widget which displays how many hooks they've earned during the match out of the possible total hooks. This is only visible to the Killer.
  • Survivors see a new set of markers above each of the Survivor player's names. This lets the Survivor players know how many times each Survivor has been hooked. This is only visible to the Survivors.

New HUD Element - Survivor Portraits

  • The healthy and injured health state icons have been replaced with each character's portrait.
  • The Injured state has been improved from the PTB to be more obvious, especially for colorblind players.

UI Scale Sliders

  • The Settings menu has been updated with two new slider settings that allow players to adjust the size of their UI. Players may adjust the size of the menus and HUD separately. This replaces the previous maximum scale value used in previous releases. 

Visual Update:

  • Visual updates to maps in Gideon Meat Plant and Asylum.
  • Updated model and textures on 4 Nurse outfits.
  • Update model, texture on the Clown base outfit and updated his VFX.

 Updated Survivor Locomotion

New: 

  • Updated the posing for all Survivor locomotion animations.
  • Added Start/Stop transition animations and quick turn animations.
  • Added ability to use Flashlight while crouching.
  • Updated crawling turn speed and added animation feedback for recovering.

New from PTB:

  • Added new animation when entering the hatch while crawling.
  • Updated Self-Heal fail animation.
  • Slightly raised the camera when crawling.

Balance

Killers

The Clown:

Power:

  • Clown now has two types of bottles: Tonic and Antidote.
  • Tap Secondary Power to switch which will be thrown
  • Hold Secondary Power to reload bottles
  • Reload time is now 3 seconds (down from 5 seconds)

Antidote bottles:

  • Release a gray cloud that activates and turns yellow after 2.5 seconds
  • Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds
  • Overlapping Antidote and Tonic clouds causes both to disappear
  • Survivors and The Clown gain the "Invigorated" status effect when they touch the Antidote cloud
  • Invigorated grants 10% movement speed bonus for 5 seconds
  • An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated
  • Tonic clouds remain unchanged

Addons:

  • Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)
  • Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn't go as high but goes further
  • Smelly Inner Soles: Greater move speed bonus when reloading (was Common, now Rare)
  • Solvent Jug: Moderately increases the Invigorated effect duration
  • Thick Cork Stopper: Smaller reload time reduction
  • Spirit of Hartshorn: Moderately expands The Antidote cloud area (was Ether 10 Vol%)
  • VHS Porn: Swaps yellow and purple color of Antidote and Tonic effects (was Rare, now is Common)
  • Cigar Box: When any player becomes Invigorated, they see all other players' auras within a 16m radius
  • Garish Makeup Kit: Considerably increases Invigorated Effect duration
  • Tattoo's Middle Finger: Auras of Intoxicated or Invigorated survivors are revealed to you for 6 seconds

Audio:

  • The Clown now has his own Terror Radius & Chase music.

The Trapper:

  • Escaping from a Bear Trap now has a 1/6 (16.6%) chance of succeeding on each attempt, but is capped at a maximum of 6 attempts
  • Addons that reduce the chance of escape increase the maximum number of attempts as well as reducing the chance per attempt

The Wraith:

  • While cloaked, the Wraith is completely invisible (no shimmer) to Survivors when more than 20m away
  • Increased the duration of the uncloak speed boost from 1.0s to 1.25s
  • Restored a missing bone-rattle sound cue at the beginning of the Wraith's cloaking animation (sometimes referred to as "bell tech")
  • Fixed an issue where the Wraith would appear to uncloak completely while kicking a generator or breaking a pallet or wall while cloaked. The Wraith now only uncloaks the necessary bits.
  • Fixed an issue that caused the Wraith's add-on "The Serpent" to reset the uncloaking progress after completing an interaction. It will now leave the Wraith completely uncloaked and able to attack, and trigger an uncloak speed boost, after damaging a generator or breaking a pallet or wall.

MISCELLANEOUS

Hex: Undying:

  • While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.
  • When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well

Misc. Perks:

  • Fixated: Now works while injured
  • Iron Maiden: Effect lasts 30 seconds
  • Second Wind: Durations now 28/24/20 seconds
  • Pebble Diversion: Now charges in 40/35/30 seconds. Distance thrown now 20 meters at all tiers.

Deep Wound:

  • Now always has a 20-second timer
  • Frank's Mixtape and Stab Wound Study adjusted to have the same proportional impact on Survivors' Deep Wound timers
  • Borrowed Time's tier adjustments are now the duration of the Endurance status effect at 10/12/15 seconds

Mangled:

  • Mangled status effect always lasts until fully healed
  • Vigil no longer affects Mangled
  • Begrimed Head: Removed repair speed debuff, added Hemorrhage status effect
  • Rusty Attachments: Only applies Mangled to injured Survivors

Bug Fixes

  • Fixed a hitch occurring in the Loadout Panel when selecting an item
  • Fixed a hitch when opening the Bloodweb after a certain level
  • Fixed an issue that could cause some survivors passively falling asleep to not count towards the "Dream Master" achievement
  • Fixed some issues regarding user impersonation
  • Fixed a crash that could occur on the initial interaction screen
  • Fixed an issue that occurred occasionally after the killer disconnects from a match where the Player Level would display incorrect Level and Devotion values
  • Fixed an issue where the Survivor could get stuck and not be able to be picked up if downed while repairing a generator.
  • Fixed an issue where the Flashlight cone would not expand after successfully blinding the Killer
  • Fixed an issue where the 1st generator piston would move abnormally fast.
  • Fixed an issue with Steve's lips while gesturing.
  • Fixed an issue with the camera when the Nurse would carry a Survivor and attack.
  • Fixed an issue where Jane and Kate chest physics would not work properly.
  • Fixed an issue where the Oni's armor would be floating.
  • Fixed an issue where the Clown's hair would be floating.
  • Fixed an issue where Totems located next to the Combine Harvester's wheel on Coldwind Farm couldn't be cleansed.

Audio:

  • Fixed an issue where Elodie is screaming louder than other survivors.
  • Fixed various surface tags for footsteps and impacts
  • Fixed an issue where Doctor static attack doesn't play his sound.
  • Fixed an issue with some locomotion survivor animations
  • Fixed an issue with Legion customization "Hooded Leather Jacket"

PC only:

  • Fixed a crash that could occur when pasting an empty text in the promo code

Windows Store only:

  • Fixed an issue when launching the game and navigating directly to Play as Killer/Survivor, the user's currency would display as 0-0-0 instead of the real values.

Switch only:

  • Fixed an issue where multiple sound effects weren't echoed on Nintendo Switch

PS5 only:

  • Fixed an issue where the player wouldn't be brought back to the initial interaction screen when the internet connection is lost

Xbox One, Xbox Series X, Playstation 4, Playstation 5 only:

  • Fixed a crash that would occur after loading the tutorial while the game is not completely installed

Fixed Issues from PTB

  • Fixed an issue where Survivor would not be able to nod their head up/down anymore.
  • Fixed an issue where Survivor character would stuttered changing direction quickly.
  • Fixed an issue where the Survivor would play the incorrect animation when bleeding out of Deep Wound.
  • Fixed an issue where the players would be able to steer character during Dead Hard.
  • Fixed an issue where the Survivor would snap back to their original position after letting go of repairing a generator.
  • Fixed an issue where the character would stutter when using the flashlight while moving.
  • Fixed an issue where the character would remain in fall stance after vaulting.
  • Fixed an issue where the character would not play the Dead Hard animation properly from idle.
  • Fixed an issue where the Survivor would clip through lockers doors while rushing out.
  • Fixed an issue where the Survivor carrying an item would clip through the ground.
  • Fixed and issue where Ash hand would jitter while carrying an item.
  • Fixed an issue where character would "T" stance when infected by the Plague and interacting with the exit gate
  • Fixed an issue where character would "T" stance when interacting with fountains.

Known Issues

  • Some tutorial and UI texts show incorrect characters in Thai language on Steam.

4.4.2 Patch Notes

Balance

  • Victor can now be recalled after being detached from Charlotte for 30 seconds (down from 45).

Bug Fixes

  • Fixed an issue where the store UI would not update properly when Outfit sales are active
  • Fixed an issue on multiple maps, where there are tiles with extremely bright lighting in various colors.
  • Fixed an issue that caused the Flashlight to work inconsistently over pallets and other objects in the environment. 
  • Fixed an issue that caused Barbecue & Chili's bonus bloodpoints not to be granted when controlling Victor when the game ends.
  • Fixed an issue that caused the Twins not to recover their add-ons when using the Black Ward offering and controlling Victor when the game ends.
  • Fixed an issue that caused Victor to always count as being in close hook proximity for Chaser emblem scoring.
  • Fixed an issue that caused survivors sacrificed while controlling Victor not to count for Devout emblem scoring.
  • Fixed an issue that caused the Oblivious effect inflicted by the Twins Drop of Perfume add-on to disappear if the survivor stops moving.
  • Fixed an issue that caused the Undetectable effect granted by the Twins Silencing Cloth add-on to only trigger when manually returning to Charlotte.
  • Fixed an issue that caused the music to change when switching between Victor and Charlotte.
  • Fixed an issue that caused Charlotte to be unable to move during the wake up animation when returning from Victor for the first time in a game.
  • Fixed an issue that caused the camera to become tilted after switching to Victor.
  • Fixed an issue that caused the cooldown animation to loop after returning to Charlotte.
  • Fixed an issue that caused Victor to float off Charlotte's body after respawning.
  • Fixed an issue that caused Victor and Charlotte to be able to block off exit gate by standing in front of it.
  • Fixed an issue that caused the exit gate blockers to be visible to all survivors when Victor is attached to one of them.
  • Fixed an issue that caused the exit gate blockers to disappear for the killer after Charlotte downs a survivor with Victor on their back.
  • Fixed an issue that caused survivors to be revealed by Killer Instinct as when close to Victor in various situations.
  • Fixed an issue that may have caused Victor to be briefly misaligned after pouncing on survivors.
  • Fixed an issue that may have caused Charlotte's movement to become jittery after being stunned during the release interaction.
  • Fixed an issue that caused Victor not to see the aura of a hook with a hooked survivor.
  • Fixed an issue that caused Victor's glow after missing a pounce to not match the actual duration of his vulnerability.
  • Fixed an issue that caused no prestige reward message to be shown when progressing past level 50 in the bloodweb as Élodie Rakoto, The Twins, and Felix Richter.
  • Fixed an issue that may have caused a survivor to be teleported to the wrong side of the pallet after stunning the killer with the Power Struggle perk.
  • Fixed an issue that caused the Power Struggle not to be usable when actively wiggling.
  • Fixed an issue that may have caused the Hoarder notifications not to work when the survivor is in the basement.
  • Fixed an issue that caused the Oppression perk not to affect blocked generators.
  • Fixed an issue that allowed a locker in the Deception perk's fake enter animation to be entered. Notably, this would cause the survivor to enter the locker right after using the perk when pressing the key more than once.
  • Fixed an issue that may cause survivors using the Deception perk to become stuck in the locker.
  • Fixed an issue that may have caused the Hillbillly's chainsaw to keep generating heat after using it.
  • Fixed an issue that prevented some hatches from being opened with a key.
  • Fixed an issue that prevented killers to place traps in the basement on the Autohaven Wreckers maps.
  • Fixed an issue that caused the Trapper's Krampus outfit to have a line stretching out.
  • Fixed an issue that made it possible for Survivors to navigate through a wall in the gas station on the Gas Heaven map
  • Addressed "deadzone" reports in Autohaven Wreckers maps by promoting certain tiles to spawn more frequently than others. 
  • Updated the functionality of the Deception perk icon. It will now display the activation and cooldown times, and be lit up otherwise.

Known Issues

  • Flashlight beam stays narrow after successfully blinding the Killer.

4.4.1 Patch Notes

4.4.0 Patch Notes Addendum: 

  • Technical Flashlight Rework and optimization
  • Updated Flashlight VFX and animations
  • Added audio feedback when using the Flashlight against Killers.

Features

  • Increased default Flashlight accuracy back to normal
  • Appraisal now only allows Survivors to rummage through the same chest once
  • Ebony and Ivory Memento Moris now require the targeted survivor to have reached the second hook phase
  • Victor can now search lockers, if a Survivor is found inside, the player will be send back to control Charlotte while Victor will block the Survivor in the locker for up to 10 sec.

Content

  • Hoarder: Increased the distance at which Survivor locations are revealed from 24/36/48 meters to 32/48/64 meters
  • Hoarder: Removed the stipulation that it decreases the rarity of items found in chests

Bug Fixes

  • Fixed an issue that allowed Victor to pounce on Survivors inside lockers
  • Fixed an issue that could cause Unbreakable to grant too much recovery when spam clicking
  • Fixed an issue that caused the Flashlight beam to stay narrow after successfully blinding the Killer.
  • Fixed an issue that prevented Hoarder from spawning extra chests
  • Fixed an issue where Victor was misaligned during the Twins mori
  • Fixed a terminology issue in Hoarder's perk description
  • Fixed an issue that caused cross-platform friends to no longer appear in the friends list after linking accounts
  • Fixed an issue that caused the text in the redeem code box to be deletable
  • Fixed an issue where Victor was misaligned in the lobby for The Twins
  • Fixed an issue that caused the rain to be heard while the Temple of Purgation's basement.
  • Fixed an issue that caused Victor to get stuck in the ground when released at certain locations.
  • Fixed an issue that caused Victor to appear to fall through the ground from survivor's perspectives when released.
  • Fixed an issue that may prevent releasing Victor after being stunned during the release interaction.
  • Fixed an issue that may cause the screen to remain black after manually changing from Victor to Charlotte.
  • Fixed an issue that caused the blinding effect to carry over when switching from Victor to Charlotte.
  • Fixed an issue that caused the animation to continue when cancelling the Twins mori.
  • Fixed an issue that caused Victor to remain on a survivor killed by the end game collapse.
  • Fixed an issue that caused Victor to see blocked generator auras red instead of white.
  • Fixed an issue that may cause the Twins power to become unusable under poor network conditions.
  • Fixed an issue that allowed survivors to crawl out of the exit gate after being hit while having Victor on their back.
  • Fixed an issue that caused survivors' hands to jitter when holding a lit flashlight.
  • Fixed an issue that caused survivors to bounce when destroying Victor when standing on obstacles.
  • Fixed an issue that caused the Lightborn perk icon not to appear for survivors when attempting to blind the killer with firecrackers.
  • Fixed an issue that caused the Lightborn perk icon not to appear for survivors when blinding a killer that was already being blinded by another survivor.
  • Fixed an issue that caused the Oni not to absorb blood orbs during his successful hit animation.
  • Fixed an issue that caused the survivors to continue searching the chest after the progress bar is full when using the Appraisal perk.
  • Fixed an issue that caused searching an open chest with the Appraisal perk to grant the Unlocked Chest score.
  • Fixed an issue that caused the FOV of the Legion not to increase while running during Feral Frenzy.

Stadia only:

  • Fixed an issue that caused an extra 'block' option to appear after selecting an offline friend profile in the friends list

Known Issues

  • Flashlight beam may disappear when blinding a Killer with Lightborn perk equipped.

4.4.0 Patch Notes

Features & Content

New Chapter: A Binding of Kin

  • Added A New Killer - The Twins
  • Added a New Survivor - Élodie Rakoto

Live Updates

  • The Nightmare on Elm Street DLC is now available through the in-game store on the Nintendo Switch, Windows Store, Stadia, Playstation 5, and Xbox Series X|S. The full DLC will start to appear on each platform's respective store shortly.
  • Rite of The Ghost Face Daily Ritual has been simplified: "Mark 4 Survivors".
  • All Daily Rituals that were worth less then 30k bloodpoints are now worth 30k bloodpoints.
  • Sabotage Ritual now requires 4 Hooks to be sabotaged.
  • Blight's Adrenaline Vial addon now makes Rush Tokens regenerate faster than in the previous release.
  • Blight's Soul Chemical addon has a new function: During a rush, the moment you enter the 16 meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor. Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.

Visual Update:

  • Visual updates to maps in Ormond and Junkyard.
  • Visual update to the Hatch and Totem.
  • Visual update on the Twins Lobby.

Bug Fixes

  • Fixed an issue that caused the player Cloud ID to be missing from the ban message. 
  • Fixed an issue that caused daily rituals to be consumed even if the claim of bloodpoints for a completed daily ritual failed.
  • Fixed an issue that caused unavailable Archives cosmetics to appear on the Feature Store section if all the cosmetics were already purchased.
  • Fixed an issue that caused a short freeze when opening a chest. 
  • Fixed an issue that prevented survivors from being able to start unlocking a chest from its side.
  • Fixed an issue that caused survivors to be able to steal items from chests opened by other survivors.
  • Fixed an issue that caused the animation of mending another survivor to be missing.
  • Fixed an issue that caused the animation of waking up another survivor to be missing.
  • Fixed an issue that caused firecrackers not to destroy Hag traps.
  • Fixed an issue that caused Hag traps auras not to be visible while they are being burned by a flashlight.
  • Fixed an issue that caused survivors to be able to see through walls when using a flashlight and hugging the wall.
  • Fixed an issue that sometimes caused killers to be stuck inside a generator after damaging it.
  • Fixed an issue that allowed survivors to sabotage hooks through walls.
  • Fixed an issue that allowed survivors to complete a sixth generator when failing a skill check while the fifth generator is completed.
  • Fixed an issue that prevented killers from damaging a breakable wall after getting stunned while breaking the wall.
  • Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.
  • Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
  • Fixed an issue that caused the corrupted Pool of Devotion sound effect to be heard in the beginning of a match against the Plague.
  • Fixed an issue that caused the camera to pan left before panning right when entering the title screen.
  • Fixed an issue that caused the Hillbilly's chainsaw to disappear during the pallet stun animation.
  • Fixed an issue in windowed mode which made it sometimes possible to resize the window when rotating the camera while holding M1
  • Fixed an issue which made exclusive cosmetics available to all
  • Fixed an issue on various maps which showed extremely bright lighting in various colors
  • Fixed an issue that may cause The Legion not to down survivors when hitting them while in Feral Frenzy when equipped with the Frank's Mixtape add on
  • Fixed an issue that caused the confetti of forth anniversary items to trigger in the tally screen
  • Fixed an issue that caused invisible collisions on the stairs leading to the Killer Basement on the Hawkins National Laboratory map
  • Fixed an issue that caused The Spirit to see flashlight beams during Yamaoka's Haunting
  • Fixed an issue that caused survivors' camera to clip through the generator pole when repairing a generator

Xbox One only:

  • Fixed a crash on Xbox One when trying selecting 'View profile' of a XSX account

Switch only:

  • Fixed an issue where the players would run at a slower speed when looking in certain directions

Known Issues

The Twins:

  • Victor may become stuck if he pounces on a locker with a healthy Survivor inside. Charlotte will be unable to search the locker until Victor is recalled.

The Twins' perks:

  • Coup de Grâce: Missing visual feedback when performing a modified lunge attack
  • Hoarder: The notification does not always work when Survivors pick up items in the basement
  • Hoarder: The perk currently does not lower the rarity of items found in chests
  • Hoarder: The perk currently does not spawn 2 extra chests

Élodie's perks:

  • Appraisal: The perk grants the "Chest Unlocked" score event when performing the Rummage action
  • Appraisal: Survivors keep rummaging through the chest for a brief moment after the action is completed
  • Deception: The UI does not function as intended
  • Deception: The feint locker animation may interfere with the rushed locker entry animation
  • Deception: Various issues may occur when using the perk with high latency
  • Power Struggle: The perk can't be used while actively wiggling
  • Power Struggle: The perk cannot be used immediately if the wiggle threshold was reached before wiggling
  • Power Struggle: Stunning the killer with this perk will sometimes snap the killer to the other side of the pallet
  • Power Struggle: Survivors may become stuck inside pallets after using Power Struggle

Changes from PTB

The Twins

  • Allow Victor to be recalled after having been on a survivor's back for 45 seconds
  • The Twins' Spinning Top add on now causes the survivor to drop any held item when hit by Victor's pounce attack
  • Increased Victor Pounce charge movement speed (from 2.0m/s to 2.4 m/s).
  • Modified time it takes to reach 2.4m/s (From 0.25 sec to 0.75 sec)

The Twins Bug Fixes

  • Fixed an issue that might cause Victor's movement speed to be permanently reduced
  • Fixed an issue that caused Victor to be unable to see the exit gate aura
  • Fixed an issue that caused Victor to be able to see scratch marks left while Charlotte was controlled
  • Fixed an issue that allowed Victor to pounce through the exit gate entity barrier
  • Fixed an issue that allowed Victor to leap past the closed exit gates on some maps
  • Fixed an issue that might cause Victor to be temporarily misaligned after latching on a survivor's back
  • Fixed an issue that caused Victor to remain stuck in the air if a survivor disconnects while Victor is on its back
  • Fixed an issue that might cause Victor to be stuck when landing on chests
  • Fixed an issue that caused survivor's screens to turn completely black when The Twins use the Knock Out perk

Perks

  • Coup de Grace: Reduced the values from 60/80/100% to 40/50/60%

Other PTB Bug Fixes

  • Fixed an issue that caused Appraisal's Rummage's action to be influenced by other perks affecting unopened chest unlock speeds
  • Fixed an issue that caused the sound effect to be missing when entering a locker with the perk Deception
  • Fixed an issue that caused the extra chests not to be spawned when using the Hoarder perk
  • Fixed an issue that caused players to be able to perform an action when another character stands in front of the interactable object
  • Fixed an issue that caused survivors to not have any dying animation when The Huntress hits them with an hatchet that put them in the dying state
  • Fixed an issue that caused survivors failing a skill check not to be woken up from the Dream World when playing against The Nightmare
  • Fixed an issue that caused Balanced Landing's Haste effect not to display a timer
  • Fixed an issue that caused The Trapper not to have any sound effects when stunned
  • Fixed an issue that caused The Nightmare, The Hag, The Trapper and The Demorgorgon not to be able to place traps or portals inside the Blood Lodge
  • Fixed an issue that caused a sound effect to play continually when holding a flashlight on a blinded killer's face

4.3.2 Patch Notes

Content

Perk Updates:

  • Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds.
  • Updated Blood Favor's text to indicate that it only works with basic attacks; note that the function of the perk remains unchanged.

Bug Fixes

  • Fixed an issue that caused Traps, Phantasm and Snares not to be placed properly in specific places (exit gates, Shelter Woods' Unique Tree etc.) in Macmillan Estate's maps
  • Fixed an issue that caused The Spirit's breathing to be heard while she was phasing
  • Fixed an issue that caused two uncleansable Totems on Rotten Fields and Coal Tower
  • Fixed an issue that caused Halloween Event generators not to spawn in the Midwich Elementary School map
  • Fixed Jake's beard not appearing in the Orbital Captain head cosmetic
  • Fixed gaps in Yui's Miss Speedway outfit when mixing with other outfit's cosmetic pieces
  • Fixed an issue that caused The Blight's "Alchemist Ring" add-on to grant a bonus to rush token recharge time

4.3.1 Patch Notes

Bug Fixes

  • Fixed an issue that might prevent medkits with 32 charges to completely heal the second health state.
  • Fixed an issue that caused survivors auras not to be shown if a killer equipped with the Discordance perk enters the activation range after the survivors have started repairing a generator.
  • Fixed an issue that caused killers to have their first person view posture during the intro.
  • Fixed an issue that caused Halloween event hook auras to display a base.
  • Fixed an issue that cause the Nightmare not to dissolve at the end of his mori animation.
  • Fixed an issue that caused the Demogorgon not to have an animation when using the Shred ability.
  • Fixed an issue that may allow the killer to use its power before Blighted Rush after they hook a survivor while equipped with the Blighted Serum.
  • Fixed an issue that caused a Visceral Canker to appear if a killer is the only user equipped with a quest that would cause a canker to spawn.
  • Fixed an issue that caused a survivor's model to remain in a Cage of Atonement when disconnecting.
  • Fixed an issue that caused Madness audio levels to be incorrect when switching spectated survivors.
  • Fixed an issue that caused the killer's music theme to be heard as a spectator in a custom game lobby.

4.3.0 Patch Notes

Features

The Executioner Balance Update

At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues.

  • After cancelling Rites of Judgement:
  • Movement speed is 3.68 m/s for 1 second
  • Further attacks cannot be made for 1 second
  • Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 seconds

Perks:

  • Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means
  • Forced Penance: Broken Status effect lasts 60/70/80 seconds
  • Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other

Perk Updates:

  • Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds
  • For the People now awards Bloodpoints when used
  • Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%
  • Mindbreaker's effect now lasts 3/4/5 seconds
  • Cruel Limits's range has been increased to 32 meters
  • Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%. These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%
  • Discordance now has limited range of 32/64/96 meters. It triggers one loud noise for a Generator when it's first marked. The aura of the Generator remains visible as long as the conditions are fulfilled. From the time the conditions are no longer fulfilled, the aura remains for another 8 seconds
  • Hex: Huntress Lullaby now only affects healing and repairing skill checks
  • Technician now prevents all Generator explosions from missed skill checks. The Generator loses an additional 5%/4%/3% progress for missed skill checks
  • Pop Goes the Weasel now lasts 35/40/45 seconds
  • We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state. Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight

Generator Terminology changes and clarifications:

  • A Generator losing progress over time is "regressing"
  • Putting a Generator into the regressing state is "damaging the Generator"
  • If a Generator loses some of its progress immediately, this is "losing progress"
  • A blocked Generator cannot change its progress
  • A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked
  • A regressing Generator can lose progress due to other effects
  • e.g. a Generator affected by Ruin can still lose progress due to Surge
  • Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes

Visual Update:

  • Visual updates to maps in The MacMillan Estates Realm.
  • Visual update to Lockers.
  • Added Footstep VFX.
  • Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.
  • Updated VFX for Trapper, Wraith and Hillbilly.
  • Updated dissolve VFX in-game and in-lobbies.

4K UI Icons

  • Updated Character portraits and customization icons for better resolution at 4K. This may result in your custom icons being replaced when you update.

Perk rarity:

All perks now have the same rarity:

  • Tier 1: Uncommon
  • Tier 2: Rare
  • Tier 3: Very Rare

Bug Fixes

System:

  • Disabled daily rituals screen and claiming while in Custom Game
  • Disabled audio sounds while being in the platform's store after proceeding from the In-game Store
  • Added the player Cloud ID in the soft ban pop-up

Gameplay:

  • Fixed an issue that might cause a survivor to remain in the being carried position after being hooked
  • Fixed an issue that might cause players to have less control on their character after being unhooked
  • Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
  • Fixed an issue that might cause Hex totems to appear as dull totems for some players
  • Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking
  • Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button
  • Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item
  • Fixed an issue that might cause players to receive the Torment effect at random times when playing against The Executioner
  • Fixed an issue that caused survivors in the Cage of Atonement not to cause instant death if the remaining survivors are in the struggle phase
  • Fixed an issue that caused The Oni's Blood Orbs to spawn too far from survivors

Known Issues

  • The Killer will sometimes see an incorrect animation during the start of match camera pan.

4.2.2 Patch Notes

Features & Content

The Blight

  • The Blight can now break pallets and breakable walls by attacking during a Lethal Dash
  • The Blight add-on "Compound 21" has been adjusted, changing the reveal range from 16 meters to 8 meters and the duration of the effect is reduced from 6 seconds to 3 seconds

Bug Fixes

System

  • Add an Auric Cell expiration message for Japanese promo code users

Gameplay

  • Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input
  • Fixed an issue that may cause movement stutters due to network latency
  • Fixed an issue that caused stun durations to be inconsistent across killers
  • Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera
  • Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden
  • Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything

4.2.1 Patch Notes

Bug Fixes

  • Fixed an issue that caused the "heartbeat" sound played for Survivors in the Terror Radius to be much quieter than intended.
  • Fixed a number of issues that caused the Huntress' hatchets to have incorrect behavior when server-side hit validation is enabled.
  • Fixed an issue that caused Survivors hooked in the basement to appear floating in the air in the floor above the basement.
  • Fixed an issue that allowed PC/console players to add mobile players as friends.
  • Fixed an issue that caused the Survivor screams triggered by the perk Dragon's Grip not being properly audible to the Killer.
  • Fixed an issue that caused an FPS drop when looking at an activated generator.
  • Fixed a post-process effect bug that was causing an FPS drop for some users.

4.2.0 Patch Notes

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home. 

  • Added a new Killer - The Blight.
  • Added a new Survivor - Felix Richter.
  • Added a new Rare Offering for Killers and Survivors - Sacrificial Ward - cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors - Bloodied Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Torn Blueprint - reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors - Annotated Blueprint - If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors - Vigo’s Blueprint - If the map has a main building, this offering increases the chance that the Hatch will spawn within it.

Features & Content

Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch. As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.

  • Visual updates of several common in-game objects:
    • Visual update of the Generators, including changes to models, animations and VFX. The Survivor repairing animations and VFX were also updated.
    • Visual update of the Pallets, including models and VFX.
    • Visual update of the Lockers.
    • Visual update of the Chests, including the model and changes to the Survivor's interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
    • Springwood - Updated Badham Preschool Maps I - V
    • Yamaoka Estate - Updated Family Residence and Sanctum of Wrath
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.

Bug Fixes

Killer

  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
  • Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
  • Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.

Survivor

  • Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
  • Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
  • Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.

Changes From PTB

Many players on PTB noticed the Blight would unintentionally collide with objects while rushing, or fail to hit objects they would expect to collide with. This version of the character reduces that unwanted behavior, making the Blight's power more reliable and effective. His add-ons were also adjusted to add more diversity.

The Blight

  • Fixed an issue where the Blight would play two cooldown animations after a dash attack. The weapon wipe animation on a successful dash attack and the miss animation after a missed dash attack have both been removed and replaced with the cooldown injection animation. This also fixes various incorrect behaviour during the 'double cooldown' such as being able to pick up survivors or attack without playing an attack animation.
  • Decreased the radius of the velocity-based rush collision detector and added a secondary collision detector for objects that are both at very close range and directly in the center of view.
  • Increased the dash attack's initial speed from 6.9 m/s to 9.2 m/s.
  • Increased the base turn rate during rush.
  • Slightly reduced the initial speed boost at the beginning of a lethal rush.
  • Dash attacks will now continue even if the attack input is released.
  • Updated the Blight's height from "Tall" to "Average" and difficulty from "Intermediate" to "Hard".
  • Reworked the target projection from the add-on "Chipped Monocle". It was previously projecting in the direction the player was facing based on their current speed. However, due to the sliding movement while rushing, it has been updated to project a collision the direction the player is currently moving. A special case was added for the slam phase to project a collision while not moving at full dash speed. The end result should be that the Chipped Monocle makes it clearer how the Blight's trajectory changes while rushing, as well as being a more accurate estimate of the collision location.
  • Complete add-on pass - 16/20 add-ons updated. An updated list of add-ons is included below.
Spoiler Spoiler Warning â–² â–¼

Some other bonuses (such as "add one additional rush token") were replaced with more interesting effects. With these changes, we hope to support a wide variety of viable and interesting play styles.

A general pass was done on the add-ons to increase the diversity of effects and possible builds with the character. There were previously 4 add-ons that could affect rush speed and 3 for affecting rush turn rate; these have been reduced to 2 each to make room for more unique add-ons.

Chipped Monocle (Common)

Displays the target location of a slam

Compound Seven (Common)

Automatically face the nearest survivor within 16 meters after a slam

Foxglove (Common)

Reduces the recovery time after rushing by 0.25 seconds

Placebo Tablet (Common)

Reduces movement speed while rushing by 15%

Increases Bloodpoints from rush score events by 100%

Canker Thorn (Uncommon)

Reduces recovery time after rushing by 0.5 seconds

Shredded Notes (Uncommon)

Decreases the time required to recharge a rush token by 0.33 seconds

Decreases the maximum number of rush tokens by 1

Blighted Rat (Uncommon)

Increases rush speed by 4% for each consecutive rush

Plague Bile (Uncommon)

Increases turn rate while rushing by 10%

Pustula Dust (Uncommon)

Increases the duration of the slam by 0.75 seconds

Compound Twenty-One (Rare)

When initiating a slam, reveals the auras of survivors within 16 meters of the collision location for 6 seconds

Umbra Salts (Rare)

Increases turn rate while rushing by 15%

Rose Tonic (Rare)

Increases the duration of the slam by 1 second

Unchanged from PTB

Blighted Crow (Rare)

Increases rush speed by 6% for each consecutive rush

Adrenaline Vial (Rare)

Reduces turn rate while rushing by 90%

Decreases the time required to recharge a rush token by 0.66 seconds

Increases the maximum look angle while rushing by 50%

Increases the maximum number of rush tokens by 2

Summoning Stone (Very Rare)

Hitting a survivor with a lethal rush will call upon the Entity to block pallets within 12 meters of your location for 6 seconds

Unchanged from PTB

Alchemist's Ring (Very Rare)

Hitting a survivor with a lethal rush will instantly recharge all rush tokens

Soul Chemical (Very Rare)

See the auras of survivors within 8 meters while rushing

Vigo's Journal (Very Rare)

Gain the Undetectable status effect while rushing

Unchanged from PTB

Compound Thirty-Three (Ultra Rare)

Any survivors within 16 meters of a slam will suffer from the Hindered status effect for 3 seconds

Slamming pallets or breakable walls will destroy them and stun the Blight for 1.5 seconds

Iridescent Blight Tag (Ultra Rare)

Upon using all rush tokens, hitting a survivor with a lethal rush attack will put them in the dying state

Unchanged from PTB

PTB Bug Fixes

  • Fixed an issue that caused The Oni to enter an incorrect visual state after being stunned during the Yamaoka's Wrath animations.
  • Fixed an issue that caused the Plague to not slow down after using Vile Purge.
  • Fixed an issue that caused the Damage prompt to be missing from generators after cleansing Hex: Ruin multiple times with the Hex: Undying perk equipped.
  • Fixed an issue that caused the Doctor's illusionary pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that might cause the Nightmare's dream pallets not to be affected by the Hex: Blood Favor perk.
  • Fixed an issue that caused frame rates to drop when a generator is completed.
  • Reduced the number of occurrences of Save Game Error 112.
  • Make the errors more explicit when the game fails to grant/withdraw Bloodpoints.
  • Fixed an issue that caused the Bloodweb to be usable without consuming Bloodpoints.

4.1.3 Patch Notes

Note: Steam players on version 4.1.3 will still be able to cross-play with other platforms that are running version 4.1.2 of the game.

Bug Fixes

  • Fixed various sync errors. (Error Codes 111 & 112)

4.1.2 Patch Notes

Balance

The Hillbilly

The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With the previous increase in heat dissipation (up to -5 charges/second), and the fact that heat dissipates during various cooldown phases, the Chainsaw's heat meter rarely became relevant. With this change, we hope to that heat generation will reach thresholds where players have to manage the heat meter more than with our previous iteration.

  • Decreased the base heat dissipation rate from -5 charges/second to -3.5 charges/second

Bug Fixes

  • Fixed an issue where the Hillbilly's chainsaw charge would not be fully reset properly after being stunned, leading to the Hillbilly having the ability to use the chainsaw too quickly after a stun.
  • Fixed an issue where the Hillbilly would sometimes lunge at extremely high speeds after being stunned.
  • Fixed an issue where the Nurse could sometimes blink inside hills and get stuck.
  • Fixed an issue causing Killers to be stuck mid-animation after falling from a significant height.
  • Reduce the occurrence of Sync Error code 111 on the Tally screen


4.1.1 Patch Notes

FEATURES

  • Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals. While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments. In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see. Expect further aura improvements in future releases.

Balance

Following the 4.1.0 PTB, it became clear that some of the add-ons for both The Cannibal and The Hillbilly needed further reworking. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive. (We're looking at you, Engravings.)

The Cannibal

Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. the speed increase was too low for that playstyle to be worthwhile.

Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage.

Spark Plug: 

  • Slightly increases the rate at which charges replenish

Primer Bulb:

  • Moderately increases the rate at which charges replenish

Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum. This means you have more maneuverability around loops while revving your chainsaw. 

Long Guide Bar:

  • Slightly increase the amount of revving available before triggering a tantrum
  • Updated rarity to Uncommon (from Common)

The Grease:

  • Moderately increase the amount of revving available before triggering a tantrum

Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. This meant you'd almost always be 99% tantrum and the slightest mistake forced you to go through the tantrum. 

Knife Scratches:

  • Reverted the charge time penalty to -12%
  • Increased the movement speed bonus to +2%

Beast's Marks:

  • Reverted the charge time penalty to -12%
  • Increased the movement speed bonus to 3%

Next on this list are two add-ons that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful. 

Light Chassis:

  • Removed the speed decrease while revving

Carburetor Tuning Guide:

  • Remove the increased recharge rate on Chainsaw charges

Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often.

Speed Limiter:

  • Get 100% more points for Chainsaw score events.
  • Updated rarity to Common (from Uncommon)

The Hillbilly

With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals.

Black Grease:

Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet. We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic.

  • Moderately increases the Chainsaw's rate of cooling when a flashlight is shining on you. (-5 charges/second for those of you who love numbers)

Mother's Helpers:

Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost. This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons.

  • Slightly decreases chainsaw charge time for 30 seconds after being stunned by a pallet. (12% - the same as the old Spark Plug)

Next in line, we have various add-ons that needed some tweaks or that needed to be reverted (Engravings). Here they are:

Lo Pro Chains:

Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity. We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare.

  • Survivors hit with the Chainsaw within 5 seconds of breaking a pallet or a wall are damaged for a single health state. 
  • Updated rarity to Very Rare (from Ultra Rare)

Apex Muffler:

The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare. We will continue to monitor this add-on closely.

  • Updated rarity to Ultra Rare (from Very Rare)

Dad's Boots:

  • Updated rarity to Uncommon (from Common)

Death Engravings:

The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions. We will continue to monitor these add-ons closely.

  • Reverted the charge time penalty to -12%
  • Reverted the movement speed increase to +15%

Doom Engravings:

  • Reverted the charge time penalty to -12%
  • Reverted the movement speed increase to +20%

Heavy Clutch:

This add-on had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on.

  • Removed the Chainsaw sprint steering downside

Iridescent Brick:

The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare. We've lowered the time required to transition to becoming Undetectable. We will continue to monitor this add-on closely.

  • After maintaining a Chainsaw Sprint for 2 seconds, gain the Undetectable status effect until you stop sprinting.

Tuned Carburetor:

The downside of moving at 4.4 m/s requires something fairly strong to make up for it. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing.

  • Moderately decrease Chainsaw charge time (20% up from 12%)

Speed Limiter:

Like The Cannibal's Speed Limiter, we've increased the bloodpoint bonus and changed its rarity.

  • Get 100% more points for Chainsaw score events
  • Updated rarity to Common (from Uncommon)

Bug Fixes

  • Fixed issues with overly bright lights on some interior maps.
  • Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.
  • Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.
  • Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.
  • Fixed an issue causing some items to be depleted just before they run out of charges.
  • Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.
  • Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.
  • Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.
  • Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.
  • Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.

4.1.0 Patch Notes

Features

  • Aura Rework - Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future. Visuals for the Refactor were changed to support the new refactor. Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.
  • Added a Promo Code System to the Store - Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.
  • Killer Selection - Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.

Balance

The Cannibal

The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character's weaknesses while chasing Survivors. Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly's add-ons, and open up more builds.

Power Changes

Added Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep. During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. The more charges are used, the longer the miss cooldown / tantrum (if colliding with obstacles). 

The numbers: 

  • The Cannibal starts with charges 
  • Triggering the chainsaw will start a Chainsaw Sweep that lasts seconds
  • During the Sweep, each charge used after that will reset the Chainsaw Sweep timer back to seconds
  • Each additional charge used increases the missed chainsaw attack cooldown / tantrum duration by 1 second
  • Charges refill at a rate of charge every seconds when the chainsaw is not being used
  • The Cannibal’s maximum speed during a Chainsaw Sweep has increased to 5.29 m/s from 5.06 m/s 

Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of seconds.

When a tantrum is triggered, all remaining charges are consumed. 

The tantrum meter will pause as soon as the power button is released and will start going down when the chainsaw is put away.

Add-ons: Updated most of his add-ons. 

Spoiler Spoiler Warning â–² â–¼

Common add-ons:

Chainsaw File:

Old effect: Slightly reduces the noise made by the chainsaw

New effect: Slightly reduces the tantrum duration


Long Guide Bar:

Old effect: Slightly increase the reach of the chainsaw attack

New effect: Moderately increase the rate at which charges replenish


Spark Plug: 

Old effect: Slightly decreases the chainsaw charge time

New effect: Slightly increases movement speed during the tantrum


Vegetable Oil:

Same effect: Slightly decreases the chainsaw cooldown


Uncommon add-ons:

Chili:

Old effect: Moderately increases acceleration when using the chainsaw

New effect: Slightly increase dash duration when a token is consumed. Slightly increase the additional chainsaw swing window.


Homemade Muffler:

Old effect: Moderately reduces the noise made by the chainsaw

New effect: Moderately decreases the tantrum duration


Knife Scratches:

Same effect: Slightly increase chainsaw movement speed. Slightly increase charge time


Primer Bulb:

Old effect: Moderately decreases the chainsaw charge time

New effect: Moderately increases movement speed during the tantrum


Speed Limiter:

Same effect: Chainsaw does not automatically trigger the dying state. Get 50% more bloodpoints for chainsaw hit score events.


Rare add-ons:

Begrimed Chains (Carburetor Tuning Guide):

Old effect: Moderately decreases the chainsaw charge time. Slightly decreases the chainsaw cooldown. Slightly reduces the time penalty when bumping in objects. Slightly reduces the noise made by the chainsaw.

New effect: Chainsaw hits cause survivors to drop their items.


Grisly Chains:

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for 90 seconds.

New effect: Hit target suffers from the mangled status effect for 90 seconds.


Shop Lubricant:

Old effect: Moderately decreases the chainsaw cooldown

New effect: Downing a survivor with a chainsaw hit while no other survivors are in your terror radius will hide the survivor's aura for 20 seconds.


The Beast's Marks:

Same effect: Moderately increases chainsaw movement speed. Slightly increases charge time.


The Grease:

Old effect: Considerably decreases the chainsaw cooldown. Slightly decreases the chainsaw charge time.

New effect: Moderately increase movement speed during the tantrum. Slightly increase the duration of the tantrum.


Very Rare add-ons:

Award-Winning Chili:

Old effect: Tremendously increases acceleration when using the chainsaw. Considerably increases the time penalty when bumping in objects.

New effect: Moderately increase dash duration when a token is consumed. Moderately increase the additional chainsaw swing window.


Depth Gauge Rake:

Old effect: Moderately reduces the time penalty when bumping in objects.

New effect: Increases the amount of charges available. Slightly increase charge time. Slightly decrease the chainsaw sweep's maximum speed.


Light Chassis:

Old effect: Slightly reduces the reach of the chainsaw attack. Considerably reduces the time penalty when bumping in objects.

New effect: While revving, see the auras of survivors within 8 meters. Slightly reduces movement speed while revving.


Rusted Chains:

Old effect: Targets hit with a chainsaw attack suffer considerably from the mangled status effect for 120 seconds.

New effect: Targets hit with a chainsaw attack suffer from the Broken status effect for 90 seconds.


Ultra Rare add-ons:

Carburetor Tuning Guide (Begrimed Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for 120 seconds. Hit target suffers considerably from the Mangled status effect for 120 seconds.

New effect: Automatically consume all charges when triggering a chainsaw dash. Slightly increase the chainsaw dash duration. Slightly decrease the chainsaw sweep's maximum speed. Slightly decrease the tokens' recharge rate.


Iridescent Flesh:

New effect: Hitting a Survivor with the Chainsaw replenishes its charges.

The Hillbilly

The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers. These changes introduce a resource management aspect to place some limitations on access to his tools.

Power Changes

Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off. 

The numbers: 

  • The chainsaw heat meter starts at 0
  • Starting a rev adds 5 charges. 
  • Actively revving adds charges per second 
  • Actively sprinting adds charges per second 
  • When not using the chainsaw, the heat meter dissipates at a rate of -5 charges per second
  • When the chainsaw overheats, the heat meter dissipates at a rate of -6.6 charges per second 

If the heat meter reaches 100 charges, the chainsaw overheats.  

If the chainsaw overheats during a chainsaw sprint: 

  • The sprint is not interrupted 
  • The chainsaw goes through the cooldown phase after the sprint has ended

The heat meter will pause as soon as the power button is released and will start going down when the chainsaw is put away. Furthermore, the heat meter does not progress during The Hillbilly's various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with an obstacle. 

Add-ons: Updated most of his add-ons. 

Spoiler Spoiler Warning â–² â–¼

Common add-ons:

Dad’s boots (Spiked Boots):

Same effect: Moderately increases steering while using the chainsaw.


Heavy Clutch (Long Guide Bar):

Old effect: Slightly increases the reach of the chainsaw attack.

New effect: Reduce the width of the chainsaw sprint’s collision box. Moderately reduces steering during the chainsaw sprint.


Junkyard Air Filter (Spark Plug):

Old effect: Slightly decreases the chainsaw charge time.

New effect: Slightly increase the chainsaw overheat limit.


Steel Toe Boots (Vegetable Oil):

Old effect: Slightly decreases the chainsaw cooldown

New effect: Slightly reduces the time penalty when bumping into obstacles


Uncommon add-ons:

Big Buckle (Depth Gauge Rake):

Old effect: Moderately reduces the time penalty when bumping into objects.

New effect: While the chainsaw is overheating, decrease your Terror Radius by 8 meters.


Death Engravings:

Same effect: Slightly increases chainsaw movement speed. Slightly increases charge time.


Off-Brand Motor Oil (Chainsaw file):

Same effect: Slightly reduces the noise made by the chainsaw


Punctured Muffler (Primer Bulb):

Old effect: Moderately decreases the chainsaw charge time.

New effect: Slightly increase the heat dissipation rate.


Speed limiter:

Same effect: Chainsaw does not automatically trigger the dying state. Get 50% more bloodpoints for chainsaw score events.


Rare add-ons:

Black Grease (Shop Lubricant):

Old effect: Moderately decreases the chainsaw cooldown.

New effect: After being stunned by a pallet, increase resistance to blinds by 50% for 10 seconds.


Doom Engravings:

Same effect: Moderately increases the chainsaw movement speed. Slightly increases the chainsaw charge time.


Leafy Mash (Grisly Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw.

New effect: After landing a chainsaw hit, gain the Undetectable status effect for 15 seconds.


Low Kickback Chains (Light Chassis):

Old effect: Slightly reduces the reach of the chainsaw attack. Considerably reduces the time penalty when bumping in objects.

New effect: Considerably reduces the time penalty when bumping into objects.


Mother’s Helpers (Rusted Chains):

Old effect: Survivors injured by the chainsaw suffer considerably from the mangled status effect.

New effect: Move 0.2 m/s faster while a flashlight in shining on you.


Very Rare add-ons:

Apex Muffler (Homemade Muffler):

Old effect: Moderately reduces the noise made by the chainsaw.

New effect: Chainsaw is silent for survivors outside the terror radius.


Pighouse Gloves (The Thompson’s Mix):

Old effect: Considerably decreases the chainsaw cooldown. Slightly decreases the chainsaw charge time.

New effect: Moderately decrease the chainsaw’s heat generation when starting a rev.


Spiked Boots (Thompson’s Moonshine):

Same effect: Tremendously increases steering while using the chainsaw. Considerably increases the time penalty when bumping in objects.


Tuned Carburetor (Carburetor Tuning Guide):

Old effect: Moderately decreases the chainsaw charge time. Slightly decreases the chainsaw cooldown. Slightly reduces the time penalty when bumping in objects. Slightly reduces the noise made by the chainsaw.

New effect: Moderately decrease the chainsaw charge time. Reduce base movement speed to 4.4 m/s.


Ultra Rare add-ons:

Lo Pro Chains (Begrimed Chains):

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw. Survivors injured by the chainsaw suffer considerably from the mangled status effect.

New effect: Breaking a pallet does not stop the chainsaw sprint. Chainsaw hits do not automatically trigger the dying state.


Iridescent Brick:

New effect: After maintaining a chainsaw sprint for 5 seconds, gain the Undetectable status effect until the end of the chainsaw sprint.

Perk Updates

Franklin’s Demise

The changes to Franklin's Demise add a risk factor for Survivors so they need to balance the risk/reward of going after the dropped item within the time limit.

  • Franklin’s Demise: Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin’s Demise will reveal the aura of items on the ground within 32/32/32 meters.

Knock Out

Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to "crawling" fits the flavor of the perk while giving it another gameplay dimension.

  • Knock Out: Now triggers on basic attacks only. Additionally, Survivors put in the dying state by your basic attacks will crawl 50/50/50% slower for 15/15/15 seconds. During this time, they are affected by the Blindness status effect. 

Lightborn

Lightborn's effect only partially resisted Blind effects in the past, but this often wasn't worth a full perk slot for a Killer and led to this perk being underutilized. These changes make it a more attractive option for Killers who want this effect.

  • Lightborn: Grants immunity to blindness caused by flashlights and firecrackers. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds. 

Tinkerer

Tinkerer has a useful effect but it was hard to get the full benefit of it due to the high repair progress threshold. Lowering that threshold and increasing the Undetectable duration makes it easier to use its benefits as a Killer.

  • Tinkerer: Now triggers at 70/70/70% (down from 85%) and grants the Undetectable status effect for 12/14/16 seconds (up from 8/10/12) 

Bug Fixes

Killer

  • The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.
  • The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
  • The Nurse: Fixed an issue that caused Jane Romero's hand to clip through her chest after the Nurse's Mori.
  • The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
  • The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
  • The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
  • The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.

Survivor

  • Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
  • Fixed an issue that allowed loading into a Public Match while in Custom Games.
  • Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
  • Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
  • Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.
  • Fixed a missing texture when pulling David King from a locker.
  • Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.
  • Fixed an issue that caused skillchecks in a Cage of Atonement to not work while using a controller.
  • Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
  • Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.

Perk

  • Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
  • Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
  • Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
  • Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
  • Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles.
  • Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.

Maps

  • Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.
  • Badham Preschool: Fixed a visible seam next to the killer shack.
  • Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
  • Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
  • Family Residence: Fixed a visible seam on the floor.
  • Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
  • Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
  • Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
  • Haddonfield: Fixed a visible gap under exterior windows.
  • Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
  • Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
  • Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
  • Midwich Elementary School: Fixed very bright textures on desks in the reception area.
  • Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
  • Mount Ormond Resort: Fixed an invisible collision outside the cottage.
  • Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
  • The Underground Complex: Fixed an issue that allowed climbing on a specific box.

UI

  • Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions. 
  • Added more feedback information on some error messages.

Changes from PTB

  • Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.
  • The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.
  • The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.
  • The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.
  • The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.

4.0.2 Patch Notes

Balance

  • Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
  • Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.
  • Adjusted the spawn rate of event items in bloodwebs.

Bug Fixes

  • Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,
  • Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.
  • Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.
  • Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.
  • Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.
  • Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.
  • Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.
  • Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.
  • Fixed missing audio when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that caused the face of David King to look distorted to various degrees when playing.
  • Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.
  • Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.
  • Midwich Elementary School: Fixed missing texture on top of a table.
  • Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.
  • Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.
  • Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.
  • Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.
  • The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.
  • The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.
  • Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.
  • Fixed an issue that would sometimes show the Survivors floating above the hook.
  • Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.
  • Fixed an issue that caused the Killer stain to not be visible on certain surfaces.
  • The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.
  • Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.
  • Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.
  • Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.
  • Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.
  • The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.
  • Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.
  • Mount Ormond Resort: Fixed a totem on the second floor that couldn't be cleansed.
  • Midwich Elementary School: Fixed missing audio of walking footsteps.
  • The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
  • The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.
  • Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.
  • Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.
  • Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.
  • The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.
  • The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.
  • Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.
  • Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.
  • The Executioner: Fixed the walking animation in order to correspond with his movement speed.
  • Fixed an display issue that wouldn't show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.
  • The Hillbilly: Fixed the chainsaw audio loops.
  • The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.
  • Fixed an issue that caused the Konami Code to not work on Console.
  • Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.
  • Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.
  • Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.

4.0.0 Patch Notes

Features & Content

  • Added Sets (2 or more linked Customization pieces that are always equipped together)
  • Added a new Rarity for Customizations - Legendary.
  • Added A New Killer - The Executioner
  • Added a New Survivor - Cheryl Mason
  • Added a New Map - Midwich Elementary School
  • Added the ability to sort a character's Customization Inventory by rarity, outfit, or item name.
  • Adjusted the user interface layout scaling to better accommodate 4k resolution screens.
  • Added Block feature to Tally Screen, allowing to prevent someone from sending friends invite.

Balance

  • Clown: No longer slowed when throwing bottles.
  • The Shape's Evil Within extending add-ons only increase the required stalking amount on the first activation of Evil Within III. The text of these addons has be adjusted to describe this behavior correctly.

Bug Fixes

  • Badham Preschool: Fixed an issue that caused various assets to appear offset, leaving a gap behind them. 
  • Macmillan Estate: Fixed an issue that caused some ground textures to flicker. 
  • Dead Dawg Saloon: Fixed an issue that caused 2 Survivors to be stuck when standing close to each other on the Hangman's Trapdoor as the Generator completes. 
  • Dead Dawg Saloon: Fixed an area where Killers couldn't follow Survivors. between a wall and a Cactus.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when crouch walking towards a building.
  • Red Forest: Fixed an issue that caused Survivors to get stuck when crouch walking behind a tree.
  • Haddonfield: Fixed an issue that displayed floating thrashbags in one of the houses's garage. 
  • Haddonfield: Fixed a missing collision in the street that could cause users to fall out of world.
  • Haddonfield: Fixed a missing collision above cars and trees that allowed players to land on them.
  • Torment Creek: Fixed a superfluous collision preventing the users from getting up the basement stair when hugging the left wall in the Silo. 
  • Fixed an issue that caused the Killer to respawn in place when equipping loadout pieces such as a perk, an offering, or an add-on. 
  • The Shape / The Hillbilly: Fixed an issue that caused the Killer to briefly flicker when stunned by having the Survivor wiggle off or when holding a Survivor. 
  • The Nightmare: Fixed the interrupt animation.
  • Fixed an issue that displayed black bars under the Survivors' names in lobbies.
  • Fixed an issue that caused users to receive an error stating that a player from their blocked list is preventing the party from being joined when trying to invite two people to a custom lobby. 
  • Fixed an issue that caused Survivors to briefly appear offset from the hook and then snap back to it. 
  • Fixed an issue that caused the Doctor's Static Blast to not be translated in other languages.
  • Fixed an issue that caused downed survivors to make no sound. 
  • The Ghost Face: Fixed an issue that could cause the Reveal to not work.
  • Temple of Purgation: Fixed an issue that caused the Nurse to be unable to blink in the main building.
  • Temple of Purgation: Fixed a hole on the side of the main building that prevented the Killer from walking through.
  • Family Residence: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Treatment Theatre: Fixed an issue that prevented the Plague from Ingesting Corruption from a specific fountain.
  • Gideon Meat Plant: Fixed an issue that allowed Survivors to jump through a vault point by walking against the edge of a hole and falling further than intended.
  • The Clown: Fixed an issue that caused the bottles to disappear a moment early after reloading.
  • The Clown: Fixed an issue that caused the Clown to get a very large speed boost when reloading while using both the VHS Porn and Smeely Inner Soles add-ons.
  • Fixed an issue that caused the perk For The People to activate when performing a heal skillcheck if it is bound to the same key as the skillcheck action.
  • The Deathsligner: Fixed the German description for the Deathslinger achievements.
  • The Wraith: Fixed an issue with The Serpent Soot to not reveal the Wraith when breaking a breakable wall.
  • Mount Ormond Resort: Fixed an issue that caused Survivors to get stuck between a Jigsaw Box and a hill.
  • Treatment Theatre: Fixed an issue that allowed Survivors to land on top of a desk once they sprint vaulted a window on the second floor.
  • Treatment Theatre: Fixed a specific totem that was unable to be cleansed.
  • Treatment Theatre: Fixed an issue that caused the Killer's projectiles to hit an invisible collision in the middle in the middle of the map.
  • Distortion Perk: Edited the description of the perk to better reflect it's effect.
  • Fixed an issue that caused users to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Female Survivors to not scream when transitioning to the struggle phase on hook.
  • The Wraith: Fixed an issue that caused the uncloak animation to not cancel when canceling the uncloak action.
  • The Nightmare: Fixed an issue that caused the top part of the power description tooltip to be slightly cut off in windowed mode.
  • The Legion: Fixed an issue that displayed the Susie model holding the weapon incorrectly in the lobby. 
  • The Legion: Fixed an issue that caused the Legion to be unable to vault windows which lead to a drop when Frenzied.
  • Yui Kimura: Fixed an issue that caused Yui to briefly apeear cross-eyed during her idle animation.
  • The Underground Complex: Fixed an issue that caused the some doorways to lack collision and allowing players to see through the walls.
  • Fixed an issue that prevented crows from spawning when spamming gestures like pointing.
  • Fixed an issue that allowed users to edit settings to gain in-game advantages.

Cosmetics

  • The Clown: Fixed an issue that caused the Clown's tailcoat cosmetics to clip into his right calf.
  • Yui Kimura's Sakura Happi: fixed clipping issues with the sleeves.
  • Zarina Kassir's Draped Cardigan: Fixed clipping issues with the sleeves and neck
  • The Doctor's Dr. Vivisection: Fixed a visible gap between the neck and shirt.
  • Nea Karlson's Summit Jacket: Fixed clipping issues on the neck
  • David King's Hard Headlights: Fixed visible seams during various actions.
  • Feng Min's Mad World: Fixed a visible hole on the sleeve of the Torso.
  • Dwight's Office Slacks and Watermelon Pants: Fixed an issue that caused Dwight's leg to be deformed when wearing the Everyday Office Slacks.

Fixes & Changes from PTB

  • Forced Penance: Increased the duration of the Broken effect from 20/25/30 seconds to 40/50/60 seconds.
  • Trail of Torment: Increased the duration from 15/15/15 seconds to 16/16/16 seconds. Cooldown reduced from 120/100/80 seconds to 80/70/60 seconds.
  • Deathbound: Increased the duration of the Oblivious effect from 45/45/45 seconds to 60/60/60 seconds.
  • Soul Guard: Taking damage that would put you in the Dying state will now apply Deep Wounds.
  • Blood Pact: Increased the duration of the Haste effect from 4/6/8 seconds to 6/8/10 seconds.
  • Blood Pact: The Haste status effect is now only applied if the heal is completed.
  • The Executioner: Fixed an issue that caused Malicious Emblem points to not being awarded when sacrificing Survivors in a Cage of Atonement.
  • Fixed the placeholder Prestige icons for Cheryl and the Executioner.
  • Midwich Elementary School: Fixed various areas when the Survivor were unable to unhook other Survivors from the Executioner's Death Bed.
  • Midwich Elementary School: Fixed an issue that prevented accessing one side of a Generator.
  • Soul Guard: Fixed an issue that caused the Perk to continue to trigger its effect after the hex totem has been cleansed.


3.7.2 Patch Notes

  • Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location.
  • Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor.
  • Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial.
  • The Cannibal: Fixed an issue that caused the chainsaw SFX to stay active after destroying a pallet.
  • Fixed an issue that caused the Entity Blockers to be invisible and have no smoke VFX after vaulting through a window 3 times.
  • The Nurse: Fixed an issue that caused the Nurse to be unable to blink in most of the Chapel.
  • Fixed an issue that caused the animation of the Hillbilly's chainsaw attack to display incorrectly when hitting a wall.
  • Fixed an issue that caused Stalking as Ghost Face and revealing Ghost Face as a Survivor to be difficult when hiding in tall grass.
  • Fixed an issue that caused the Undetectable status to trigger as soon as the Killer stopped moving when using the perk Insidious.
  • Fixed an issue that caused the Offerings on the offering screen to be displayed smaller.
  • Fixed an issue that caused some generators to be unable to be damaged by the Killer from certain angles.
  • The Nightmare: Fixed an issue that caused Pallet remains to not be cleared when the Nightmare puts down a Dream Pallet.
  • Fixed an issue that caused the perk Head-On to deactivate if another Survivor is grabbed from a locker.
  • Fixed an issue that caused the Huntress' hatchets' addon on-hit effects to not work.
  • Fixed an issue that caused the end of match music to persist between trials.

3.7.1 Patch Notes

Bug Fixes

  • Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen. 
  • Fixed an issue that allowed Survivors to vault while staggered after falling.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fuiry mode. 
  • The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet.
  • The Huntress: Fixed an issue that failed to award bonus Deviousness points when hitting a Survivor with a hatchet.
  • The Oni: Fixed an issue that caused the Oni's Kanobo to float briefly when he transitions to Demon Mode.
  • Fixed an issue that could cause the Killer to hang when the match start timer reaches zero.
  • Fixed an animation issue that caused the Killer to be offset when performing a Mori on a Survivor that is quickly spinning.
  • Thompson House: Fixed invisible collisions in the Farmhouse.
  • Fixed an issue that caused the Insidious perk icon to not be dimmed when the effect is inactive.
  • Fixed an issue that could cause a Survivor to crash when being sacrificed while using the perk Sole Survivor.
  • Fixed an issue that failed to display the EULA website after confirming that the user is older than 18.
  • Coldwind Farm: Fixed an issue that caused the Killer stain to be blocked by the corn, causing odd geometrical shapes to appear.
  • Fixed an issue that caused the Trapper's Neptune Failure body customization to clip through the camera while the trap collecting animation is playing.
  • Fixed an issue that caused Auras to be visible through certain Survivor's hair or outfits.
  • Fixed an issue that caused the Background music to stop playing for the Killer once all generators have been powered up.
  • Fixed an issue that caused the offering description to be displayed in the bottom right of the screen when hovering the cursor over this area just before they are flipped over in the middle of the screen.
  • The Shape: Fixed some issues that could cause the Stalking powers to either not give any stalk progress or cause the stalking to continue once the Survivor walks past the field of view.
  • The Spirit's Prayer Beads add-on: Fixed an issue that caused the phase shifting SFX to be silent outside the Spirit's terror radius if she starts phase shifting while inside the terror radius and then move farther away.
  • Dead Dawg Saloon: Fixed an issue that caused the lantern's lights to flicker.
  • Lampkin Lane: Fixed a one sided texture wall and floating grass above the stairs of the basement.
  • The Hag: Fixed an issue that caused the Red Stain of the Hag to change when teleporting to a triggered trap.
  • Fixed an issue that could sometimes kick a user from a party lobby back to the main menu with an unknown error.

3.7.0 Patch Notes

Features & Content

  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
  • The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
  • The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
  • Added additional player feedback when Survivors attempt to escape a hook by themselves.
  • Improved the Controller sensitivity range in Options.
  • Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
  • Updated the Party Management visuals - silhouette 
  • The Archives New Content: Tome 03
  • Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
  • On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.

Balance

Coldwind Farm

  • Torment Creek: Reduced the safety of the window in the silo.
  • Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
  • Fractured Cowshed: Reduced the safety of the window in the cowshed.
  • Thompson House: Added a drop down from the second floor and added a window vault.
  • Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

  • Coal Tower: Removed the window on the first floor of the tower
  • Groaning Storehouse: Removed the window in the storehouse.
  • Ironworks of Misery: Reduced the safety of the window in the foundry.

 Autohaven Wreckers

  • Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety. 

Backwater Swamp

  • Grim Pantry: Reduced the safety of the window under the shack.

Level Design QoL Fixes:

  • Haddonfield corner fence vaults: Removed.
  • Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
  • Disturbed Ward Pallet logic reduced to 2 pallets.
  • Badham Preschool fence loop: shortened.
  • Dead Dawg Saloon: Added breakable walls to the saloon.

Layout Tweaks: Updated tile-type spacing and or map size.

  • Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
  • Wretched Shop: Added more distance between Maze tiles.
  • Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
  • Thompson House: Reduced the size of the map and added more distance between Maze tiles.
  • Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
  • The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
  • Mother's Dwelling: Added more distance between Maze tiles.
  • Mount Ormond Resort: Added more distance between Maze tiles.

For more info click here: Dev Update April 2020 

Perks

  • Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
  • Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
  • Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
  • Play with your food: rewrote the description of the Perk. The effect remains unchanged.
  • Sole Survivor: now lights up as soon as 1 token is acquired.

Bug Fixes

  • Fixed an issue that allowed Invite notifications to show during a game.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
  • Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
  • Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.
  • Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.
  • The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.
  • Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
  • Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
  • Treatment Theatre: Fixed some lights that were too bright.
  • Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
  • Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
  • Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
  • Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.
  • Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
  • Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
  • Thompson House: Fixed an invisible collision near a door frame on the second floor of the building. 
  • Thompson House: Fixed missing collision on the second floor of the building. 
  • Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles. 
  • Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side. 
  • Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
  • The Hillbilly: Fixed the blood VFX when performing a Mori.
  • The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
  • The Hag: Fixed the interrupt animation from the Survivor's point of view.
  • The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
  • The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
  • The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
  • The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode. 
  • Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
  • Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
  • Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
  • The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
  • The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
  • Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.
  • The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
  • The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
  • The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
  • Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
  • Mount Ormond Resort: Fixed various flickering snow textures.
  • Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
  • Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
  • Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
  • Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
  • Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
  • Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
  • Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.
  • Polished the animation of the Legion's vaults during Feral Frenzy.

Audio

  • Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
  • The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
  • The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
  • The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
  • The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
  • Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp. 

Fixes & Changes from PTB

  • Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
  • Dead Dawg Saloon: Added more breakable walls to the saloon.
  • Thompson House: Added a locker back to the farmhouse upper floor.
  • Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.

Cosmetics

  • The Cannibal: Polished the prestige weapon skin.
  • Fixed various clipping issues

3.6.2 Patch Notes

Bug Fixes

  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
  • Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
  • Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.

3.6.1 Patch Notes

Balance and Bug fixes

  • Dead Dawg Saloon: Repositioned some vultures.
  • Dead Dawg Saloon: Repositioned the generator on the second floor of the saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Nurse to see out of world when blinking in the basement.
  • Dead Dawg Saloon: Fixed an issue that caused the Old West Oasis achievement to not unlock after repairing the Saloon generator and escaping.
  • Family Residence: Fixed an issue that caused a Bear Trap to spawn inside a rock.
  • Fixed an issue that prevented The Nurse from blinking through the exit gates.
  • Fixed a heavy frame drop when walking on multiple Hag traps.
  • Fixed an issue that would award a Protection score event to a Survivor for breaking free from the Redeemer's spear near an injured Survivor.
  • The Hillbilly: Polished the animation when breaking pallets and breakable walls with the Chainsaw.
  • The Hag: Fixed an issue that caused The Hag lunge speed after teleporting to be slower than it should be.
  • The Deathslinger: Adjusted the sensitivity when aiming down sights when using a controller.

Perks

  • Fixed an issue that caused Killers using the Perk Hangman's Trick to see Survivor auras until the end of the hooking or dropping animation instead of at the beginning.
  • Fixed the translation of the Perk category text in Thai.
  • Updated the description of the perk Gearhead.


3.6.0 Patch Notes

Features & Content

  • Content - Added a new Survivor (Zarina Kassir)
  • Content - Added a new Killer (The Deathslinger)
  • Content - Added a new map (Dead Dawg Saloon - Grave of Glenvale)
  • Content - Added a high-ping indicator to the HUD, displayed when the local ping to the server is above a certain threshold (white icon for 150ms, red icon for 300ms).

Balance

Hooks and Sabotage

  • Removed skill checks for Hook sabotage.
  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox or the Perk Saboteur.
  • Killers may not hook a Survivor on a hook that is currently being sabotaged.
  • Dropping a Survivor now increases the Wiggle progression by 25% (down from 33%).

Toolboxes, items and add-ons

  • Survivors will no longer be able to sabotage a Bear Trap with a Toolbox.
  • Toolboxes now repair fewer charges of a generator, but have a greater speed boost.
  • Doubled the chance to trigger a skill check when repairing a Generator with a Toolbox.
  • When a Survivor item reaches zero charges, they may keep it. If they escape with that item, it will be automatically refilled for the next trial.
  • Dropped items with zero charge behave the same way as items with charges; they can be picked up again later.
  • When a Survivor escapes a trial with an item, that item loses its addons.
  • Removed the possibility for all Splinter Offerings to spawn in the Bloodweb.  
  • Disabled all Splinter Offerings.

Killer Changes

  • The Plague now starts with one Corrupted Fountain.
  • The Trapper's Bear Traps can no longer be sabotaged.
  • The Trapper's Bear Traps can now be reset without needing to pick them up first.

The Doctor Changes

With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. To make it clearer what is required to increase a Survivor’s Madness level, we are making the following changes:

  • Madness no longer decays passively over time.
  • Shock Therapy will add half of a Madness level to any Survivors hit.
  • Static Blast will add a full Madness level to any Survivors hit.
  • Reverse skill checks now happen 2/3 of the time an insane skill check is triggered by default.

In numbers:

Previously, the thresholds for madness tier 1, 2 and 3 were 555, and 105 points respectively.

Shock therapy granted 30 points of madness and static blast granted 50.

While outside the terror radius, madness would decay by 0.5 points per second.

These thresholds were based on how much passive madness gain the Doctor used to have. Without that mechanic, the madness thresholds can be simplified.

The new tiers for madness 1, 2 and 3 are 12 and 3 points respectively.

Shock therapy grants 0.5 points of madness and static blast grants 1

There is no passive madness decay. The only way to reduce madness is to Snap Out Of It.

Previously, the "Order" add-ons increased the amount of madness inflicted by Static blast. They now reduce Static Blast's cooldown instead.

Previously, the "Discipline" add-ons increased the amount of madness inflicted by Shock Therapy. They now reduce the detonation delay of Shock Therapy instead.

Further add-on changes:

The Doctor's madness can be customized by using his "Affliction" add-ons: Order, Discipline, Calm, Restraint and Obedience. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.

The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different.

Order (Illusionary Pallets)

  • Order - Class 1/2/3: Reduces the cooldown of Static Blast by 2/4/6 seconds

The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn. These variables are now the same across Order - Class 1, Order - Class 2 and Order - Carter's Notes

Survivors with Madness suffer from the Affliction of Order:

  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • A new Illusionary Pallet is generated at the location of a random broken pallet very 20 seconds.
  • The Doctor shares in his patients' Madness in order to read the auras of Illusionary Pallets.

Discipline (Illusionary Killer Stain):

  • Discipline - Class 1/2/3: Now reduces the detonation delay of Shock Therapy by -0.1 seconds, -0.2 seconds and -0.3 seconds.

The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. These variables are now the same across Discipline - Class 2, Discipline - Class 3 and Discipline - Carter's Notes

Survivors with Madness suffer from the Affliction of Discipline:

  • Madness II: While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends.
  • Madness III: Illusionary Red Stain and Terror Radius are constantly active.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain.

Restraint (Illusionary Doctor):

  • Restraint - Class 1,2,3: Now reveals Survivors' auras for 1/2/3 seconds.

The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. These variables are now the same across Restraint - Class 2, Restraint - Class 3 and Restraint - Carter's Notes.

The passive bonuses of the restraint add-ons have not been changed.

Survivors with Madness suffer from the Affliction of Restraint:

  • Increased Illusionary Doctor duration to 8 seconds (These hallucinations normally last 1 second)
  • The Doctor shares in his patients' Madness in order to read the Auras of Illusionary Doctors at any level. (This effect is normally only active in madness 3)

Calm (Illusionary Terror Radius)

  • Calm - Class 1,2,3: Terror radius increased/decreased by 4/6/8 meters

Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate. This is a slight increase in the effect for Class 1 and 2, and Carter's Notes are equivalent (25% of 32 is 8)

The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. These variables are now the same across Calm - Class 1, Calm - Class 2 and Calm - Carter's Notes

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes survivors to hear a distant illusionary Heartbeat (10-15 seconds active, 30-45 seconds inactive)
  • Madness III: Constantly causes survivors to hear a distant illusionary Heartbeat

Obedience (Reverse Skill Checks)

Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.

When afflicted by a Madness Skill Check, there is a 33% chance of an off-center skill check, a 33% chance of a reverse skill check, and a 33% chance of a reverse off-center skill check. This is baseline and requires no add-ons.

Scrapped Tape, which was previously removed, has returned to take Obedience - Class III's place.

Iridescent King

Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. However, this was mostly unnecessary, as these afflictions still had the same madness thresholds for activation. In light of the changes to the afflictions, Iridescent King has been simplified and the need to shock survivors to inflict afflictions has been removed:

Survivors with Madness suffer from the Afflictions of CalmDisciplineOrder, and Restraint:

  • Intermittently causes survivors to hear a distant illusionary Heartbeat.
  • While in a chase, survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were right behind them. This effect persists for 6 seconds after the chase ends and is constantly active in Madness III.
  • Broken pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Ilusionary Pallet is generated at the location of a random broken pallet every 20 seconds.
  • Increases Illusionary Doctor duration to 8 seconds and grants the ability to read their auras at any level of madness.

Electrodes:

The electrode add-ons increased shock therapy range by a percentage at the cost of a small penalty to shock therapy charge speed. This has been changed to grant extra range (in meters) with no penalty.

(The base range of Shock Therapy is 10 meters)

Mouldy Electrode: Increases the range of Shock Therapy by 2 meters (previously +15% range, -5% charge speed)

Polished Electrode: Increases the range of Shock Therapy by 3 meters (previously +25% range, -10% charge speed)

High-Stimulus Electrode: Increases the range of Shock Therapy 4 meters (previously +35% range, -15% charge speed)

Interview Tape: Range increased from 20 meters to 24 meters

Survivor Perks

  • Saboteur: See Hook auras in a 56 meters radius from the pickup spot if a Survivor is being carried. Sabotaging a Hook without a toolbox takes 2.5 seconds. The Sabotage action has a 60 seconds cooldown.
  • The Perk Ace in the Hole now adds the ability to keep the addons when escaping a trial with an item.

Killer Perks

  • Hangman's Trick: Reduce the Perk range to 2, 4 and 6 meters.

Bug Fixes

  • Fixed an issue that would notify the Survivors of the Hex: No One Escapes Death when certain Killers use their power while the exit gates are powered.
  • Fixed an issue that caused Survivors to be hit by projectiles that visually appear to pass over their head while performing various interaction's animations.
  • Fixed an issue that wouldn't award Malicious and Devout emblem progress when a Survivor disconnects.
  • Fixed an issue that caused the Chaser emblem to not acquire any points when catching a Survivor in a Trapper trap (in or out of chase).
  • Fixed an issue that wouldn't grant a Coop Action score event when mending or sealing a Demogorgon's portal with another Survivor.
  • Fixed an issue that caused the Nurse's Spasmodic breath to infinitely increases base movement speed if the killer lunges as the timer runs out.
  • Fixed an issue that would sometimes fail to award a protection hit score event to a Survivor when another healthy Survivor is near the injured Survivor.
  • Fixed an issue that caused a Spectator to be unable to switch Role if at least one user is ready in a Custom Game Lobby.
  • Fixed an issue that prevented starting a match in Custom Game when there is having a spectator.
  • Fixed an issue that caused the Doctor to have his view partially blocked by the Survivor's body for a brief moment when performing an attack while carrying a Survivor.  
  • Fixed The Doctor view blocked by the Survivor's body when performing an attack while carrying a Survivor.
  • Fixed an issue that caused players to be unable to select the 'Ready' option when returning to the Custom Game Lobby.
  • Fixed an issue that caused the Blood drops from failing a healing skillcheck while asleep pass through certain ground tiles and any elevated tile.  
  • Fixed an issue that caused the Blood VFX to be missing from the screen when a survivor is affected by Deep Wounds from Borrowed time.
  • Fixed an issue that caused the Prompt text to be missing upon leveling up in the Bloodweb Menu.
  • Fixed an issue that caused the Killer to jitter erraticaly when moving the cursor after interrupting a Survivor vaulting over a pallet.
  • Fixed an issue that caused other Survivors to have the Ready button grayed out in a Custom Game Lobby when a Survivor comes back to the Lobby after having closed the application during the Loading Screen.
  • Fixed an issue that could cause Trials to start in public matches with an incomplete Lobby.
  • Fixed an issue that caused The Mad House achievement to fail to trigger when 4 survivors are brought to Madness tier 3.
  • Fixed an issue that caused the Wraith to be stuck between two states after being Lightburned or Stunned while Uncloaking.
  • Fixed an issue that caused various killers animations to be corrupted or misalinged when performing a Mori.
  • Fixed an issue that allowed Killers to break a pallet while a survivor is resetting the pallet from the same side.
  • Fixed an issue that caused players to be unable to click the unlock tiers button in The Rift if the current tier reward unlock overlaps with the button.
  • Fixed an issue that caused Survivors to be unable to gain token with the perk Autodidact.
  • Fixed an issue that caused parts of the Oni's sound effect when absorbing blood orbs to loop when stunned after striking a Survivor.
  • Fixed an issue that briefly caused the Shape's unique music to trigger upon exiting the Archives to the Main Menu.
  • Fixed an issue that caused the Boil Over Perk to not immediately hide hook auras when the pickup animation begins.
  • Fixed an issue that caused Hex: Huntress Lullaby to fail to apply to Brand New Part installations when 5 tokens are earned.
  • Fixed an issue that caused the extra points awarded for healing a survivor with No One Left Behind to not properly show in the score event.
  • Fixed the Hag's post-wiggle animation when a Survivor wiggles out.

Map Specific

  • Treatment Theatre: Fixed an issue in Lery's long shower room that caused a hatch to not allow Survivors to open it with a Key
  • Treatment Theatre: Fixed an issue that displayed a floating book next to a Desk.
  • Treatment Theatre: Fixed missing collision issues on various assets and ceiling.
  • Fixed the SFX on some tall grass when walking on them inside The Backwater Swamp theme.
  • Autohaven Wreckers: Fixed an issue that allowed Survivors to use Dead Hard to get onto tires near a crane
  • Gas Heaven: Fixed an issue that allowed survivors to go through the ground near the gas pumps.
  • Gas Heaven: Fixed an issue that displayed a seam near the Gas Station.
  • Disturbed Ward: Fixed an issue that caused the LOD to be seen updating on the second floor of the Asylum.
  • Mount Ormond Resort: Fixed a collision issue that blocked the movement of both Survivors and Killer near a broken lift.
  • Mount Ormond Resort: Fixed an issue that caused Killers to get stuck on a vault point in Mount Ormond Resort after increasing their vault speed.
  • Mount Ormond Resort: Fixed an issue that caused Survivors and Killers to be unable to move freely when walking at a specific corner exterior of the main building.
  • Mount Ormond Resort: Fixed the collision on the railing on the second floor of the main building.
  • The Thompson House: Fixed an issue that caused A survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.
  • Sanctum of Wrath: Fixed an issue that caused Killers to be unable to chase Survivors between Buddha statues and a rock.
  • Fractured Cowshed: Fixed an issue that displayed a seam on the ground when walking around the map.
  • Mother's Dwelling: Fixed a Lighting issue that caused a wall to appear completely shadowed and then brightens when approached.
  • Fixed the collision on several hill tiles that could cause the Survivor or the Killer to bounce up and down repeatedly when near a rock formation.
  • Yamaoka Estate: Fixed a texture at any exit gate to disappear as the Survivor or the Killer walks away.
  • Yamaoka Estate: Fixed a missing collision at the bottom of the stairs of the Family Residence.
  • Coldwind Farm: Fixed an issue that could cause a Survivor to get stuck when collecting the item in a chest that spawns close to the combine harvester.

Cosmetics

  • Spirit: Added a texture to the Spirit's bandages on her left leg on the Cursed Silk Kimono from the Tattered Tradition Outfit.
  • Fixed The Doctor’s “Metal Therapy Bat” with the proper texture 
  • Fixed a display issue when viewing The Huntress wearing the Hunting Hitatare Torso.
  • Fixed an issue that could cause a crash when viewing a Huntress wearing the Winter Hearth Torso.
  • Fixed an issue that caused various Huntress Masks to clip through her neck.
  • Fixed an issue that displayed distorted legs when viewing the Doctor's Ladykiller Frock Coat from a distance.
  • Fixed an issue that caused the hanging piece of cloth on the Doctor's Straight Jacket Torso to be clipping through his body.
  • Fixed a clipping issue when viewing all of Nea's shirt models.
  • Fixed a graphic issue when viewing The Clown’s “Mr. Puddles’ Disembodied Head” on the tally screen.
  • Fixed a graphic issue when viewing the Trapper's Neptune's Failure Torso on the tally screen.
  • Fixed an issue that caused the Wraith's Glowing Vigil head customization to clip through the Evening Wear Body customization.
  • Fixed multiple clipping and lighting issues with David King's Hard Headlight Torso customization.

Audio & Loc

  • Fixed an issue that caused the wrong language to be displayed when viewing the result screen in Brazilian Portuguese after a match.
  • Fixed an issue that caused a superfluous grunt when a survivor lands after falling from any height.
  • Fixed an issue that caused the font color and size of the Head On Perk to be different than usual when viewed with the game language set to Spanish. 
  • Polished The Trapper's Mori SFX.
  • Polished The Hag's Mori SFX.
  • Fixed an issue that caused Survivors carrying a toolbox when injured while running to make the Survivors' footsteps play more often.
  • The Underground Complex: Fixed some floors that would trigger a wet footprint sound.
  • Father Campbell's Chapel: Polished the audio when inside the chapel.

Fixes & changes from 3.6.0 PTB

  • Breakable Walls now take 2.6 seconds to destroy instead of 3 seconds.
  • Survivor Emotes are now canceled when hit by the harpoon.
  • Reduced the duration of the Perk Gearhead to 20/25/30 seconds (down from 35/40/45) and now only affects Good Skill Checks.
  • Breakable Walls now have a colour scheme similar to the pallet.
  • Increased the Harpoon Hit score event from 150 to 200 BP.
  • Increased the Harpoon Hit Long Range score event from 350 to 400 BP.
  • Increased the score event from 100 to 150 BP when a Survivor breaks free from the Harpoon.
  • Dead Dawg Saloon: added crows and hidebushes. Updated various textures.
  • Dead Dawg Saloon: Fixed a Flickering Light source above the Exit Gates.
  • Dead Dawg Saloong: Optimized the tower smoke at the Exit Gates.
  • Dead Dawg Saloon: Fixed an issue that prevented the Demogorgon from placing Portals on the Porch.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to get stuck when climbing on a specific asset.
  • Dead Dawg Saloon: Added SFX to gallow trap and breakable walls.
  • Dead Dawg Saloon: Updated the map setting for the hook distance and counts.
  • Dead Dawg Saloon: Fixed the collision on various assets.
  • Dead Dawg Saloon: Changed the orientation of the bar in the Saloon.
  • Dead Dawg Saloon: Fixed an issue that caused the Survivors to remain in falling animation upon jumping on the cash register.
  • Dead Dawg Saloon: Fixed an issue that caused Survivors to be unable to interact with a specific Totem.
  • Fixed an issue that caused various Survivor animation issues when downed or grabbed off a generator while the killer is using the perk Dead Man's Switch.
  • Fixed an issue that considered that Survivors won their chase when harpooned by the Deathslinger.
  • Fixed an issue that caused Survivors to be unable to be healed or use items after being hit by the Redeemer if the Deathslinger attacks another survivor during the reel-in action.
  • Fixed an issue that caused the perk For The People to give a Protection score event when used near the killer.
  • Adjusted various Trapper attack animations and first person weapon placement.
  • The Deathslinger: Adjusted the menu idle animation vfx.
  • The Deathslinger: Changed placement and timing of mouth blood VFX while performing a Mori.
  • The Deathslinger: Added dust VFX when a Survivor is pulling away while being dragged by the harpoon.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's harpoon to get stuck when shot and interrupted at the same time.
  • The Deathslinger: Fixed the animation when damaging a generator.
  • The Deathslinger: Adjusted the vertical camera sensitvity when aiming.
  • The Deathslinger: The aura of generators do not show through gun rifle when aiming.
  • The Deathslinger: Fixed an issue where The Deathslinger could not shoot through windows or door frames from up close or at steep angle.
  • The Deathslinger: Added a subtle hit confirmation sound for the Killer when landing a shot.
  • The Deathslinger: Crows within 24 meters are now disturbed when the Deathslinger shoots.
  • Fixed an issue that caused the Deathslinger to be stuck if a survivor disconnects while hooked on the spear gun.
  • Fixed a Rock asset that could be seen floating on multiple tiles.
  • Added a missing Obsession SFX at the start of the match.
  • Fixed various Zarina cosmetics.
  • Fixed missing icons for Zarina's perk Red Herring and For The People.
  • Added audio to the Red Herring Perk.
  • Reduced the cooldown of Red Herring to 60/50/40 seconds (down from 100/80/60 seconds).
  • Fixed the Hag's animation when breaking through a breakable wall.
  • Fixed an issue that caused the Harpoon to pass through a hooked Survivor.
  • Fixed an issue that caused the perk Saboteur to not be put on cooldown when depleting a toolbox while sabotaging a hook.


3.5.2 Patch Notes

Balance

  • Added "Gates Closed" for the Gatekeeper Emblem bonus when ending the trial with the gates closed.
  • Removed the "Generators Remaining" stipulation from the Gatekeeper Emblem  
  • Treatment Theatre: Reworked the Totems spawn location to hide them better. 

Bug Fixes

  • Treatment Theatre: Fixed an issue that caused the Survivors to be unable to unhook their teammate if the Killer is "facecamping" on a specific hook 
  • Fixed the display of the "Sealed Shut" Archive challenge which erroneously read "Survivor Master Challenge"
  • Fixed an issue that caused the Rift progress bar to disappear from the widget when no challenges are available. 
  • Fixed an issue that caused an infinite loading when opening various Overlay menus as the Lobby timer ends.
  • Adjusted the lighting in The Rift.
  • Fixed an issue in Hawkins Lab where the user's screen would go dark when their camera is placed on a certain way.
  • Fixed an issue that caused an influx of Player Level update error
  • Fixed an issue that caused the Archives level 4 to open when fully completing level 1 of Tome 2.  
  • Treatment Theatre: Fixed an issue that could push Survivors out of world after destroying a specific totem.  
  • Treatment Theatre: Adjusted the collision on two stairway walls.
  • Fixed an issue that caused The Hag's Red Stain to change when teleporting to a triggered trap.  
  • Fixed an issue that caused Survivors to avoid getting trapped by a Bear Trap while performing an interaction. 

Misc cosmetics improvement

  • Fixed in issue In The Rift when selecting any Cosmetic causing not to display a preview instantly.
  • Fixed an issue in The Rift when selecting any Charms or any Cosmetic causing to display a preview that looks faded which is inconsistent with other areas of the application.
  • Fixed an issue with The Spirit's Headband cosmetic hair models behave erratically once Yamaoka's Haunting has been channeled.


3.5.1 Patch Notes

Balance

Treatment Theatre map changes

The following changes were done based on PTB feedback where it was found that some window vaults were too strong in the large rectangle rooms so we reduced the strength of those window loops and increased the strength of the pallet loops in those rooms to compensate:

  • Tile Rec_Bath_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.
  • Tile Rec_Bath_1P_02: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Bed_2P_01: Reduced window loop safety, increased pallet loop safety to 82.
  • Tile Rec_Wait_1P_01: Reduced window loop safety, increased pallet loop safety to 80+.

Bug Fixes

  • Fixed an issue that caused the movement extrapolation system (tested during the 3.5.0 PTB) to have a slight effect on Survivors movement (although it was meant to be fully disabled).
  • Fixed an issue causing the Alpine Ski Vest Meg cosmetic to be automatically granted to all players. The cosmetic will now be granted after reaching level 35 in The Reckoning's Rift.
  • Fixed an issue that caused Nea's prestige and legacy torsos to be missing the effects on her arms. 
  • Fixed an issue that caused The Plague's vomit splashes to be very loud.
  • Adjusted the distance and intensity at which players would hear the fireworks SFX from hooks and generators.
  • Fixed an issue that caused The Legion's Fairview Varsity Jacket (Graffiti) to play the wrong audio if a Julie or Suzie body cosmetic was previously selected.
  • Tentatively fixed multiple crashes relating to the Archives The Doctor changes.
  • Partially fixed an issue that caused The Doctor's Iridescent Queen add-on VFX to be displaced in front of the Survivor if they were moving. The VFX is still displaced when turning.
  • Fixed an issue that caused Survivors not to see illusionary pallets created by The Doctor's "Order" - Cater's Notes add-on.
  • Fixed an issue that caused the Decisive Strike perk not to work against The Doctor if the Survivor has an insane skill check.
  • Fixed an issue that caused succeeding a Snap Out Of It skill check to grant extra progress.
  • Fixed an issue that caused The Hag's red stain to change brightness when teleporting to a trap.
  • Fixed an issue that caused The Nightmare's Dream Snare placement animation to be slower.
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a hospital bed in one of the hallways in the Treatment Theatre map.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in a bathroom in the Treatment Theatre map.
  • Fixed multiple collision issues on the second floor of the Shock room in the Treatment Theatre map.
  • Fixed an issue that caused the Entity VFX to be missing on a specific hook in the Treatment Theatre map.
  • Fixed an issue that caused multiple unreachable totems and pick up spots in the Springwood maps. Shortly after the 3.5.0 update, the maps were removed from the rotation because of these unfair and exploiting issues. With this bug fix in 3.5.1, the maps have now been re-enabled.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs when exiting the basement in The Underground Complex map.
  • Fixed an issue that could cause party members to see a corrupted lobby briefly after the Offering burn sequence.
  • Fixed an issue that caused an incorrect chat message when the Custom Game host returns to lobby.
  • Fixed an issue that caused players to automatically unlock the ranking achievements without meeting the requirements. 


3.5.0 Patch Notes

Features & Content

  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat.
  • Feature - Added cross compatibility support for the party, lobby and tally chat between Windows Store users.
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALANCE section).
  • Content - Removed Twitch Challenges feature.
  • Content - Removed Dutch & Swedish language support. 
  • Content - Disabled the Cursed Legacy thematic lobby.

Balance

  • Gatekeeper Emblem: Flattened score value of all remaining generators so now all generators are worth the same amount (1 point per minute) regardless of the duration that they remain in the match. Also added an additional score for both gate remaining unopened at the end of the match.
  • Hex: Ruin redesigned: All generators are affected by Hex: Ruin; if a generator is not being worked on, it regresses at 100/150/200% the normal regression rate. The Hex effect persists as long as the related Hex totem is standing.
  • The Oni: Removed turn speed limitation on Demon Strike. Implemented a hard cap on the turn angle during Demon Strike.

The Doctor changes

  • Updated the illusionary Doctor animation to play The Doctor's in-game idle animation instead of the menu idle animation.
  • Removed Treatment Mode and the Static Field VFX. The Doctor will no longer need to switch stances to use Shock Therapy, or to use a regular attack.
  • Added Doctor-specific chase music. 
  • Added a new special ability, Static Blast, as the secondary power (see below for more information).
  • Set the cooldown of Shock Therapy to 1.5 seconds. This means it will take 1.5 seconds before The Doctor can hit with his primary weapon, use Shock Therapy or use Static Blast.
  • Increased the base range of Shock Therapy by 10%.
  • Range increasing add-ons no longer increase the width of the Shock Therapy, only the length. See the add-on changes below for more information.
  • Reduce charging move speed to 67% normal from 70% normal to keep the speed the same at 3.08 m/s.
  • Madness regresses while outside the Terror Radius, and does not regress while inside it. 
  • "Order" - Class I add-on: Slightly increases the Madness inflicted by Static Blast. 
  • "Order" - Class II add-on: Moderately increases the Madness inflicted by Static Blast.
  • "Order" - Carter's Notes add-on: Considerably increases the Madness inflicted by Static Blast.
  • "Calm" - Class I add-on: Slightly increases terror radius while Static Blast is ready. Slightly decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Class II add-on: Moderately increases terror radius while Static Blast is ready. Moderately decreases terror radius while Static Blast is on cooldown.
  • "Calm" - Carter's Notes add-on: Considerably increases terror radius while Static Blast is ready. Considerably decreases terror radius while Static Blast is on cooldown.
  • Moldy Electrode add-on: Slightly increases charge time and attack range of Shock Therapy.
  • Polished Electrode add-on: Moderately increases charge time and attack range of Shock Therapy.
  • High-Stimulus add-on: Considerably increases charge time and attack range of Shock Therapy.
  • Interview Tape add-on: Rarity changed from Uncommon to Rare.
  • "Obedience" - Carter's Notes add-on: Rarity changed from Very Rare to Rare. Skill checks have a considerable chance to turn counter-clockwise for Survivors with Madness 2/3.
  • Scrapped Tape: Name changed to Iridescent Queen. Rarity changed from Uncommon to Ultra Rare. Survivors hit with Shock Therapy or Static Blast acquire a lingering Static Charge. If a Survivor with Static Charge is within 4 meters of another Survivor, the Survivor receives a shock with identical effects as the Shock Therapy and Static Blast. 
  • Iridescent King add-on: Shock Therapy and Static Blast cause the Survivor to gain a random Madness affliction.
  • Renamed the Shock Therapy score event to Pacified.
  • Added a score event for hitting Survivors with Static Blast (Tranquilized - 300 Bloodpoints).

Static Blast

Static Blast is a new mechanic for The Doctor. We removed the Treatment Mode and the ability to switch between modes. The Doctor will always be able to hit with his primary weapon, use Shock Therapy (which now has a 1.5-second cooldown), and can use Static Blast. Static Blast takes 2 seconds to activate, and has a 60 second cooldown. Effects:

  • The Doctor's Static Blast causes all Survivors within his terror radius to gain 50 Madness points.
  • The Doctor will laugh if the Static Blast affects any Survivor.
  • Affected Survivors will scream; they give away their location if their Madness level increases.
  • Survivors outside the Terror Radius hear a direction-neutral audio cue when the ability is being charged and when it fires.
  • Survivors inside the Terror Radius hear direction-revealing audio cues for the charge and fire of the ability.
  • Scoring event for hitting Survivors.

Snap Out Of It adjustments

  • Missing a skill check will regress the progression bar by 1/4th instead of all the way.
  • Skill checks will trigger at every quadrant of the progress bar.
  • Releasing the Snap Out Of It action will keep the progress made instead of resetting.
  • Snapping Out Of It sends Survivors to Madness Level 1 instead of Level 2.

Treatment Theatre map update

  • Completely reworked the visual look and feel of the map.
  • Made the map darker.
  • Changed the layout to be more rectangular than square.
  • Added flickering signs in the hallways near rooms that spawn generators.
  • Hid totems better.
  • Made each map tile unique (no repeated tiles).
  • Balanced the distribution and safety of pallets.
  • Balanced the distribution of hooks.
  • Updated the logic of vault spawns and activations for the Doctor's Office and the Treatment Room. 

UI Improvements

  • Progress bars for Killer powers will now show the Killer's power icon.
  • Added platform prompts when accepting / claiming a Challenge node in the Archives.
  • Changed the level icon shapes in the Tome from squares to diamonds.
  • The level navigation menu becomes golden when a Tome is mastered.

Bug Fixes

Killer related

  • Fixed an issue that caused not all Survivors to see blood orbs when The Oni had the Renjiro's Bloody Glove add-on equipped.
  • Fixed an issue that caused The Oni's Kanobo to disappear when damaging a generator or destroying a pallet. 
  • Fixed an issue that caused The Wraith and The Spirit not to have their re-appearance lunge speed burst.
  • Fixed an issue that could cause The Nightmare to be unable to place Dream Snares if stunned while placing one.
  • Fixed an issue that caused The Trappers bear trap auras to be blocked by multiple assets in most maps. 
  • Fixed an issue that caused The Trapper to get stuck in an infinite loop when stepping in a bear trap that was placed close to another trap.
  • Fixed an issue that caused The Trapper to step in multiple bear traps at once if they are in close proximity.
  • Fixed an issue that caused The Trapper not to properly trigger his own bear traps when set by the Iridescent Stone add-on.
  • Fixed an issue that caused Survivors to be able to untrap another Survivor from The Trapper's bear traps while the Survivor was being picked up out of the trap. 
  • Fixed an issue that caused The Doctor's Iridescent King add-on not to always apply its 5 afflictions within 5 shocks. In addition to this bug fix, we also added scoring events for feedback on which afflictions were applied.
  • Fixed an issue that caused The Doctor's Shock Therapy not to interrupt Survivors using a flashlight.
  • Fixed an issue that caused Survivors to block a part of The Hags screen when performing a basic attack while carrying a Survivor. 
  • Fixed an issue that allowed The Hag, The Hillbilly and The Demogorgon to interact with cleansed totem debris.
  • Fixed an issue that caused The Ghost Face to see inside assets when attacking while having a Survivor on their shoulder.
  • Fixed an issue that caused The Legion to see inside of lockers when attacking while having a Survivor on their shoulder.
  • Fixed an issue that caused The Legion to perform a basic attack on the first hit of Feral Frenzy if activated while being blinded. 
  • Fixed an issue that caused The Legion to instantly down a Survivor with Feral Frenzy if blinded after activating it. 

Map specific

  • Fixed an issue that made it impossible to interact with a specific chest or Jigsaw box when in front of a tree in the Temple of Purgation map.
  • Fixed an issue that caused the camera to clip through walls when being sacrificed on specific hooks in the Hawkins National Laboratory map.
  • Fixed an issue that caused some of the flags inside the manor building to have missing textures on one side in the Family Residence map.
  • Fixed an issue that made it impossible for The Nurse to blink in the area around the base of the shrine in the Sanctum of Wrath map. 
  • Fixed an issue that made it impossible to interact with a specific chest of Jigsaw box when it spawned facing a Buddha statue in the Sanctum of Wrath map.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the gazebo tile in the Yamaoka Estate maps.
  • Fixed an issue that made it difficult for The Nurse to blink in or around the shrine tile in the Yamaoka Estate maps.
  • Fixed an issue that made it impossible for The Nurse to blink around the shack tile in the Backwater Swamp maps.
  • Fixed an issue that caused the small boats in the Backwater Swamp maps to have incorrect textures.
  • Fixed an issue that caused some trees to have the wrong textures on their base in the Backwater Swamp maps.
  • Fixed an issue that caused the tops of the corn to appear black in the Coldwind Farm maps.
  • Fixed an issue that caused bear traps to sink into the ground on multiple areas around the silo building in the Torment Creek map.
  • Fixed an issue that caused the railing just in front of the basement in the farm house to partially lack collision in the Thompson House map.
  • Fixed an issue that caused a visible ground seam in the lodge of the Blood Lodge map.
  • Fixed an issue that could cause a placeholder tile to spawn in the Wrecker's Yard map.
  • Fixed an issue that caused the chandelier in the chapel to be floating unattached to anything in the Father Campbell's Chapel map.
  • Fixed an issue that allowed players to climb on top of a rock in the Father Campbell's Chapel map. 
  • Fixed an issue that caused an impassable gap for Killers when a tree spawned too close to the asylum building in the Disturbed Ward map.
  • Fixed an issue that caused players to be floating above the ground on most tiles in the Mount Ormond Resort map.
  • Fixed an issue that caused multiple Killer belongings to be offset or floating when spawned on the watch tower in the Mount Ormond Resort map. 
  • Fixed an issue that caused multiple texture issues on the hills in the Mount Ormond Resort map. 
  • Fixed an issue that caused the windows and walls to be misaligned in the 2 story house in the Badham Preschool maps.
  • Fixed an issue that caused the boarded windows to appear very dark in the Badham Preschool and Lampkin Lane maps.
  • Fixed an issue that made it impossible to vault through a fence window on one side in the Lampkin Lane map.
  • Fixed an issue that caused a log pile to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision in the Lampkin Lane map.
  • Moved the generator on the top floor of a 2 story house in the Lampkin Lane map that caused players to undesirably vault the window instead of repair.
  • Darkened the grass texture in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the Kindred perk to stay active when the perk owner disconnected while it was active.
  • Rainbow maps will now track chests if revealed by a perk that shows chests (ie: Detective's Hunch).
  • Fixed an issue that caused the Kindred perk to stay active for another player with the perk equipped if the perk owner disconnected while it was active. 
  • Fixed an issue that caused Sprint Burst to trigger when the button was pressed during specific interactions where the player moves but cannot sprint (vaulting, entering/exiting locker).
  • Fixed an issue that caused Survivors not to get notified of Hex: Huntress Lullaby when succeeding a great skill check.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a pallet while it was being reset with the Any Means Necessary perk.

Miscellaneous 

  • Fixed an issue that could cause the 4th Survivor slot in the public lobby not to fill. 
  • Fixed an issue that caused Survivors killed by the End Game Collapse not to count towards the Reverent Challenge in Tome 1.
  • Added a retry mechanism for sending Archive Challenge progression to the backend. 
  • Potentially fixed an issue that could cause Survivors to have a permanent Haste effect from perks or when getting hit. 
  • Potentially fixed an issue that could caused Killers to get permanently blinded by the flashlight. Added addition logging to help identify the issue.
  • Fixed an issue that caused a loud noise notification to trigger on the exit gates when they were powered.
  • Fixed an issue that could cause players to become stuck between a hooked Survivor and a wall when canceling an unhook action.
  • Fixed an issue that caused Survivors to snap backwards when picking up and dropping an item without moving.
  • Fixed an issue that could cause the Killer to crash when loading into the match as The Nurse with the Mother Mercy outfit.  
  • Fixed an issue that caused male Survivors hands to be floating above the Pool of Devotion when cleansing their sickness.
  • Fixed an issue that caused the bear trap in the beginning of the Killer Tutorial to appear closed.
  • Fixed an issue that caused the Claudette AI to move around once she begins the struggle phase in the Killer Tutorial.
  • Fixed an issue that caused skirts to appear stretched and warped in the Store and in The Rift. 
  • Misc cosmetic and VFX fixes, improvements and optimizations.
  • Fixed an issue that caused players to receive an Accept Invitation Failure message when accepting an invite at the same time as another player.
  • Fixed an issue that caused great skill checks not to count towards the Nerves of Steel achievement.

Audio & Localization

  • Misc audio adjustments and improvements.
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused tooltips for items in the free track to overlap on the Tier progress.
  • Fixed an issue that caused the Broken status effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Doctor's Madness effect to stay displayed on the portrait in the HUD of a Survivor that is sacrificed, killed or disconnected.
  • Fixed an issue that caused the Archives widget to disappear from the tally screen when returning to it after spectating the match.
  • Fixed an issue that caused players rank to display inconsistently in the tally screen across all players if pips were lost or gained.
  • Fixed an issue that caused the spectate button to appear briefly despite not being able to spectate when leaving the tally screen.
  • Fixed an issue that caused medkit heals not to count towards the Benevolent emblem.
  • Fixed an issue that prevented Spectators from switching between Survivor and Killer when there was only 2 players in a Custom match. 
  • Fixed an issue that caused the player names on the right side of the screen in a Custom Game lobby to have no function when selecting one. 
  • Fixed an issue that caused The Clown's Reload progress bar to behave incorrectly when the Kill prompt was present in the HUD.
  • Fixed an issue that caused certain tooltips not to update when switching pages or characters.
  • Fixed an issue that caused the Loadout to appear on screen after the lobby timer reached 0 seconds.
  • Fixed an issue that caused the Character Info to disappear when searching for a match as a Survivor.
  • Fixed an issue that allowed non-host players in a Play As Survivor lobby to open the Archives while searching for a match.
  • Fixed an issue that caused the item tooltip to stay displayed when interacting with a node as a new Bloodweb level generates.
  • Fixed an issue that caused the banner to refresh each time when attempting to cycle through the new content when only 1 banner was available.
  • Fixed an issue that caused the switch role tooltip in Custom Game lobbies to display when the button was disabled.
  • Misc UI improvements.

Known Issues

  • The Plague's vomit splash can be very loud.
  • The Doctor's Iridescent Queen add-ons static charge VFX is displaced in front of Survivors if they are moving.
  • Survivors do not see illusionary pallets created by The Doctor's "Order" - Carter's Notes add-on.
  • Frame rate issues occur when combining The Doctor's Foul Bile and Auto-Lobotomy cosmetics.
  • A crash occurs when backing out of a Custom Game lobby as a spectator.
  • Survivors may get stuck together after healing a downed Survivor while against a wall.
  • The Hag's red stain becomes brighter when teleporting to a trap.
  • Small FPS drop when there are multiple action prompts cycling on screen for Killers and Survivors.


Fixes & changes from 3.5.0 PTB

Balance

  • Fixed an issue that caused Shock Therapy's detonation delay to have an incorrect value of 1.25 seconds. The correct value is 1 second.
  • Changed the Doctor's Shock Therapy cooldown from 3.0 seconds to 1.5 seconds.
  • Updated the Doctor's chase music.

Bug Fixes

  • Fixed multiple crashes related to The Doctor changes and Archives.
  • Fixed an issue that caused loud whispering to be heard after performing the Snap Out Of It action.
  • Fixed an issue that caused the Distortion perk not to lose any tokens. 
  • Fixed an issue that caused the Nemesis perk to incorrectly display a 20 second timer instead of 40/50/60 seconds.
  • Fixed an issue that caused the Hex: Ruin perk not to apply to the host of a Custom Game lobby if they switched roles to be a Survivor.
  • Fixed an issue that caused Survivors to be able to walk into hooked Survivors when the hooked Survivor spammed the Attempt to Escape action.
  • Fixed an issue that caused Killers to be unable to perform a lunge attack after being blinded by a Chinese Firecracker or a Winter Party Starter.
  • Fixed an issue that sometimes caused The Hag's trap aura and VFX not to appear correctly.
  • Fixed an issue that caused The Shape's camera to become slanted when canceling the Kill action.
  • Fixed an issue that caused Madness to regress while hiding in a locker while inside The Doctor's terror radius.
  • Fixed an issue that caused The Doctor's Shock Therapy not to play if Static Blasts cooldown ended at the same time. 
  • Fixed an issue that caused female Survivors not to play an open mouth scream animation when shocked by The Doctors Shock Therapy or Static Blast.
  • Fixed an issue that caused Survivors afflicted by the Oblivious status effect not to be affected by The Doctors Static Blast. 
  • Fixed an issue that caused The Doctor's Iridescent Queen add-on to apply Static Charge while the Survivor with it was in a locker. 
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to indicate the area of effect for the Interview Tape add-on.
  • Fixed an issue that caused the beam length from The Doctor's Interview Tape add-on not to affect the range increasing add-ons.
  • Fixed an issue that caused The Doctor not to lose Bloodlust when using Shock Therapy or Static Blast.
  • Fixed an issue that caused The Doctors arm to play the Static Blast or Shock Therapy animations when immediately vaulting after completing the action.
  • Fixed an issue that caused The Doctor's hand to stretch when performing the Shock Therapy or Static Blast actions while looking up.
  • Fixed an issue that caused some of The Doctor's head cosmetics to clip through the camera when performing the Shock Therapy or Static Blast actions while looking up. 
  • Fixed an issue that caused certain cosmetic items to drop to the ground after a Survivor was sacrificed.
  • Fixed an issue that prevented users from losing pips when ending the match.
  • Fixed an issue that caused the Archive Challenge widget not to appear in the tally screen when quitting the match.
  • Fixed an issue that caused the New Rift pop-up not to bring the user to the current Tome is a quest from the previous Tome was selected.
  • Fixed an issue that caused matches with less than 5 players to persist if a player got disconnected during the loading screen. 
  • Fixed an issue that caused multiple vault points in the Treatment Theatre map not to become contaminated by The Plague's Vile Purge.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs in the Hawkins National Laboratory and Treatment Theatre maps.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from picking up Survivors behind a chest in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from interrupting Survivors on two chests in the Treatment Theatre map.
  • Fixed an issue that made it impossible to damage multiple generators from one side in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Legion to frenzy vault over a specific pallet in the Treatment Theatre map.
  • Fixed an issue that cause a spotlight to be visible in the basement when it spawned in the shock room in the Treatment Theatre map.
  • Fixed an issue that allowed The Doctor to see through the bathroom walls in the Treatment Theatre map.
  • Fixed an issue that caused multiple assets in the Treatment Theatre to have improper projectile collision.
  • Fixed an issue that caused invisible collision along the exterior walls at the exit gate areas in the Treatment Theatre map.
  • Fixed an issue that caused an impassable gap between two hospital beds on a specific Tee tile in the Treatment Theatre map.
  • Fixed an issue that caused hook auras not to fully display on the hooks in the Treatment Theatre map.
  • Misc LOD fixes and improvements in the Treatment Theatre map and Charms.
  • Removed the high pitched TV static SFX from the TVs in the Treatment Theatre map.
  • Misc optimizations in the Treatment Theatre map to improve frame rate.
  • Fixed an issue that caused the Meg AI to die if left of the ground in the first part of the Killer Tutorial.
  • Fixed an issue that allowed input movements on the loading screen into the Tutorial levels.


3.4.2 Patch Notes

Balance

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed. 
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

Bug Fixes

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
  • Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
  • Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
  • Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
  • Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions. 
  • Fixed an issue that allowed The Oni to rotate faster than intended when using the keyboard or joysticks during Demon Dash.
  • Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
  • Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
  • Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
  • Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
  • Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
  • Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
  • Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal. 
  • Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
  • Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
  • Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
  • Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
  • Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
  • Fixed an issue that caused some female Survivors to have items clip during their idle animation.
  • Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
  • Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
  • Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
  • Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
  • Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.
  • Misc cosmetic and VFX fixes, improvements and optimizations.
  • Fixed an issue that could cause a desync and/or being unable to move as the Killer after damaging a generator.
  • Fixed an issue that could cause a desync between clients and host.
  • Fixed an issue that could cause The Trapper to get caught in a bear trap that was just set.
  • Fixed an issue that caused focusing on the application while the pause menu is open caused the player to perform their hit action.

Known Issues

  • It is possible to get an "Accept Invitation Failure" if multiple users accepted an invite at the same time.
  • The Oni's Kanabō does not appear during the mori animation.

3.4.1 Patch Notes

Bug Fixes

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked. 
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder. 
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted. 
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped. 
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby. 

3.4.0 Patch Notes

Features & Content

  • Feature - Updated the intro video to The Cursed Legacy trailer.
  • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders. Please note that this feature will not be active on launch of the 3.4.0 update, we are planning to enable it on Thursday December 5th.
  • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
  • Content - Added cosmetics to player inventory (Incl. past convention exclusives, Bill’s Ugly Sweater, Frosty Eyes for The Oni & The Plague, and a new Universal Winter Holiday Charm).
  • Content - Added a new Killer (The Oni).
  • Content - Added a new Survivor (Yui Kimura).
  • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.

Balance

  • Rank Reset: The Rank Reset will now reset players back one rank crest color. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence. 
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer. 
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.

The Legion changes

  • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
  • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
  • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
  • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
  • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
  • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
  • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
  • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
  • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
  • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
  • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
  • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.

The Spirit changes

  • Removed the collision between The Spirit and other players while she is phasing.
  • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
  • Restored visible 3rd person animation while vaulting windows.
  • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them. 
  • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds. 
  • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds. 
  • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
  • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
  • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.

Perk changes

  • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
  • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
  • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.

Bug Fixes

Killer related

  • Fixed an issue that allowed Killers to hit Survivors through a hooked Survivor.  
  • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects.
  • Fixed an issue that caused The Nurse's camera to clip through her arm when attacking while looking down. 
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
  • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
  • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
  • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
  • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
  • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
  • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on. 
  • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
  • Fixed an issue that caused other Survivors RBTs to briefly appear in the air when The Pig placed a RBT on a Survivor.

Map specific

  • Fixed an issue that caused most rock assets in various maps to be lacking hitbox collision, allowing projectiles and The Cannibals chainsaw not to detect collision.
  • Fixed an issue that caused hooks to disappear depending on the camera angle.
  • Fixed an issue that caused players to get stuck behind a Jigsaw box or an Alarm Clock when spawned next to the lookout building in the Mount Ormond Resort map.
  • Fixed an issue that caused the moon to be visible when at the bottom of stair cases in The Game map.  
  • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused Survivors to clip through the locker when entering the right one in the mine of the Suffocation Pit map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
  • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
  • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
  • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
  • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
  • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
  • Fixed an issue that cause the cars in the Autohaven Wreckers maps to have incorrect textures. 
  • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
  • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
  • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
  • Fixed an issue that caused projectiles to pass through the hooks in the Family Residence map.
  • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
  • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
  • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map. 
  • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass. 
  • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps. 
  • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
  • Fixed an issue that caused an invisible collision in front of an exit gate switch in the Lampkin Lane map.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy. 
  • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it. 
  • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
  • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
  • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.

Miscellaneous

  • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
  • Fixed an issue that could cause multiple error messages to display when attempting to search for a public lobby after having previously failing to join a lobby that was simultaneously destroyed by the host.
  • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
  • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge. 
  • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
  • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors.
  • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading. 
  • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull. 
  • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker. 
  • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
  • Fixed an issue that could cause an infinite loading screen when leaving the tally screen of a Custom Game.
  • Fixed an issue that caused the hooked Survivor location indicator to be missing the golden hook VFX. 
  • Fixed an issue that could sometimes cause player models to darken in the tally screen. 
  • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
  • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
  • Fixed an issue that caused no loud noise indicator when a Survivor failed a healing skill check. 
  • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
  • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application. 
  • Adjusted the In The Void She Walks achievement description to reflect the proper unlock behavior.
  • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
  • Fixed an issue that caused an incorrect "Chat Offline - Host Disconnected" message when the host of a Custom Game match returned to the lobby. 
  • Fixed an issue that could cause incorrect lighting in various themes in low and medium quality settings.
  • Misc cosmetic clipping fixes and improvements.

Audio & Localization

  • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
  • Fixed an issue that caused the Archives ambient audio to play during the animatics. 
  • Fixed an issue that caused the wrong sounds when walking on hills in the Coldwind Farm and Crotus Prenn Asylum maps.
  • Misc localization and translation improvements.

UI & HUD

  • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP to not update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused the Select Challenge button prompt to be disabled when returning to the Play As Killer pre-lobby from a public lobby.  
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome. 
  • Fixed an issue that caused tooltips from cosmetics in the free track to overlap the Rift Tier progress in the Rift.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.


Fixes and changes from 3.4.0 PTB

Balance

  • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
  • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
  • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
  • 2 Blood Orbs spawn when hooking a Survivor.
  • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
  • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
  • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
  • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
  • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
  • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
  • Decreased the aura reveal duration of add-on, Renjiro's Bloody Glove, to 3 seconds, down from 4 seconds.
  • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
  • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.

Bug Fixes

  • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
  • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
  • Fixed an issue that caused The Nurse not to physically blink until the end of the blink. 
  • Fixed an issue that caused The Pig's weapon wielding arm to be mostly offscreen during her Ambush Dash.
  • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
  • Fixed an issue that prevented The Oni loading tips to appear.
  • Fixed an issue that caused The Oni and Yui's Prestige customization unlock prompts to be missing.
  • Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active. 
  • Fixed an issue that caused The Oni's Demon Strike to ignore the effects from the Borrowed Time perk.
  • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
  • Fixed an issue that caused The Onis Renjiro's Bloody Glove add-on to remain active while Blood Fury is active.
  • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro's Bloody Glove add-on.
  • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
  • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players. 
  • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
  • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
  • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
  • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
  • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
  • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
  • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
  • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
  • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
  • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
  • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
  • Fixed an issue that caused the Resilience perk to affect Mending.
  • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
  • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.  
  • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
  • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer. 
  • Misc Sanctum of Wrath art/audio tweaks and improvements.
  • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
  • Misc changes to the Japanese thematic lobby.

3.3.2 Patch Notes

Bug Fixes

  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby. 
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual. 
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu. 
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete. 
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators. 
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map. 
  • Fixed an LOD issue on the floor of the Shack buildings when the basement spawned in it.
  • Fixed an issue that allowed Survivors in a Custom Game see the Killer they are playing against while all players were connecting. 
  • Fixed an issue that could cause the host of a Custom Game lobby to crash when losing connection while loading into a match.
  • Fixed an issue that could cause a crash when the host of a Custom Match reached the tally screen.
  • Fixed an issue that caused the Back option to become grayed out when in a public lobby, readying up and opening/closing a Loadout menu. 

Steam

  • Fixed an issue that caused The Shape and The Ghost Face's Stalking abilities to be delayed if the user had a high ping on Dedicated Servers. 
  • Fixed an issue that could sometimes make it impossible to Wake Up other Survivors when playing against The Nightmare. 
  • Fixed an issue that caused characters to jitter around in the match when playing with uncapped FPS. 

Windows Store

  • Fixed an issue that caused Auric Cell Packs not to be available in the in-game Store.
  • Fixed an issue that made it impossible to gain progress on the In The Void She Walks achievement.
  • Fixed an issue that caused The Shape and The Ghost Face's Stalking abilities to be delayed if the user had a high ping on Dedicated Servers. 
  • Fixed an issue that caused characters to jitter around in the match when playing with uncapped FPS. 

3.3.1 Patch Notes

Features & Content

  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu). 
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives. 
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives. 
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.

Balance

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while Cloaked, The Ghost Face while in Night Shroud.
  • Added a new Survivor score event for wiggling in the Killer's grasp. 25 Bloodpoints per second.
  • Added a new Survivor score event for dropping a pallet while in a chase. 200 Bloodpoints.
  • Added a new Survivor score event for fast vaulting while in a chase. 100 Bloodpoints.
  • Added a new Survivor score event when other Survivors in the trial disconnect. 600 Bloodpoints.

UI Improvements

  • Updated the icon style for cosmetic items rarities.
  • Updated the Auric Cells and Iridescent Shards background colors from yellow/blue to orange/indigo respectively. 
  • Added a perk indicator in the HUD when affected by the Babysitter perk.

Med-kit changes

  • Camping Aid Kit: Increased the speed at which you heal others from +15% to +25%.
  • First Aid Kit: Increased the speed at which you heal others from +25% to +35%.
  • Emergency Med-Kit: Reduced charges from 24 to 16. Increased the speed at which you heal others from +35% to +50%. Replace item efficiency with increased self-heal speeds at +50%.
  • Ranger Med-Kit: Increased the speed at which you heal others from +25% to +50%.
  • All Hallow's Eve Lunchbox: Increased the speed at which you heal others from +15% to +35%.

Med-kit add-on changes

  • Rubber Gloves: Great skill checks grant 3% bonus progress.
  • Sponge: Great skill checks grant 5% bonus progress.
  • Needle & Thread: Skill check chance increased from +3% to +10%. 100% bonus Bloodpoints for succeeding Great skill checks.
  • Surgical Suture: Skill check chance increased from +5% to +15%. 150% bonus Bloodpoints for succeeding Great skill checks.
  • Styptic Agent: Applies the Endurance status effect for 8 seconds on use. Use with secondary action. Depletes Med-Kit on use. 
  • Anti-Hemorrhagic Syringe: Heals Survivor passively over 16 seconds. Time is modified by perks and add-ons that affect healing speeds. The effect is cancelled if the Survivor changes health state or picked up. Depletes Med-kit on use. 

The Nurse changes

  • Rather than regaining all her blink charges immediately after finishing her fatigue animation, The Nurse now regains 1 blink charge every 3 seconds, starting at the beginning of the fatigue animation. The time can be modified by add-ons.
  • The Nurse will begin her reappearance approximately 0.3 seconds earlier. This is a visual-only change to ensure that survivors are not blocked or hit by a killer they cannot see.

The Nurse add-on changes

  • White Nit Comb: Decreases the length of blink attack lunges by 50% (0.15 seconds). Increases blood point rewards for blink attack score events by 100%.
  • Metal Spoon: Hitting a Survivor with a blink attack causes their sounds of pain to be moderately louder for 60 seconds.
  • Wooden Horse: Reduces extra fatigue from missed blink attacks by 50% (0.5 seconds).
  • Plaid Flannel: Rarity changed from Very Rare to Common. The blink indicator placement has been improved, and will now stay visible until the Nurse has reached her destination (it was previously not visible while blinking).
  • Dull Bracelet: Decreases maximum blink distance by 20% (4 meters). Increases Blood point rewards for precise blink score events by 100%.
  • Bad Man Keepsake: Rarity changed from Common to Uncommon. Hitting a Survivor with a blink attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
  • Catatonic Boy's Treasure: Reduces extra fatigue from chain blinks by 100% (0.5 seconds).
  • Dark Cincture: Decreases blink recharge time by 13% (0.4 seconds).
  • Pocket Watch: Increases the duration of the chain blink window by 13% (0.2 seconds).
  • Anxious Gasp: Blinking past a survivor causes them to scream and awards 200 blood points in the devious category for terrifying them.
  • Spasmodic Breath: Hitting a survivor with a successful blink attack disables the ability to blink and increases The Nurse's base movement speed to 4.6 m/s for 60 seconds.
  • Ataxic Respiration: Reduces base blink fatigue duration by 12.5% (0.25 seconds).
  • Fragile Wheeze: Decreases blink recharge time by 20% (0.6 seconds).
  • Heavy Panting: Increases maximum blink range by 20% (4 meters) and increases maximum blink charge time by 20% (0.4 seconds).
  • "Bad Man's" Last Breath: Hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds. This effect may be only triggered once every 60 seconds.
  • Campbell's Last Breath: After reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.
  • Kavanagh's Last Breath: Increases maximum blink range by 30% (6 meters) and increases maximum blink charge time by 30% (0.6 seconds).
  • Jenner's Last Breath: After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
  • Matchbox: Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
  • Torn Bookmark: Rarity changed from Common to Ultra Rare. Adds 1 blink charge. Blinks are restricted to locations in the Nurse's line of sight.

Survivor perk changes

  • Detective's Hunch: Now triggers from any generator completion instead of only generators completed by the perk owner. Increased aura reading duration from 5 seconds to 10 seconds.
  • Plunderer's Instinct: Removed the slightly and moderately stipulation from tier I and II respectively. Only unopened chest auras and items dropped on the ground will be revealed to the perk owner. Aura reading range does not change.
  • Mettle of Man: Made it so the perk can be activated and triggered more than once. 

Bug Fixes

Killer related

  • Fixed an issue that caused The Plague's Corrupt Purge to apply the contagious effect on interactables.
  • Fixed an issue that caused The Pig's Trap Set score event to trigger at the end of the set trap animation instead of at the beginning.
  • Fixed an issue that caused The Clown's gas bottles to create a constant hissing sound from the bottle's point of impact.
  • Fixed an issue that caused The Clown's direct bottle hit score events to generate twice and leave a lingering hitbox.

Map specific

  • Fixed an issue that caused The Nightmare's Dream Snares not to be visible on specific areas of the main house tile in the Mother's Dwelling map.
  • Fixed an issue that caused invisible collision blocking player movement when going up the left side of the stairs of the main house in the Mother's Dwelling map.
  • Fixed an issue that caused players to float at the top of staircases in the temple building of the Temple of Purgation map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Family Residence map.
  • Fixed a few instances that allowed Survivors to walk on top of certain chests in the Family Residence map.
  • Fixed an issue that caused an invisible collision when falling off a specific part of the hill in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams on multiple tiles in the Father Campbell's Chapel map.
  • Fixed an issue that caused visible ground seams inside the Gas Station in the Gas Heaven map.
  • Fixed an issue that caused the interior of the crashed bus to appear too bright in the Autohaven Wreckers maps.
  • Fixed an issue that caused a pile of tires to disappear at a distance in the Autohaven Wreckers maps.
  • Fixed an issue that caused an impassable gap between a tree and a crate in the Suffocation Pit map. 
  • Fixed an issue that allowed Killers to see inside the Silo when hugging the exterior wall in the Torment Creek map. 
  • Fixed an issue that caused an invisible collision blocking player movement near the hook in the silo in the Torment Creek map.
  • Fixed an issue that caused an invisible collision blocking player movement on the basement stairs when the basement spawned in the barn of the Fractured Cowshed map.
  • Fixed an issue that caused an invisible collision blocking player movement on the fish net side of the stairs leading to the small cabin in the Grim Pantry map.  
  • Fixed an issue that allowed Killers to walk on top of a rock asset in the Backwater Swamp maps.
  • Fixed an issue that could cause players to fall through the map in the Backwater Swamp maps. 
  • Fixed an issue that could cause players to fall through the map in the Lampkin Lane map.  
  • Fixed an issue that caused an impassable gap between a hedge and cement block in the Springwood maps.
  • Fixed an issue that caused the bookshelves in the Preschool basement to be missing textures in the Springwood maps.
  • Fixed an issue that caused a floating crow in a hallway in the Treatment Theatre map.
  • Fixed an issue that allowed players to partially hide in a wall outside of the torture room in The Game map.
  • Fixed multiple instances that caused an LOD issue on some panels in The Underground Complex map.
  • Fixed an issue that caused Killer projectiles to pass through cages with blue tarps on them in the lab rooms of The Underground Complex map.
  • Fixed an issue that caused The Plague's vomit to go through the exit gates in The Underground Complex map.
  • Fixed an issue that caused items to clip through the vines on one of the lab tiles near the Rift room in The Underground Complex map.
  • Fixed an issue that caused the Killer to become stuck between a hooked Survivor and the vaultable staircase asset after vaulting the stairs in The Underground Complex map.
  • Added the character capsule resizing zone, to prevent body blocking, to the sensory deprivation tanks in The Underground Complex map.
  • Fixed an issue that caused the exit gate panel pieces not to be connected.
  • Fixed an issue that allowed players to see out of world through a specific part of the basement ceiling.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused the skill check grace period not to adjust to the audio delay on Hex: Huntress Lullaby skill checks, allowing players to cancel the skill checks after they appeared.
  • Fixed an issue that caused no VFX or SFX if a Survivor got a good skill check and let go of the repair interaction at the same time with Hex: Ruin active. 
  • Fixed an issue that caused the locker doors animation to be out of sync with the Killers locker search animation when using the Iron Maiden perk.
  • Fixed an issue that caused Dance With Me to show Survivor scratch marks when the Survivor rushed out of a locker.

Miscellaneous

  • Fixed an issue that caused players to become stuck on the Play As Survivor lobby if connecting to a closed public lobby.
  • Adjusted the size of the pallet zone collision box, that should fix the issue where Killers could become stuck under certain conditions.
  • Added a reverse bear trap to The Pig's idle animation in the offline Killer lobby.
  • Fixed an issue that caused the Killer instinct highlight not to appear on Survivors.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Ghost Face.
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Slithering Den customization item. 
  • Fixed an issue that caused a lag spike each time The Hag placed a trap while wearing the Scorched Harvester outfit. 
  • Fixed an issue that caused the tally screen not to transition properly if the player left the match during the camera intro pan.
  • Fixed an issue that caused the host of a custom game does not receive an error message if a user disconnects during the 3 dot transition from pre-lobby to lobby.
  • Fixed an issue that caused 0 points to show on the players own scoreboard despite having earned points in the tally screen when the host of a custom game disconnected.
  • Fixed an issue that could cause a Survivor to get stuck in the jumping through hatch animation when the Killer hit them as they opened it with a key. 
  • Fixed an issue that caused other players not to see the failed skill check animation being performed when the Survivor released the interaction button during the skill check.
  • Fixed an issue that caused the seal portal vignette to stop appearing when stepping away from portals.
  • Fixed an issue that could cause the seal portal vignette to stay visible after sealing a portal.
  • Fixed an issue that caused The Demogorgon's feet not to animate from its point of view when picking up and carrying a Survivor.
  • Fixed an issue that caused a ground seam in the first part of the Survivor Tutorial. 
  • Fixed an issue that caused The Clown's knife from the Hallowed Catalyst collection to be invisible in-game.
  • Fixed an issue that caused the Dream World lighting between The Nightmare and Survivors not to match when changing the graphic settings to Low or Medium prior to the match.
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution.
  • Fixed an issue that caused the Killers' red stain to be visible through walls on low graphic settings. 
  • Changed the translation for Auric Cells in Swedish.
  • Misc cosmetic clipping and improvements.

Audio & Localization

  • Fixed an issue that caused certain SFX to be missing when self-healing. 
  • Fixed an issue that caused Killer Instinct audio to be not heard or significantly lowered when Survivors were near the bottom of stairs. 
  • Fixed an issue that caused a missing audio cue when removing a reverse bear trap. 
  • Misc audio improvements.
  • Minor localization translation and improvements.

UI & HUD

  • Fixed an issue that prevent users from loading into the match if a user in the lobby opened their Options menu before starting the loading. 
  • Fixed an issue that prevented users from scrolling through the available characters if their cursor was not on a character portrait.
  • Fixed an issue that made it possible for clients to leave the lobby during the Offering burn screen.
  • Adjusted the players usernames to prevent overlapping from the Killers point of view in the online lobby. 
  • Fixed an issue that allowed players to continue rotating their characters without holding the button to rotate. 
  • Fixed an issue that made it impossible to use the arrows to switch characters when the game was running in an ultra wide resolution. 
  • Fixed an issue that could cause the Store button to become grayed out after a public match.
  • Fixed an issue that caused the controller bumper prompts to have uneven spacing in the Game Manual sections of the Tutorials.
  • Fixed an issue that caused the fade out between Killer and Survivor select in the Store to be offset.
  • Fixed an issue that caused the Daily Rituals button to disappear when switching to a Spectator in a Custom Game.
  • Fixed an issue that caused no indication in the tooltip informing the players the progress that was made towards the Lightbringer emblem for opening exit gates.
  • Misc UI improvements.

Dedicated Servers

  • Fixed an issue that caused Splinter Offerings not to work in a match. 
  • Fixed an issue that caused players to return to the lobby as an un-owned Killer when using Splinter Offerings. 
  • Fixed an issue that caused The Hag and The Demogorgon to be stuck in the place trap/portal animation. 
  • Fixed an issue that caused The Huntress to be able to hit multiple Survivors with a single hatchet. 
  • Fixed an issue that caused The Trapper to become stuck in a loop of placing a trap and getting caught in a trap when attempting to place a bear trap. 
  • Adjusted the projectile throwing interaction (The Clown, The Huntress & The Plague) to increase its responsiveness. 
  • Fixed an issue that caused Survivors to become stuck in the window when fast vaulting a specific window in the main house of the Family Residence map. 
  • Fixed an issue that sometimes caused the lobby Loadout to stay visible on the loading screen and in a match.  
  • Fixed an issue that caused the users score to show as 0 when getting the "Disconnected From Host" error message on the tally screen. 
  • Fixed an issue that could cause permanent Blind VFX when blinded by the flashlight item.  
  • Fixed an issue that caused cosmetics equipped in an online lobby not to appear in the trial. 
  • Fixed an issue that caused unhooked Survivors to stay in the hooked animation if they were unhooked as the Killer momentarily got disconnected.
  • Fixed an issue that sometimes caused Survivors to be misaligned when getting hooked. 
  • Fixed an issue that caused stuttering animation when the Killer snapped into the break pallet animation. 
  • Fixed an issue that could cause The Shape's Evil Within to revert tiers.  
  • Fixed an issue that caused the Survivors escape through hatch interaction to take priority over the Killers close hatch interaction. 


Fixes and changes from 3.3.0 PTB

Balance

Med-kits and add-ons

  • Styptic Agent: To allow more counterplay we've reduced the time that Endurance will be active from 15 seconds to 8 seconds for the Styptic Agent specifically. Borrowed Time's Endurance timing has not changed.
  • Anti-Hemorrhagic Syringe: The Heal Over time effect now takes 16 seconds to heal a health state. We've increased the heal over time effect to 16 seconds (up from 8) for the release. As this is an effect that passively heals you while you can do other actions and it can be affected by items/ add-ons and perks we felt that having a timing similar to the regular health state heal made more sense than the 8 seconds that we put on the PTB.

The Nurse and add-ons

  • Fixed an issue that would cause the blink recharge timer to start too early if the player attacks after blinking.
  • Moved The Nurse's reappearance audio back to the end of blink. It had been mistakenly moved 0.3 seconds earlier when the changes were made to the blink reappearance visuals.
  • Torn Bookmark will now properly let The Nurse start with 3 blink charges (it was previously starting with 2 and only charging up to 3 after a blink had been performed) and removed the blink indicator effect.
  • Dark Cincture: Blink recharge time modifier changed from -0.6 seconds to -0.4 seconds.
  • Fragile Wheeze: Blink recharge time modifier changed from -0.9 seconds to -0.6 seconds.

Bug Fixes

  • Added icons and additional Help pages in the Help & Tutorials for The Archives.
  • Added a new Rift Fragment icon.
  • Updated the progress bar in The Rift.
  • Added an animation on the purchase tier button in the Archives.
  • Fixed an issue that caused a placeholder name to appear in The Archives menu when first loading in.
  • Fixed an issue that could cause an error message when opening the Archives.
  • Fixed an issue that caused a discrepancy of VFX on cosmetics and Charms is The Rift and in the lobby.
  • Fixed an issue that caused items in The Rift to refresh when selected multiple times.
  • Fixed an issue that caused the lobby flow and UI to break when selecting a Challenge in the Archive widget and pressing the Ready button before the transition.
  • Fixed an issue that caused the Archives Widget to stay in the hover state when returning to the pre-lobby after a match. 
  • Fixed multiple Archive Challenges that were unable to gain progress.
  • Fixed multiple Archive Challenges that completed under the wrong conditions. 
  • Fixed multiple Archive Challenges that had the wrong or missing texts.
  • Fixed an issue that caused the mist to move faster when the user had uncapped FPS. 
  • Fixed an issue that caused escaping through the hatch to count twice towards the Escape Artist Challenge.
  • Fixed an issue that caused The Huntress' Lacquered Wono Ax to appear in players inventories without unlocking it from The Rift.
  • Fixed an issue that caused The Huntress' hatchet to disappear in the lobby when changing her customization. 
  • Fixed an issue that caused The Huntress to perform a basic attack when canceling her hatchet wind up.
  • Fixed multiple audio occlusion issues.
  • Fixed an issue that could cause the Killers' terror radius to affect Survivors outside of the maximum range.
  • Fixed an issue that caused Survivors to hear chase music loudly for the remainder of the match when the Tinkerer perk activated. 
  • Fixed an issue that caused Killer Instinct audio to be not heard or significantly lowered when Survivors were near the bottom of stairs.
  • Fixed an issue that caused Charms to snap into position when equipping them. 
  • Fixed an issue that caused the hook model not to dissolve properly in the pre-lobby when equipping Charms.
  • Fixed an issue that caused Charms to clip through the Killers camera when Survivors on their shoulder wiggled.
  • Fixed multiple issues that caused cosmetics to clip through the Killers camera while carrying Survivors.
  • Fixed an issue that caused male Survivors hands to clip through their head when Snapping Out of It.
  • Fixed an issue that could cause a disconnect when spam healing a Survivor.
  • Fixed an issue that caused the exit gates to have loud noise notifications when they were powered.
  • Fixed an issue that caused the Killer instinct highlight not to appear on Survivors.
  • Fixed an issue that caused multiple location indicators to have incorrect visual feedback.
  • Fixed an issue that caused cosmetics with apex to clip through the Killers camera when carrying Survivors. 
  • Fixed an issue that caused chases to either not trigger or be maintained when Killers were affected by the Undetectable status effect. 
  • Fixed an issue that caused The Wraith, The Pig and The Ghost Face's terror radius to instantly disappear when they activated their stealth abilities.
  • Fixed an issue that caused The Demogorgon's add-ons to appear on several other Killers Bloodwebs.
  • Fixed an issue that caused a collision on the portal after The Demogorgon placed it.
  • Fixed an issue that caused The Nurse's blink recharge audio cue to use the same SFX as picking up an item.
  • Fixed an issue that could cause The Nurse to become invisible after a blink.  
  • Fixed an issue that caused The Nurse to get stuck when hooking a Survivor or destroying a pallet after the Spasmodic Breath status ran out.
  • Fixed an issue that caused The Nurse's movement to be jittery when the Spasmodic Breath status ran out.
  • Fixed an issue that caused The Nurse's Spasmodic Breath add-on to affect her carrying speed.
  • Fixed an issue that caused The Hag's camera to reposition itself when attacking while carrying a Survivor.
  • Fixed an issue that caused The Clown's gas bottles to create a constant hissing sound from the bottle's point of impact.
  • Fixed an issue that caused The Shape's hand to clip through Survivors heads during his mori.
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Ghost Face.
  • Fixed an issue that caused the fire and smoke VFX from fire barrels to be missing.
  • Fixed an issue that caused the seal portal vignette to stop appearing when stepping away from portals.
  • Fixed an issue that could cause the seal portal vignette to stay visible after sealing a portal.
  • Fixed an issue that caused The Demogorgon's portal indicator to display during its mori. 
  • Fixed an issue that caused all of the lights in The Underground Complex map to flicker.
  • Fixed an issue that caused a pile of tires to disappear at a distance in the Autohaven Wreckers maps.
  • Fixed an issue that caused a fireplace to be missing the fire in one of the houses in the Lampkin Lane map.
  • Fixed an issue that caused the smoke VFX on the Entity Spikes to be missing at the exit gate threshold. 
  • Fixed an issue that caused players to become stuck on the Play As Survivor lobby if connecting to a closed public lobby.
  • Fixed an issue that caused the host of a custom game does not receive an error message if a user disconnects during the 3 dot transition from pre-lobby to lobby.
  • Fixed an issue that caused the crane to have the incorrect texture color in the Autohaven Wreckers maps.
  • Fixed an issue that caused a seam in the ground near the Slaughterhouse building entrance in the Rancid Abattoir map. 
  • Fixed an issue that caused the ground inside the house building to be missing floor textures in the Family Residence map. 
  • Fixed an issue that caused a major LOD transition on the Asylum building of the Disturbed Ward map. 
  • Fixed an issue that caused an impassable gap between a hedge and cement block in the Springwood maps.
  • Fixed an issue that could cause an impassable gap between a tree and a hedge in the Springwood maps.
  • Fixed an issue that could cause players to fall through the map in the Backwater Swamp maps.  
  • Fixed an issue that could cause players to fall through the map in the Lampkin Lane map.  
  • Fixed an issue that prevented The Nurse from blinking to the street from the balcony of a house if the car in the driveway was in her path in the Lampkin Lane map.
  • Fixed an issue that caused an impassable gap between a tree and a crate in the Suffocation Pit map.
  • Fixed an issue that caused too much lighting on the light outside the shack. 
  • Fixed an issue that caused an impassable gap between a dead corpse and a table in one of the lab rooms on the upper floor of The Underground Complex map.
  • Fixed an issue that could cause Survivors to lose their hair when dropped in The Underground Complex map.
  • Fixed an issue that caused the Back button text color to remain highlighted after having hovering over the button.
  • Fixed an issue that caused missing chest searching audio. 
  • Fixed an issue that could cause a hang or crash when Survivors escaped the trial.
  • Fixed an issue that caused a crash when closing the application through the Quit Game button or Alt + F4. 
  • Misc Archives localization improvements.
  • Misc Archives UI improvements.
  • Misc Charms and cosmetic improvements and fixes. 

Known Issues

  • Survivors cannot back out of the lobby if they ready up while in the Loadout. 
  • It is possible for users to disconnect from the match when The Legion's Frenzy runs out.  
  • Survivor shadow models can be seen in front of bubble indicators.  
  • Users can sometimes crash while in the Collection tab in the Archives menu.  
  • Rift Fragment experience is not updated in the Archives Widget when in the tally screen if there is no active challenge.


3.2.2 Patch Notes

Bug Fixes

  • Fixed an issue that caused a crash when changing the graphic quality settings during a match in the Red Forest maps.
  • Fixed an issue that caused a discrepancy in Dream World lighting between Survivors and The Nightmare.
  • Fixed an issue that could cause a crash if the game failed to load the in-game Store catalog. 
  • Fixed an issue that could cause a crash when switching roles in a Kill Your Friends lobby after the Match Management settings had been changed. 
  • Fixed an issue that sometimes caused Dead Hard not to give the speed boost. 
  • Fixed an issue that sometimes caused Sprint Burst not to trigger when the conditions were met. 

Known Issues

  • Players are reporting inconsistencies with Ranks and Pips, sometimes resetting after a match or restart (Testing a fix internally)
  • Survivor are able to leave the playing area by the exit gate, and keep playing (In progress)

3.2.1 Patch Notes

Balance

  • The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on. Please see the changes below.
  • Reworked The Demogorgon's Red Moss add-on: Previously, with the Red Moss add-on, The Demogorgon could break pallets using Shred - now this is a default effect of Shred. The new Red Moss add-on reads as follows: Tremendously increases the duration of the Undetectable status effect applied to The Demogorgon when emerging from a portal (for a total of 10 seconds). Tremendously decreases power recovery speed of traversing the Upside Down (recovery now takes 24 seconds).
  • The perk Surge now grants the Destruction score event for each affected generator.
  • The perk Second Wind will now display the progress towards activating the perk.
  • Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.

Bug Fixes

  • Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality. 
  • Fixed an issue that caused The Trapper's bear trap auras to appear open until getting within close proximity of the trap. 
  • Fixed an issue that caused The Pig to have a faster carrying speed than other Killers. 
  • Fixed an issue that could sometimes cause The Hillbilly's chainsaw sprint movement speed to change to walking speed. 
  • Fixed an issue that caused The Hillbilly's camera to jolt in whichever direction input was given when chainsaw sprinting into objects. 
  • Fixed an issue that caused The Huntress' head shadow to look unnatural when attacking.
  • Fixed an issue that caused The Doctor's head not to appear in auras.
  • Fixed an issue that caused Survivors auras to be blocked by The Nightmare's Dream Pallets. 
  • Fixed an issue that caused the stinger audio cue to play twice when Killers started moving. 
  • Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens.  
  • Fixed an issue that caused the Second Wind perk to activate under incorrect conditions. 
  • Fixed an issue that allowed Survivors to use Sprint Burst when coming out of a locker after having successfully stunning the Killer with Head On. 
  • Fixed an issue that caused pallet and vault auras to be white instead of yellow when using the Windows of Opportunity perk. 
  • Fixed an issue that caused fresh blood not to stay visible for longer when using the Bloodhound perk.
  • Fixed an issue that some hair and accessory materials not to dissolve at the same time as the rest of the Survivor model when being sacrificed. 
  • Fixed an issue that made it impossible for the Killer to pick up Survivors if they were too close to the shelf assets on multiple tiles in The Underground Complex map. 
  • Adjusted the placement of the generator that caused the lighting to become extremely bright when repaired, when it spawned on the glass ceiling in the Rift Lab of The Underground Complex map.
  • Fixed an issue that allowed players to get on top of some crates and could hold the game hostage in the Rift Lab room in the The Underground Complex map.
  • Fixed an issue that caused some flickering ground textures on the Clinic tiles in The Underground Complex map. 
  • Fixed an issue that caused uneven shadows on a metal lid in The Underground Complex map.
  • Fixed an issue that caused a crack in a wall to appear stretched and off the ceiling in The Underground Complex map. 
  • Fixed an issue that caused The Trapper's bear traps to blend with the snow material when placed on snow in the Mount Ormond Resort map. 
  • Fixed an issue that caused a visible ground seam around the office building in the Azarov's Resting Place map. 
  • Fixed an issue that caused a visible ground seam around the Asylum building in the Disturbed Ward map. 
  • Fixed an issue that caused a visible ground seam around an exit gate in the Groaning Storehouse map. 
  • Fixed an issue that caused an invisible collision blocking player movement on top of a hill in the Family Residence map. 
  • Fixed an issue that caused the counters in one of the houses in the Badham Preschool maps to have a major LOD transition. 
  • Fixed an issue that could cause a crash for the Survivors when The Demogorgon used a portal.  
  • Fixed an issue that could cause the Friends List to become slow after being opened multiple times.  
  • Fixed an issue that could crash during the transition to the Tally screen.
  • Fixed an issue that caused the user to be stuck in the Play As Survivor lobby with no UI when getting disconnected from the Network under certain conditions.  
  • Fixed an issue that caused Custom Game spectators to lose connection to the network instead of the host if the host disconnected during the match.
  • Fixed an issue that caused a host Survivor in a Custom Game to crash when leaving the match result screen after having died in the match. 
  • Fixed an issue that could cause players to take up to or more than 30 seconds to fully disconnect from the server while in a match. If a player disconnected at any point after the camera pan rotation at the start of the match, it should take the user 5 seconds to register as disconnected. 
  • Fixed an issue that caused a disconnected Survivor model to stay in the trial and be interacted with if they disconnected as they were getting unhooked. 
  • Fixed an issue that caused The Shape's Glass Fragment add-on to have the wrong value in the description. 
  • Minor localization and translation improvements. 

Known Issues

  • The End Game Collapse timer is visually desynchronized between clients and host.
  • The Pig's camera shakes every time she performs a regular attack.
  • Un-translated warning message in all non English languages when a Host spectator/Survivor attempts to leave the tally screen in a Custom Game.


3.2.0 Patch Notes

Features & Content

  • Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
    • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
    • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).

Party Management & Friends List 

  • Merged "Survive With Friends" grouping functionality into "Play As Survivor" flow.
  • Friends List - See who is online and invite them to play or request to join an existing party, all from within the game.
  • In-Game Notifications - Notifications for incoming invites, requests to join, and players joining / leaving your party.
  • Survivor Parties now stay together between games - No need to re-invite after each match!

Balance

The Nightmare

  • The Nightmare now applies the Oblivious status effect to Survivors when he brings them into the Dream World and they remain Oblivious for the entire duration that they spend in the Dream World. This is indicated to Survivors by the status effect icon on the right side of the screen. This change makes it so that The Nightmare has a constant 32 meter terror radius, however, Survivors do not hear it when they are in the Dream World. Survivors still hear The Nightmare's lullaby when they are in the Dream World, however, they are no longer affected by terror radius based conditions for perks (such as Coulrophobia or Overwhelming Presence). As a Survivor, if you do not hear The Killer's terror radius, you are not considered to be within The Killer's terror radius.

Misc Gameplay changes

  • Increased the amount of perks available in the players Bloodweb, starting at level 40. 
  • Added 2 new score events when escaping and dying as the Obsession in the Survival category. 
  • Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This is used to indicate that the health bar depletion is paused. 
  • Added a debuff icon, similar to The Trappers Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope add-ons. 
  • Adjusted the distance at which the player hears the Entity window blocker audio from 16 meters to 8 meters.

Art changes

  • Reworked the hair on Meg's Game Set Match head customization items.
  • Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.
  • Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.
  • Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items. 
  • Optimization of hair materials.

Survivor perk changes

  • Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.
  • Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.

Killer perk changes

  • Dying Light: Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a token. If the Obsession is alive, all Survivors who are not the Obsession get a 2/2.5/3% penalty to repair, healing and sabotage speed for each token.

Bug Fixes

Killer related

  • Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.
  • Fixed an issue that caused The Clowns bottles not to have an impact sound when directly hitting a Survivor. 
  • Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range. 
  • Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.
  • Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked. 
  • Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible. 
  • Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori. 
  • Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking. 
  • Fixed an issue that caused The Huntress' head to be misplaced in her shadow.
  • Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls. 
  • Fixed an issue that caused a lag spike every 3 seconds when playing as The Plague. 
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling. 
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker. 
  • Fixed an issue that caused The Pig to have improper shadows for multiple animations. 

Map specific

  • Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs. 
  • Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps. 
  • Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.
  • Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.
  • Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps. 
  • Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map. 
  • Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map. 
  • Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.
  • Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map. 
  • Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map. 
  • Minor map bug fixes.
  • Misc LOD fixes and improvements.

Perks

  • Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.
  • Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed status effect on any non-repairing skill checks.
  • Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens. 
  • Fixed an issue that sometimes caused Alert not to trigger an audio cue. 
  • The value shown for tier I on Shadowborn did not match the actual value used, we've updated the text to match the value.
  • The value shown for tier II on Spies From The Shadows did not match the actual value used, we've updated the text to match the value. 
  • Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state. 
  • Fixed an issue that caused the stun zone from Head On not to last for the full animation. 
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer. 

Miscellaneous

  • Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or perform certain actions.
  • Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped. 
  • Added more logging to better help understand the issue that is sometimes causing players to experience permanent Haste with sprint perks. 
  • Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.
  • Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.
  • Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action. 
  • Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions. 
  • Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse. 
  • Fixed an issue that caused emblem results breakdown percentage display to be rounded incorrectly.
  • Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting. 
  • Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker. 
  • Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase. 
  • Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended. 
  • Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.
  • Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.
  • Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface. 
  • Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook. 
  • Misc cosmetic clipping and improvements.
  • Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.
  • Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement. 

Audio & Localization

  • Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX. 
  • Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice. 
  • Fixed an issue that caused the Survivors sounds to have an unwanted panning. 
  • Fixed an issue that caused audio occlusion while hiding in a locker.
  • Misc audio improvements.
  • Major localization translation and improvements.

UI & HUD

  • Misc UI improvements.

Fixes & CHANGES from 3.2.0 PTB

Features & Content

  • The recovery time when missing a Shred attack has been increased by 0.25 seconds, making a total of 2.25 seconds.
  • The Demogorgon cannot attack or charge Of the Abyss during the cancel of Of The Abyss.  
  • Increased the distance at which a Portal can be placed near Exit switches from 1 meter to 4 meters.
  • Killer Instinct will no longer trigger on hooked Survivors.
  • Reduced The Demogorgon's walking footsteps sound attenuation from 19 meters to 16 meters.
  • Reduced Portal sound range (spawning, cleansing, opening, closing) from 16 meters to 8 meters.
  • Reworked the audio on Nancy and Steve.
  • Added a vignette on screen for Survivors while in contact with a portal.
  • The perk Surge has been changed from 24 meters to 32 meters, and its effect from 12% to 8%.

Add-on changes

  • Black Heart's effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Mew's Guts' effect that decreases charge time for Pounce Attack & Upside Down interaction was changed to "Slightly decrease the Shredded Attack miss cooldown (-0.25sec)" instead.
  • Unique Wedding Ring: Change the rarity from Ultra Rare to Very Rare.

The Underground Complex

  • Tweaks and Balance of Hooks, slightly increased the distance between hooks. 
  • Tweaks and Balance of Pallet Loops. 
  • Added some additional collision on the top of the railings in the spare labs to prevent Survivors from holding the game hostage. 
  • Prevented Survivors from taking the game hostage on the broken cat walk in the Rift Lab.
  • Boosted the priority on the post processes for the nurse blink blinders, was sometimes overridden by hallway post process priorities.

Bug Fixes

  • Fixed an issue that caused Bloodwebs between levels 40-43 and 50 to not generate the maximum amount of perks if all remaining perks were Very Rare. 
  • Fixed an issue that could cause a crash while waiting in a public lobby as the Killer.  
  • Fixed an issue that made it impossible to pick up items dropped from sacrificed Survivors. 
  • Fixed an issue that caused corrupted audio to loop when a Survivor is sacrificed near an active portal. 
  • Fixed an issue that caused some audio SFX to be missing when opening the exit gates. 
  • Fixed an issue that caused The Pig's Dash attack to count as a basic attack. 
  • Fixed an issue that caused The Pig's special attack, Ambush, and The Demogorgon's special attack, Shred, to trigger the Exposed status effect and down healthy Survivors.
  • Fixed an issue that caused the stinger audio to play each time The Pig spammed the Dash attack.
  • Fixed an issue that caused The Trapper's bear trap auras to be blocked by some assets or walls. 
  • Adjusted the intensity of auras while in the Dream World as The Nightmare. 
  • Fixed an issue that caused auras to be very dim while in the Dream World in The Underground Complex map. 
  • Fixed an issue that caused The Clown's bottles not to have animation while in the air after being thrown. 
  • Fixed an issue that caused Survivors to scream multiple times when affected by The Clown's gas bottles. 
  • Fixed an issue that allowed The Nurse to blink past the Entity barrier at the exit gate in The Underground Complex map.
  • Fixed an issue that caused The Doctor's arm not to correctly appear when pulling a Survivor out of a locker. 
  • Fixed an issue that caused The Plague's camera to lunge forward when landing after falling. 
  • Fixed an issue that caused female Survivors not to scream when being mori killed by The Cannibal. 
  • Fixed an issue that caused the "Back" prompt in the pre-lobby to consistently become grayed out when the matchmaking queue got interrupted.  
  • Fixed an issue that caused the UI to break when trying to queue for a lobby when the Store button was grayed out. 
  • Fixed an issue that caused the Killers UI to display "Find A Match" instead of "Unready" when readying up in a lobby. 
  • Fixed an issue that caused the last Survivor on the tally screen of a Custom Game to get a "Disconnected From Host" error message. 
  • Fixed an issue that caused the Custom Game lobby to be unable to start if the last client double clicked the Ready button to ready up. 
  • Fixed an issue that caused the wrong error message when attempting to accept an invite to a full Custom Game lobby.
  • Fixed an issue that caused the Surge and Pop Goes The Weasel perks to incorrectly stack. 
  • Fixed an issue that sometimes caused Decisive Strike not to stun the Killer.  
  • Fixed an issue that caused the traveling audio when traversing the Upside Down to play indefinitely after The Demogorgon is stunned while coming out of a portal. 
  • Fixed an issue that allowed Survivors to see the aura of The Demogorgon's portals while affected by the Blindness status effect. 
  • Fixed an issue that allowed Survivors to see The Demogorgon's shadow while it was traveling between portals placed on different levels. 
  • Fixed an issue that caused The Demogorgon to see the world when traversing the Upside Down when using perks that affect FOV. 
  • Fixed an issue that caused The Demogorgon to become invisible when stunned by Head On while coming out of a portal. 
  • Fixed an issue that caused The Demogorgon's hit registration to cancel when pressing the attack button during the Shred attack. 
  • Fixed an issue that caused The Demogorgon's portals to be missing an aura around the entrance of the portal. 
  • Fixed multiple issues when a portal was destroyed while The Demogorgon was traversing through the Upside Down. 
  • Fixed an issue that caused Survivors to repeatedly play the failed skill check animation when sealing a portal, if The Demogorgon previously teleported to it while the Survivor was sealing it. 
  • Fixed an issue that caused Survivors to be misaligned when hooked by The Demogorgon. 
  • Adjusted the collisions on the bamboo trees that could cause players to get stuck in the collision in the Family Residence map. 
  • Fixed an issue that made it impossible to repair a generator from on side in the Badham Preschool I map. 
  • Fixed an issue that caused the basement's inner walls to be invisible in the Treatment Theatre map. 
  • Fixed an issue that made it impossible to cleanse a totem on the Arch tile in the Temple of Purgation map. 
  • Fixed an issue that made it impossible for The Nurse to blink on the catwalk on the first floor of the Rift Lab in The Underground Complex map. 
  • Fixed multiple issues that made it impossible to interact with generators from one side in The Underground Complex map.
  • Fixed multiple instances that prevented Killers from picking up Survivors underneath stair cases in The Underground Complex map.
  • Fixed multiple instances that prevented Survivors from sabotaging specific hooks in The Underground Complex map. 
  • Fixed an issue that made it impossible to cleanse a specific totem in The Underground Complex map. 
  • Fixed an issue that caused the Entity VFX not to appear on certain hooks in The Underground Complex map. 
  • Fixed an issue that caused a hatch to spawn in a closed door in between 2 tiles in The Underground Complex map.
  • Fixed an issue that caused The Spirit's hair to have transparency and LOD issues.
  • Fixed an issue that caused hair textures to render poorly on Low quality graphic settings.  
  • Fixed an issue that caused players to appear in the lobby in default clothing when joining the lobby through an invite. 
  • Reverted the changes to Jeff's model. 
  • Misc LOD fixed in The Underground Complex map.
  • Misc localization improvements. 
  • Misc audio improvements.


3.1.1 Patch Notes

UI adjustments

  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.

Bug Fixes

  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits. 
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
  • Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning. 
  • Fixed an issue that caused Survivors bodies to block auras. 
  • Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc). 
  • Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation. 
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels. 
  • Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps. 
  • Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps. 
  • Fixed an issue that caused location indicators from screams not to give an off-screen indicator. 
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on. 
  • Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps. 
  • Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles. 
  • Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
  • Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
  • Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
  • Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps. 
  • Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps. 
  • Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps. 
  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board. 

Addendum

Balance

  • The Pig: The movement speed curves for crouching and uncrouching have been adjusted to transition between normal speed and crouched speed more smoothly. The overall average speed while performing these interactions has been slightly increased. *Note: This change was introduced in 3.1.0 but was originally omitted from the patch notes.


3.1.0 Patch Notes

Features & Content

  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

Balance

Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles. 
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer score events:

  • Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.  

Gameplay

  • Added a visual and SFX notification when affected by the Exposed status effect.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds). 

Survivor perk changes

Head On:

  • Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.
  • After the perk conditions are met, you will perform the Head On action when you rush out of a locker. Head On will cause exhaustion only when stunning the killer.
  • Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when Head On is activated.

The Nightmare changes

Gameplay & power changes

Microsleep:

  • Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.

Falling Asleep:

  • Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius. Once asleep Survivors will see the aura of an Alarm Clock on a dresser.

Waking Up:

  • An awake Survivor can wake up a sleeping Survivor.
  • Survivors can wake up by failing skill checks.
  • Survivors can wake up by going to and removing an Alarm Clock off a dresser.

Dream Abilities

Dream Snares:

  • Dream Snares slow and reveal a Survivors location.
  • Only effective and visible towards Sleeping Survivors.
  • Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.

Dream Projection:

  • Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.
  • Can be cancelled.
  • For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.

Misc Nightmare changes

  • Loading tips for The Nightmare and playing against The Nightmare have been updated.
  • Power Description and Power Tooltip updated for The Nightmare.
  • All of The Nightmare's add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.
  • Failing a hook sabotage skill check will wake up an asleep Survivor. 
  • Reduced the intensity of the Dream World post-process effect to increase visibility for survivors. 

Bug Fixes

Audio & Localization:

  • Fixed an issue that caused Julie and Susie to sound like Frank in-game.
  • Fixed an issue that caused The Huntress lullaby not to play from her perspective.
  • Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies and in the Store. 
  • Major localization and translation improvements.

Killer related

  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
  • Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.
  • Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague's vomit. 
  • Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him. 
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Shape's stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters. 
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap. 
  • Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.
  • Fixed an issue that caused the flashlight item not to reveal The Hag's Phantasm Traps.
  • Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap. 
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker. 
  • Fixed an issue that sometimes caused The Plague's vomit not to appear on windows.

Map specific

  • Fixed an issue that allowed Survivors to clip through a column on the lower floor of The Game map. 
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps. 
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map. 
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map. 
  • Fixed an issue that caused a bone on the hanging carcass in the smoke house to partially block player movement in the Mother's Dwelling map. 
  • Fixed an issue that caused a hole in one of the hills in the Family Residence map. 
  • Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map. 
  • Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps. 
  • Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery's Memorial Institute map. 
  • Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map. 
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map. 
  • Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.
  • Fixed an issue that caused flickering ground textures in the Red Forest maps. 
  • Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.
  • Fixed an issue that caused part of the Thompson House roof to be missing. 
  • Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.
  • Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.
  • Fixed an issue that caused some flickering textures on some walls in the Family Residence map. 
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map. 
  • Fixed an issue that caused the corn field to be partially missing when viewed from the top floor of the Thompson House. 
  • Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.
  • Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.
  • Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map. 
  • Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.
  • Misc LOD fixes and improvements.

Miscellaneous:

  • Fixed an issue that allowed certain Survivors to interact with totem debris. 
  • Fixed an issue that caused Dwight's character model to disappear and reappear in the beginning of the Survivor Tutorial. 
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions. 
  • Fixed an issue that caused Killers to see the Survivor's shadow mesh in T-pose where the Survivor spawned when the Survivor had been sacrificed. 
  • Fixed an issue that caused Survivor to see their own auras when incapacitated. 
  • Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag. 
  • Fixed an issue that caused Survivors to instantly disappear when escaping through the exit. 
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem. 
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store. 
  • Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg. 
  • Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby. 
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials. 
  • Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor's point of view.
  • Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit. 
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial. 
  • Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits. 
  • Fixed an issue that caused the flashlight beam to no longer be progressive. 
  • Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer. 
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications. 
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial. 
  • Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed. 
  • Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means. 
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates. 
  • Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of 'attack' conditions in perks, add-ons and powers.
  • Adjusted the description for the Taking One For The Team achievement to reflect the actual behavior.
  • Fixed an issue that caused the Risk It All achievement not to unlock when meeting the requirements. 

Perks:

  • Fixed an issue that allowed Survivors to use Sprint Burst at will by either crouching or using a map or key item.
  • Fixed an issue that caused Enduring to have incorrect stun times. 
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.  
  • Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst. 
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk. 
  • Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered. 
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer. 

UI & HUD:

  • Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.
  • Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store. 
  • Misc UI improvements.

Fixes & changes from 3.1.0 PTB

Balance

  • Added a generator teleport VFX indicator attached to the generators auras, and removed the white aura on generators The Nightmare could teleport to.
  • Adjusted The Nightmare's Jump Rope add-on action speed debuff from 8% to 9%. 
  • Adjusted the Dream World lighting to be a bit more dark.
  • Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack (adjusted movement speed and reduced duration from 3 seconds to 2 seconds). 
  • Changed Mad Grit such that no speed is gained or lost while slashing and carrying a Survivor. 
  • Reverted the Survived score event value change back to 5000. 
  • The Pig's Ambush Attack is no longer considered a basic attack. 

Bug Fixes

  • Fixed an issue that allowed Survivors to escape the match while Blood Warden was active. 
  • Fixed an issue that caused Hex: No One Escape Death's Exposed status effect to apply without an active totem. 
  • Fixed an issue that caused Head On to leave a permanent stun bubble around a locker if used at the same time as a Killer searched the locker.
  • Fixed an issue that caused the Latin American Spanish, Dutch, Turkish and Swedish languages to be missing. 
  • Fixed an issue that caused Survivors hair to change color and texture while in the Dream World. 
  • Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store. 
  • Fixed an issue that caused The Ghost Face's reveal VFX to stay on his character model from Survivors point of view. 
  • Fixed an issue that caused Enduring to have incorrect stun times. 
  • Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected. 
  • Fixed an issue that allowed Survivors to trigger Sprint Burst while incapacitated. 
  • Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk. 
  • Fixed an issue that caused Adrenaline to wake up the Obsession that was affected by The Nightmare's Black Box add-on. 
  • Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer. 
  • Fixed an issue that could cause firecrackers to cause permanent muffled audio. 
  • Fixed an issue that could cause Survivors to become stuck in a pallet when rescued from the Killers shoulder via pallet stun. 
  • Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor. 
  • Fixed an issue that caused Survivors crawling out of the exit gate to crawl at running speed. 
  • Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker. 
  • Fixed an issue that caused Killers to lose momentum and speed while falling.  
  • Fixed an issue that caused The Trappers camera to look down after picking up a bear trap. 
  • Fixed an issue that caused The Pig's Combat Straps add-on not to reduce the uncrouch time. 
  • Fixed an issue that caused The Hag's Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
  • Fixed an issue that caused The Legion's Frenzy VFX to remain after getting stunned in Feral Frenzy. 
  • Fixed an issue that caused The Nurse not to have reduced speed after a blink until she was fatigued. 
  • Fixed an issue that allowed Survivors to see The Nightmare's Dream Snare placement while awake. 
  • Fixed an issue that caused the End Game Collapse ground VFX to be missing on all tiles and maps from the Killer's perspective.
  • Fixed an issue that caused Survivors to hear the standard terror radius instead of The Nightmare's lullaby when starting the match asleep with the Black Box add-on. 
  • Fixed an issue that caused The Nightmare to be unable to place Dream Snares on any tile except the main building and shack in the Mount Ormond Resort map. 
  • Fixed an issue that caused a door to be misplaced in the door frame in one of the houses in the Badham Preschool maps. 
  • Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map. 
  • Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map. 
  • Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps. 
  • Fixed an issue that caused the wrong ground texture in the main building in the Mother's Dwelling map. 
  • Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov's Resting Place map. 
  • Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps. 
  • Fixed an issue that caused some trees around certain houses to have missing leaves in the Lampkin Lane map.
  • Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
  • Fixed an issue that caused Survivors to get stuck when trying to move past the Killer that was blocking the basement stairs in the Thompson House. 
  • Fixed an issue that caused flickering ground textures in the Family Residence map. 
  • Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map. 
  • Fixed an issue that allowed Survivors to clip through a column in The Game map. 
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier II. 
  • Fixed an issue that caused the red stain to appear for the incorrect amount of time with The Doctor's Discipline - Carter's Notes add-on in Madness Tier III. 
  • Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial. 
  • Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials. 
  • Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial. 
  • Fixed an issue that caused the Catch score event to trigger twice when interrupting a Survivor vaulting a pallet. 
  • Fixed an issue that caused a placeholder score event when interrupting a Survivor cleansing a totem. 
  • Fixed an issue that caused the smoke from fire barrels to block loud noise notifications. 
  • Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem. 
  • Fixed an issue that caused male Survivors to incorrectly animate when rush entering a locker. 
  • Fixed an issue that caused the clock and bubble not to appear in the aura. 
  • Fixed an issue that caused Survivors interacting with the clock while facing another direction to slide into the animation. 
  • Removed The Ghost Face DLC music in the menus. 
  • Fixed an issue that caused the mist to disappear when changing the graphic settings. 
  • Reduce Blood color intensity when an asleep Survivor failed a healing skill check on another Survivor. 
  • Fixed an issue that caused awake Survivors to see the blood spurt VFX when failing a healing skill check on an asleep Survivor. 
  • Fixed an issue that caused Feng Min's eyes to be closed for most interactions. 
  • Misc cosmetic improvements.

NOTE: The slowdown caused by missed attacks with Mad Grit was removed in this update. This is an intentional change. Although it may seem like a Killer is moving faster while swinging rapidly, rest assured that their movement speed is unaffected and they gain no advantage by doing so.

Addendum

Perk Adjustments

  • Infectious Fright is no longer tied to basic attacks and will trigger whenever a Survivor is put into the dying state.
  • Dark Devotion duration has been increased and cooldown has been removed.

Freddy Adjustments

  • A buffer has been added to reduce the friction and make it easier to place Dream Snares as The Nightmare.
  • Slightly reduced the charge timer for placing Dream Snares as The Nightmare.


3.0.2 Patch Notes

Balance

  • Stunning The Ghost Face with any stun while he is in Night Shroud will disable his power. 
  • Lullabies are no longer directional.

Bug Fixes

  • Fixed an issue that caused the Vigil perk to extend the Exhaustion duration. 
  • Fixed an issue that caused the Furtive Chase perk to swap the Obsession to anyone who unhooks any Survivor. 
  • Fixed an issue that caused The Spirit's passive phasing VFX to be missing. 
  • Fixed an issue that caused missing blood splatters and camera shake when The Hag successfully landed a hit. 
  • Fixed an issue that caused injured Survivors to get stuck on top of any locker when getting hit by the Killers lunge attack while exiting. 
  • Fixed an issue that caused female Survivors not to be able to successfully vault through the crashed school bus middle window in the Autohaven Wrecker's maps. 
  • Fixed an issue that caused The Ghost Face to be unable to crouch or lean if a Survivor disconnected while getting picked up. 
  • Fixed an issue that caused The Ghost Face's Reveal SFX to loop if spotted by a Survivor leaving by the hatch or the exit gates. 
  • Fixed an issue that caused the Killer carrying a Survivor music to be missing. 
  • Adjusted music & sound balance to fix issues with in-game audio. This will improve the compatibility of the game's audio output with headphones emulating surround sound.
  • Misc cosmetic improvements 


3.0.1 Patch Notes

Balance

  • Removed the stun VFX when Killers entered stun state. 
  • Reduced the camera shake on successful hits.  

The Ghost Face:

  • Slightly reduced the stalk rate add-ons: Telephoto Lens (to -0.25 seconds, down from -0.5 seconds total stalk time required), Night Vision Monocular (to -0.75 seconds, down from -1.0 seconds total stalk time required).
  • Adjusted all stalk rate add-ons (Philly, Telephoto Lens, Knife Belt Clip and Night Vision Monocular) so that they only affect stalking while not leaning. Stalking while leaning is twice faster than normal stalking.
  • Slightly increased the Killer Instinct base duration to 2 seconds from 1.5 seconds.
  • Slightly increased Killer Instinct add-ons: Marked Map (to 1 second, up from 0.5 seconds), Victim’s Detailed Routine (to 1.5 seconds, up from 1.0 seconds).
  • Slightly increased the Detection area in the center of screen for Survivors attempting to reveal The Ghost Face by 4% on each side of the screen (total of 8%).
  • Fixed an issue that allowed The Ghost Face to stay Night Shroud when stunned by a pallet.
  • Fixed an issue that allowed Ghost Face to continue stalking already Marked Survivors.
  • Removed the proximity Sound that the Killer generated while in Night Shroud (only his clothes emit sound while he moves).

Bug Fixes

  • Fixed an issue that caused the Wake Up! perk to grant 5/10/15% increased action speed to all interactions at all times. 
  • Fixed an issue that caused the Bamboozle perk not to have an activation sound. 
  • Fixed an issue that caused the Barbecue & Chili, Fire Up, Remember Me and We're Gonna Live Forever perks to visually only gain up to 3 tokens.  
  • Fixed an issue that caused Sprint Burst not to always trigger Exhaustion. 
  • Fixed an issue that caused the Spies From The Shadows perk to go on cooldown whenever a Survivor triggered a crow outside of the maximum effect radius. 
  • Fixed an issue that caused the Play With Your Food perk to gain a token when downing the Obsession. 
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to increase all interaction times. 
  • Fixed an issue that caused The Ghost Face add-on Telephoto Lense not to impact the duration of a Survivor staying marked. 
  • Fixed an issue that caused The Doctor's illusionary pallets to spawn perfectly straight instead of leaning on an asset like a regular pallet. 
  • Tentatively fixed an issue that could cause permanent Exhaustion. 
  • Fixed an issue that could cause the Exhaustion status effect to appear on screen without the dial representation. 
  • Fixed an issue that caused a delayed reset on the users progress bar when failing a skill check. 
  • Fixed an issue that allowed Survivors to stay in the locker in the crawl state when the Deep Wound timer ended. 
  • Fixed an issue that caused The Nightmare and The Huntress' lullaby to get obstructed by occlusion. 
  • Fixed an issue that caused The Huntress' camera to shake on a successful hatchet hit. 
  • Fixed an issue that caused the Survivors' camera to shake when hit by the Killers. 
  • Fixed an issue that caused the Killers red stain to be visible on their model in-game. 
  • Added more logging to investigate the ranking issue.
  • Fixed an issue that caused placeholder text strings to appear when receiving a Player Pips Error message. We have modified these strings in English. Please note that the other translations will come in a future patch.
  • Fixed an issue that allowed The Trapper to place traps while falling. 
  • Fixed an issue that caused multiple characters not to have proper idle animations in the Store. 
  • Fixed an issue that caused escaping Survivors audio to keep playing within the exit threshold.
  • Fixed an issue that caused the title to crash for the host when The Plague vomits as the match ended. 
  • Fixed an issue that could cause a crash when switching roles in the lobby. 
  • Fixed an issue that caused an increase of auto-save checks in the Bloodweb. 
  • Fixed a case that caused multiple issues in the pre-lobby when disconnecting from the Network during the loading screen into a match, and reconnecting right before returning to the pre-lobby. 
  • Fixed an issue that caused the Anniversary Event audio not to play automatically when launching the game.
  • Fixed an issue that caused an audio stinger not to play correctly when being shocked by The Doctor or tiering up in Madness.
  • Misc audio improvements.
  • Fixed an issue that prevent users from changing the resolution while in Windowed mode.


3.0.0 Patch Notes

Features & Content

  • Feature - Added the ability to rotate characters in the lobby.
  • Feature - Added new menu and lobby music.
  • Content - Added a new Killer (The Ghost Face).

Balance

Gameplay:

  • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
  • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
  • Added stun VFX for Killers when hit by pallets.
  • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.
  • Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.

Art adjustments:

  • Adjusted certain darker cosmetics that gave players an advantage to be lighter. 
  • Re-worked some characters hair.
  • Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent. These changes also affect the Killer power, Feral Frenzy, of The Legion.

Audio adjustments:

  • Adjusted the chase volume for Survivors.

Map changes:

  • Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration. 
  • Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now. 
  • Introduced new maze tiles for the Yamaoka Estate theme.

Survivor Emblem changes:

Added events for Lightbringer emblem scoring:

  • 20 points for cleansing a dull totem.
  • 5 points if a dull totem is cleansed while you are in a chase.
  • 10 points if a Hex totem is cleansed while you are in a chase.
  • 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator).

Added event for Benevolent emblem scoring:

  • 10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free.

Added event for Evader emblem scoring:

  • 50 points for stunning the Killer with a pallet.

Survivor perk changes: 

  • Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%.
  • Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.
  • Mettle of Man: We have changed the condition for getting tokens. It is no longer for being hit by a Killer's basic attack. Instead earn tokens by taking "Protection Hits". It still requires 3 tokens to activate. Survivors will still need to be injured in order to trigger the Endurance effect and avoid being put into the dying state. This means that Mettle of Man will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.
  • Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%.

Killer perk changes:

  • Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers. Changed window of activation from 30 seconds to 40/50/60 seconds.
  • Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30.
  • Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.

Bug Fixes

Killer related:

  • Fixed an issue that could cause Survivors to become stuck for the rest of the match when The Trapper placed a bear trap under them while they were already performing an interaction.
  • Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.
  • Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.
  • Fixed an issue that caused The Clown to clip through most vaulting windows. 
  • Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.
  • Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.
  • Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.
  • Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued. 

Map specific:

  • Fixed an issue that caused grass to move when a player was above or below the area. This issue was most commonly seen around the basement when it was in the Shack.
  • Fixed an issue that could cause the right door on lockers to appear warped.
  • Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.
  • Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.
  • Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions, when the basement spawned in the office building in the Azarov's Resting Place map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.
  • Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.
  • Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.
  • Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.
  • Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.
  • Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.
  • Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.
  • Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.
  • Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.
  • Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.
  • Misc LOD fixes.

Perks:

  • Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.
  • Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.
  • Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors. 
  • Fixed an issue that caused the Resilience perk not to affect window vaults.

Miscellaneous:

  • Fixed an issue that could cause a disconnect or make it impossible to execute a mori when the Survivor was recovering.
  • Fixed an issue that caused only Bill's hair to show in the Jigsaw box aura when within 5 meters.
  • Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.
  • Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.
  • Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window. 
  • Fixed an issue that caused the Entity blocker to sometimes not block windows. 
  • Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.  
  • Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.
  • Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen. 
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.
  • Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.
  • Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.
  • Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen. 
  • Fixed an issue that caused the Sealed Envelope Offering to not be personal.
  • Fixed an issue that caused The Hunt Ritual to generate with progress already applied.
  • Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.
  • Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank.
  • Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.
  • Fixed an issue that caused the Dead Hard perk prompt not to appear when bound to keys 1, 2 or R. 
  • Fixed an issue that made it impossible to trigger Dead Hard when bound to keys 3 and 4.
  • Updated the intro video.
  • Misc cosmetic clipping and improvements.

Audio & Localization:

  • Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.
  • Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.
  • Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.
  • Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music. 
  • Adjusted Ash's VO in the menus.
  • Fixed multiple audio issues related to the environments.
  • Minor localization and translation improvements.

UI & HUD:

  • Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.
  • Fixed an issue that caused the Revoke Consent tooltip to be cut off in French.
  • Removed the progress bar when executing a mori Kill after it was fully charged.
  • Misc UI improvements.

Known Issues

  • Cannot change the resolution while in Windowed mode.
  • The Barbecue & Chili and Remember Me perks visually only stack up to 3 tokens.
  • The Spirit's passive phasing is missing VFX.
  • Heartbeat audio will overlap itself.
  • No music for Killers when carrying Survivors.
  • Survivors won't be able to see The Plague's vomit on windows. 
  • Generators in the Tutorials do not show progress until interacted with. 
  • The heartbeat and terror radius for The Trapper is missing in the Survivor Tutorial.  

2.7.1 Patch Notes

Bug Fixes

  • Fixed an issue that could cause the disconnect audio to loop for the remainder of the match for all players if a Survivor disconnected while on a hook. 
  • Fixed an issue that caused an erroneous Disconnected From Host message on the main menu when getting disconnected from the network during the public lobby timer.
  • Tentatively fixed an issue that could cause a "Match Canceled" message to appear when the Killer disconnected during a match.
  • Fixed an issue that caused multiple gameflow issues when a client disconnects during the 5 second lobby countdown timer, and re-connected on the splash screen.
  • Fixed an issue that could cause an infinite loading screen when a client lost Network connection while loading into a match.
  • Fixed an issue that caused the End Game Collapse timer not to be slowed when the conditions were met and a downed Survivor had escaped.
  • Fixed an issue that caused the End Game Collapse not to end when the timer ran out if the Killer picked up a Survivor at the last possible second.
  • Fixed an issue that caused Survivors not to get immediately sacrificed when they were opening an exit gate or interacting with a Jigsaw box when the End Game Collapse timer ended.
  • Fixed an issue that made it impossible to earn progress on The Savior Ritual when unhooking a Survivor after the End Game Collapse had started.
  • Fixed an issue that made it impossible to earn progress on the Blood Dance daily ritual when healing a Survivor after the End Game Collapse had started.
  • Fixed an issue that caused The Reconstruction Ritual's rate of progress to be lowered when there was more than 1 Survivor in the match.
  • Fixed an issue that caused Ash not to play any VOs when selected or when joining a lobby.
  • Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics. A more permanent fix will come in a future patch.
  • Fixed an issue that made it possible to see other players as blobs through auras.
  • Fixed an issue that caused the camera to shake after The Trapper picked up a bear trap.
  • Fixed an issue that caused the certain weapon customization items to continue dripping blood when The Wraith quickly cloaked after breaking a pallet/generator with the "The Serpent" - Soot add-on.
  • Fixed an issue that allowed The Shape to be able to use his standing Kill within a 2.5 meter radius. 
  • Fixed an issue that caused the cross hair when being affected by The Clown's gas to be almost non-visible.
  • Fixed an issue that caused certain Killers to get stuck when vaulting over the window on the Shrimp Boat in The Pale Rose map.
  • Fixed an issue that caused some placeholder strings to appear in the description for certain Nea head cosmetics in all non-English languages.
  • Fixed an issue that caused auras to appear very dim in the map Mount Ormond Resort
  • Tentatively fixed an issue that caused the Survivors not to receive points when completing a generator
  • Tentatively fixed an issue that caused the Survivors' camera to follow the Killer when hooked. Added extra logging to better help track identify the issue.
  • Added extra logging to help identify the issue with the Entity blocker sometimes not blocking windows, with and without Bamboozle.
  • Fixed an issue that prevented The Plague scoring points in the Chaser emblem when downing Survivors with Corrupt Purge
  • Fixed an issue that caused the camera to shake from EGS during tally screen
  • Fixed an issue that caused Nea's Prestige and Legacy torso to have missing textures on her arms.


2.7.0 Patch Notes

Features & Content

  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player. 
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
  • Feature - Re-added the theme music for DLC characters.

End Game Collapse

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
  • The Killer can now open a powered up exit gate.
  • The hatch always spawn as soon as there is 1 Survivor left in the trial.

Scoring

Added new score events to work with the End Game Collapse:

Killer

  • Gate Open: Opening an exit gate (500).
  • Hatch Close: Close the hatch (250).
  • Late Hook: Hook a Survivor after the EGC has started (250).
  • Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
  • Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).

Survivor

  • Late Heal: Heal another Survivor during EGC (750).
  • Late Rescue: rescue another Survivor during EGC (2000).
  • Pressure: Be the last Survivor alive and EGC starts (250).
  • Release: Open an exit gate after the EGC has started (1500).
  • Tenacious: Complete repairing a generator after the hatch has opened (500).

Click here for more information

Balance

  • Adjusted controller inputs to improve movement control.
  • Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
  • Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements.
  • Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
  • Removed hatch interrupts for the End Game Collapse.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
  • Reworked the character collision in the basement stairs to prevent hostage situations.
  • The Deep Wound status effect timer does not decrease when within the Killers terror radius.

Perk Changes

Killer

  • Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.

Survivor

  • Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
  • Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%. 
  • We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.

Killer Changes

The Legion changes:

Add-on changes

  • Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
  • Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds). 
  • Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
  • Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
  • Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
  • Mischief List: Adds 0.8 seconds, up from 0.5.
  • Mural Sketch: Adds 1.6 seconds, up from 1.
  • Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
  • Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
  • Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
  • The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.

Gameplay changes

  • Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit). 
  • Feral Frenzy can only be used when the meter is fully charged.
  • Feral Frenzy move speed is now 5.0 m/s.
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
  • Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
  • Increased the Legion's terror radius to 32 meters, from 24 meters.
  • Increased the duration of Feral Frenzy to 10 seconds.
  • Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
  • Missed attacks will end Feral Frenzy.
  • Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
  • The Legion cannot see pools of blood while in Feral Frenzy.
  • The Legion now moves at the default Killer speed (4.6 m/s).
  • Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).

The Pig changes:

  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.

The Plague:

Added 2 new Brutality score events for The Plague:

  • Corrupt Purge Damage (300).
  • Sickness Damage (300).

The Wraith changes:

  • Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
  • When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.

Bug Fixes

Audio & Localization:

  • Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
  • Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Improved the interior rooms audio reverb which is now based on their size
  • Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
  • Misc Plague audio improvements.

Killer related:

  • Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
  • Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
  • Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.
  • Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death). 
  • Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
  • Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save The Best For Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
  • Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.

Map specific:

  • Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
  • Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
  • Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
  • Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
  • Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
  • Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
  • Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
  • Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
  • Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
  • Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
  • Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
  • Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
  • Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
  • Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
  • Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
  • Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
  • Misc LOD improvements.

Miscellaneous:

  • Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied.
  • Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.
  • Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
  • Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.
  • Fixed an issue that caused a hitch when equipping Meg's Tier III Braid head customization item. 
  • Fixed an issue that caused hair shadows not to project on the ground and walls.
  • Fixed an issue that caused item charges to be consumed before the item was fully channeled. 
  • Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
  • Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
  • Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
  • Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
  • Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
  • Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
  • Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
  • Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows. 

Perks:

  • Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
  • Fixed an issue that caused Object of Obsession not to work while on a hook.
  • Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
  • Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.

UI & HUD:

  • Added a generic display category name for Survivor item add-ons in the Loadout.
  • Fixed an issue that could cause the Survivors' status icon to show as Dead instead of Sacrificed when Sacrificed on a hook. 
  • Misc UI improvements.

Fixes & changes from PTB 2.7.0

Balance

  • Reworked the character collision in the basement stairs to prevent hostage situations.

End Game Collapse changes:

  • Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.
  • Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.
  • Decreased the intensity of the End Game Collapse ground VFX for Killers This change should make it easier for Killers to track Survivors' scratch marks and pools of blood.
  • Reduced certain values that made the tiling more noticeable when the End Game Collapse was active in The Game map.

The Legion changes:

  • Removed bug fix for The Legion being unable to search lockers while in Feral Frenzy.
  • Adjusted the values for The Legion's fatigue-reducing add-ons:
    • Julie's Mix Tape: was -0.25s, now -0.2s.
    • Joey's Mix Tape: was -0.5s, now -0.4s.
    • Cold Dirt: was -1.0s, now -0.6s.

The Pig changes:

  • Reverted the change to the reverse bear trap progression pausing while in The Pig's terror radius. The RBT timer will pause when the Survivor is in a chase, as it was previously.

Bug Fixes

  • Fixed an issue that allowed a Kill Your Friends non-host The Huntress to hit multiple Survivors with one hatchet if they stood close to one another.
  • Fixed an issue that caused Killers not to lose points in the Malicious emblem when a Survivor escaped the Killers' grasp.
  • Fixed an issue that caused Killers not to receive loud noise notifications for most actions.
  • Fixed an issue that caused Prove Thyself not to grant repair speed bonus.
  • Fixed an issue that caused Survivors not to have the recoiling animation when shocked by The Doctor.
  • Fixed an issue that caused Survivors' status icons to sometimes show Dead instead of Sacrificed when they die by the End Game Collapse.
  • Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.
  • Fixed an issue that caused The Doctor's "Calm" add-ons not to play the terror radius on the Survivor as if they were on the edge of the terror radius.
  • Fixed an issue that caused The Legions power gauge to empty when getting stunned by a pallet, while not using Feral Frenzy.
  • Fixed an issue that caused The Pig's Rusty Attachments add-on not to apply the Mangle status effect.
  • Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save The Best For Last perks when hitting a Survivor caught in a bear trap.
  • Fixed an issue that caused The Trapper's bear trap auras to shrink when approaching them.
  • Fixed an issue that caused The Trapper's bear traps not to fully open when set with the Iridescent Stone add-on.
  • Fixed an issue that caused all players to lose their Offerings if a player got disconnected during the loading screen.
  • Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.
  • Fixed an issue that caused some assets to have low-resolution textures/LODs.
  • Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.
  • Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.
  • Fixed an issue that caused the Match Management settings to reset after every match in Kill Your Friends.
  • Fixed an issue that caused the Mend bar not to be red when affected by The Legion's Nasty and Filthy Blade add-ons.
  • Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
  • Fixed an issue that made it impossible for The Nurse to blink on a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through a specific tile in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Nurse to blink through the office building in the Azarov's Resting Place map.
  • Fixed an issue that made it impossible to pick up items after searching a chest.
  • Fixed an issue that sometimes caused the Killer to lose their add-ons if all Survivors got disconnected on the loading screen.
  • Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
  • Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.

2.6.4 Patch Notes

Balance

Survivor pip thresholds have been adjusted:

At Ranks 9-12:

  • The +1 pip threshold is 10 instead of 11
  • The +2 pip threshold is 14 instead of 15

At Ranks 8-5:

  • The +1 pip threshold is 11 instead of 12
  • The +2 pip threshold is 14 instead of 15

At Ranks 1-4:

  • The +1 pip threshold is 12 instead of 13
  • The +2 pip threshold is 15 instead of 16

NOTE: Ranks 20-13 pip and double pip stay the same.

Bug Fixes

  • Fixed an issue that caused the Cleansing audio to play multiple times when a Survivor cleansed from a fountain.
  • Fixed an issue that made it impossible to Ready/Unready in the lobby when another client left after the 15 second timer.
  • Fixed an issue that caused a temporary broken pre-lobby screen when backing out of the Twitch Challenges menu before it had finished loading.


2.6.3 Patch Notes

Features & Content

  • Feature - Added support for Twitch Game On.
  • Content - Added a new Survivor (Ashley J. Williams).

Balance

  • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
  • The Enduring perk now affects Decisive Strike's stun.

With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder.

BUG FIXES

  • Fixed an issue that caused The Plague to be unable to hit Survivors with Corrupt Purge in quick succession. 
  • Fixed an issue that caused The Plague's Brutality score events not to trigger. 
  • Fixed an issue that caused the camera to follow the Killer when spectating a player in the match that is on a hook. 
  • Fixed an issue that caused The Nurse to be unable to blink on the Mausoleum tile in The Temple of Purgation map.
  • Fixed an issue that caused The Wraith's Bone Clapper add-on to have no effect (thus making it still possible to identify distance & direction of the Wailing Bell sound).
  • Fixed an issue that could cause healthy Survivors to become infected when a fully sick/infected Survivor was saved by another fully sick Survivors. 
  • Fixed an issue that made it impossible to cleanse a totem next to a rock and tree in the Autohaven Wrecker's maps.
  • Fixed an issue that made it impossible to cleanse from a fountain next to a tree in front of a car in the Autohaven Wrecker's maps.  
  • Misc localization improvements.
  • Misc The Plague audio improvements.
  • Fixed some crash issues.
  • Fixed some instances of infinite loading screens.

With this update, we have identified some causes for crashes and the infinite loading screen bug. We are continuing to investigate the issue.

2.6.2 Patch Notes

Bug Fixes

  • Fixed an issue that made it impossible to pick up Survivors if they were downed while cleansing themselves at a fountain.
  • Fixed an issue that caused The Plague to lose all of Corrupt Purge when blinded while carrying a Survivor.
  • Fixed an issue that caused The Plague to keep Corrupt Purge when stunned by a pallet.
  • Fixed an issue that caused the Spirit to lose her power charge when stunned by a pallet.
  • Fixed an issue that could cause a Global Player Level Update error code 402 after completing a match.
  • Fixed an issue that caused The Hillbilly and The Cannibal to be missing their chainsaws on the match result screen.
  • Fixed an issue that caused the text values of certain perks to be incorrect. This includes the following perks: Agitation (12 meters per tier instead of 6/8/12 meters), Lightborn (60/70/80% instead of 20/40/60%), Premonition (36 meters instead of 12/24/36 meters), Slippery Meat (3 escapes instead of 1/2/3), Spine Chill (36 meters per tier instead of 12/24/36 meters), Thanatophobia (Values are now 3/3.5/4% up to 12/14/16 respectively, Values were 4/5/6% up to 16/20/24%), We'll Make It (100% healing speed all tiers instead of 70/80/100%) and Unnerving Presence (10% per tier instead of 6/8/10%).
  • Fixed an issue that caused the Borrowed Time, We're Gonna Live Forever and We'll Make It perks not to work after the exit gates were powered.
  • Fixed an issue that caused the Infectious Fright perk to trigger on dead and disconnected Survivors.
  • Fixed an issue that could cause an incorrect camera angle for Survivors when being mori'd by The Plague.
  • Fixed an issue that caused the aura of Survivors' hair/beard to fade faster than the rest of their aura.
  • Fixed an issue that made it impossible for The Plague to properly vomit on Survivors when vomiting towards their held items.
  • Adjusted the sacrifice VFX to only appear on the bottom floor of the Temple when a Survivor is sacrificed there, in the Temple of Purgation map.
  • Fixed an issue that could cause a crash when putting a reverse bear trap on a Survivor.
  • Misc localization and translation improvements.
  • Misc LOD improvements.


2.6.0 Patch Notes

Emblem changes

Click here for more information

Features & Content

  • Content - Added a new Killer (The Plague)
  • Content - Added a new Survivor (Jane Romero)
  • Content - Added a new map for the Red Forest theme (The Temple of Purgation).
  • Feature - Added the matchmaking queue time display for both roles. This change follows the backend matchmaking changes (addition of queues) that were recently deployed.
  • Feature - Adjusted the EULA & Privacy Policy approval flow, and added an option to revoke the consent from the settings menu.
  • Feature - Changed the Character Swap controls from LT/RT to LS/RS
  • Feature - Disabled changing the active characters with the Character Swap controls while the player is Ready in a lobby. This was done as an extra check to ensure there are no more accidental character swaps.
  • Feature - Integrated an updated version of the Unreal Engine (4.21, from 4.20).
  • Feature - Modified the progression display for certain Daily Rituals. Instead of showing the percentage and minutes, we're now showing the amount and seconds. This is applicable for the following Daily Rituals: Blood Dance, Reconstruction Ritual, Rite of Ruin, Wild Dance, and Hunt Ritual.

This update also contains some additional optimizations for all platforms. Click here for more information

Balance

Audio adjustments:

  • Added / Adjusted audio occlusion for buildings with multiple floors. 
  • Adjusted the basement occlusion audio balance. This will make sounds coming from the basement to be attenuated or muted in most circumstances.
  • Decreased the distance at which you can hear Survivors breathing and grunting while they are hiding in lockers.

Emblem changes:

  • Chaser Scoring: The proximity penalty has been increased. The longer a Killer stays within a close proximity (16m) to a hooked Survivor, the more points they will lose in the Chaser emblem.
  • Devout Scoring: The scoring thresholds have been modified. 3 kills now also result in a Silver emblem, whereas 4 kills results in Gold. To earn an Iridescent Devout emblem, you need to perform 9 or more hook events and sacrifice all 4 Survivors.
  • Gatekeeper Scoring: The scoring formula has been adjusted completely. Killers earn incremental points based on how few generators have been completed, each minute for the first nine minutes of the match - regardless of how long the match takes. At the end of the match, the Killer also gains bonus points based on how few generators have been completed. Note: If the match is over before nine minutes is up, they receive points for the remaining minutes (up to nine) based on how few generators had been completed at the end of the match.

Gameplay:

  • Added a new scoring event for perk-based stun events (Decisive Strike/Head On) worth 500 bloodpoints. This is referred to as Killer Stun in game.
  • Reduced the time before a player can heal a player who has recently moved, this should allow for players to start healing a recently canceled heal quicker than before.
  • Survivors entering lockers now have the Blindness Status Effect applied to them. 
  • The intensity of the Terror Radius is now scaled based on the vertical distance (in addition to the horizontal distance).

Killer perk changes:

  • Barbecue and Chili: Auras are revealed from 40 meters for all tiers of the perk instead of 52/46/40 meters.
  • Deerstalker: Increased the aura reading from 16/24/36 meters to 20/28/36 meters.
  • Distressing: All tiers award 100% bonus bloodpoints.
  • Fire Up: Each tier grants a stackable 3/3.5/4% action speed bonus.
  • Hex: Devour Hope: The perk grants 3/4/5% speed boost with 2 tokens, Exposed status applied at 3 tokens, and Kills are available at 5 tokens.
  • Hex: Ruin: All tiers affect all Survivors and apply a penalty of 3/4/5% regression on a good skill checks.
  • Hex: Thrill of the Hunt: All tiers grant 10% bonus Hunting bloodpoints per remaining totem. Cleansing speeds are the same.
  • Iron Grasp: The effects of Survivor struggling is reduced by 75% for all tiers. The amount of time for Survivors to struggle does not change (4/8/12% respectively).
  • Monitor and Abuse: The FOV values are 3/5/10 instead of slightly/ moderately/ considerably increased. Also simplified the Terror Radius value so that each tier modifies the Terror Radius by the same value, 8 meters instead of 6/7/8.
  • Spies From The Shadows: Added a 5 second cooldown when the perk triggers. Reduced the trigger range from 32/40/48 meters to 20/28/36 meters.
  • Thanatophobia: Tier values are incremented at a rate of 3/3.5/4% up to a maximum of 12/14/16%.

Map changes:

  • Procedural system changes:
  • Added a new line of sight check for totem spawn points within 32m from a survivor spawn point.
  • Added a minimum distance of 48m between chest objects.
  • Increased the minimum number of pallets to 8 (global). 
  • Distances between spawnable objects(generators, hooks, pallets etc) are now scaled based on a vertical factor(in addition to the baseline horizontal distance).
  • Minimum distance between pallets was reduced for the Shelter Woods map.
  • Some gameplay object placement changes in the Foundry building of the Ironworks of Misery map.
  • Some gameplay object placement changes on the Water Tower landmark tile in The MacMillan Estate maps. 
  • Added door frames in The Game map.
  • Added new tiles to the Red Forest maps.

Ranking changes:

Pipping Thresholds: We have made some changes to the Emblem system that will affect the difficulty in which players rank up and subsequently maintain their rank. The rank groups (colors) now come with their own pipping requirements. The thresholds increase through each rank group up to the red ranks making it more difficult to pip / double pip, and easier to lose a pip. See below:

  • Rank 17-20 (BEIGE): 0-8 points = 0 pips; 9-13 points = +1 pip; 14-16 points = +2 pips.
  • Rank 13-16 (YELLOW): 0-5 points = -1 pip; 6-9 points = 0 pips; 10-13 points = +1 pip; 14-16 points = +2 pips.
  • Rank 9-12 (GREEN): 0-6 points = -1 pip; 7-10 points = 0 pips; 11-14 points = +1 pip; 15-16 points = +2 pips.
  • Rank 5-8 (PURPLE): 0-7 points = -1 pip; 8-11 points = 0 pips; 12-14 points = +1 pip; 15-16 points = +2 pips.
  • Rank 1-4 (RED): 0-8 points = -1 pip; 9-12 points = 0 pips; 13-15 points = +1 pip; 16 points = +2 pips.

Survivor perk changes: 

  • Decisive Strike: After being unhooked by another player or yourself, Decisive Strike becomes active for 60 seconds. If you are grabbed by the Killer while the perk is active, succeeding a skill check to cause an automatic escape and stun the Killer for 3 seconds. Succeeding or failing the skill check will disable the perk for the rest of the trial. Succeeding the skill check (and thus stunning the Killer) will result in you becoming the Obsession. Click here for more information
  • Empathy: Empathy now works within a range of 64m/96m/128m for tiers 1/2/3 respectively.
  • Kindred: All Survivor's auras are shown at all tiers. If the Killer is within a 8/12/16 meter range of the hooked Survivor, their aura is revealed to all other Survivors.
  • Lithe: Removed the chase condition. Lithe now only triggers on rushed vaults.
  • Pharmacy: All tiers have a reduced audible distance of 8 meters.
  • Technician: All tiers are set to 8 meters reduced audio range of the survivor repairing instead of 0/ 4/-8 meters.
  • Wake Up: All tiers reveal auras at 128 meters.
  • We'll Make It: Increased all tiers to 100% healing speed instead of 70/80/100%.

Bug Fixes

Audio & Localization:

  • Fixed an issue that caused the Halloween® music to play too loud during the camera intro when loading into Lampkin Lane. 
  • Fixed an issue that caused the Huntress to have the charging hatchet audio cue when reloading hatchets in a locker.
  • Fixed an issue that caused the chase music to change while under the effects of the Clown's gas bottles. 
  • Fixed an issue that caused the node purchasing audio to loop if swapping characters while purchasing a node in the Bloodweb.
  • Fixed the rain audio while inside in the Red Forest maps.
  • Major localization and translation improvements. Among these improvements included fixing the proper Spanish translations for the Leader, Technician and Distortion perk descriptions, that were erroneously displaying the Lunar Event objective text, then reverted to out of date texts in patch 2.5.3.

Killer related:

  • Fixed an issue that caused Play With Your Food tokens to be consumed when The Clown throws a gas bottle.
  • Fixed an issue that caused The Clown's bottle to disappear at the end of his Reload animation.
  • Fixed an issue that caused The Doctor not to see the illusionary pallet auras when using the "Order" add-ons.
  • Fixed an issue that caused The Hag's Phantasm not to display her model when triggered.
  • Fixed an issue that caused The Hag's Phantasms not to have a terror radius when the traps were triggered.
  • Fixed an issue that caused The Huntress' animation to stutter when throwing a hatchet.
  • Fixed an issue that caused The Huntress' hatchet cancel animation to be almost instant.
  • Fixed an issue that caused The Legion to snap into position when vaulting a pallet.
  • Fixed an issue that caused The Nightmare's leg to be misaligned during the pallet break and generator damage animations.
  • Fixed an issue that caused The Shape's Vanity Mirror and Scratched Mirror add-ons to grant the incorrect amount of points on the first 2 hits. The points are now 300 per attack, and with the bonuses are 450 & 600 respectively.
  • Fixed an issue that caused The Trapper's Honing Stone debuff icon to remain active in the HUD if rescued from a trap by another Survivor.
  • Fixed an issue that caused The Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps from Survivor point of view.

Map specific:

  • Adjusted the Scratch Mark material and texture to be seen more clearly in the Mount Ormond Resort map.
  • Adjusted the collision on certain rock assets that allowed the Legions camera to clip inside of them in the Mount Ormond Resort map.
  • Fixed an issue that allowed players to shimmy up collision on the rocks on the hill, allowing them to old the game hostage.
  • Fixed an issue that allowed the Huntress to throw her hatchets through multiple car assets in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed the Huntress to throw her hatchets through the storage bins in The Game map.
  • Fixed an issue that allowed the Nurse to blink out of world through the top and bottom floor walls on a specific corner tile in The Game map.
  • Fixed an issue that caused an impassable gap between a snow pile and a tree in the Mount Ormond Resort map.
  • Fixed an issue that caused an invisible collision on one of the corners of the Resort building in the Mount Ormond Resort map.
  • Fixed an issue that caused an invisible collision on the staircases in The Game map.
  • Fixed an issue that caused bear traps to sink below the ground in and around the two-story house in the Badham Preschool map.
  • Fixed an issue that caused bear traps to sink below the ground in the Blood Lodge map.
  • Fixed an issue that caused the blood decals in the house basements to disappear at certain angles in Lampkin Lane.
  • Fixed an issue that caused the wrong hook to spawn when the basement was not spawned in the preschool in the Badham Preschool map.
  • Fixed an issue that could cause players to get stuck when going down a hole with a pig's head in The Game map.
  • Fixed an issue that could cause rocks on the hill assets to have the wrong texture in various maps.
  • Fixed an issue that made it difficult for the Nurse to blink around, on and through the Ferry Boat in The Pale Rose map.
  • Fixed an issue that made it impossible to rush vault a specific window in one of the small houses in Lampkin Lane.
  • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Garden tile in the Family Residence map.
  • Fixed an issue that made it impossible to use a key when the hatch spawned the wrong way on the Lookout tile in the Mount Ormond Resort map.
  • Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Family Residence map.
  • Fixed an issue that made it possible to get stuck in a specific hill collision in the Family Residence map.
  • Fixed the hex totem procedural spawn in various maps.
  • Fixed the textures on the hills in the Mount Ormond Resort map.
  • Misc LOD fixes.
  • Optimized the lighting in the Mount Ormond Resort map that was causing low framerate. 

Miscellaneous:

  • Fixed an issue that allowed Survivors to go out of world and hold the game hostage when wiggling free or being dropped by the Killer at the exit threshold.
  • Fixed an issue that caused Meg in the Killer Tutorial not to run away. 
  • Fixed an issue that caused owned characters and cosmetics to become unavailable after purchasing Auric Cells (which was fixed by relaunching the game).
  • Fixed an issue that caused survivors to be stuck in place if another survivor was healing them and got disconnected from the network.
  • Fixed an issue that caused the Deep Wound on screen blood splatters to disappear when the bleed out bar ran out while Mending.
  • Fixed an issue that caused the Safe Hook Rescue score event to trigger regardless of the state of the unhooked survivor, which in turn caused improper Benevolent Emblem rewards.
  • Fixed an issue that caused the trap disarm animation to have missing frames.
  • Fixed an issue that could cause female Survivors to temporarily lose their running animation after pulling down a pallet.
  • Fixed an issue that made it impossible to track progress on The Savior Ritual when the exit gates were powered but not opened.
  • Fixed an issue that made it possible to exceed the maximum amount of points for the Devout Emblem.
  • Misc cosmetic clipping and improvements.
  • Tentatively fixed an issue that could cause a client to see a Hex Totem as a Dull Totem.
  • Tentatively fixed an issue that could cause players to get stuck in trees.
  • Fixed an issue that caused the Left For Dead achievement to be awarded without meeting the requirements.
  • Fixed an issue that caused the Shock Therapy achievement not to unlock when meeting the requirements.

Perks:

  • Fixed an issue that caused Bitter Murmur not to show all Survivors' auras when the last generator was repaired, and for less than 5/7/10 seconds respectively.
  • Fixed an issue that caused Blood Warden to show Survivors' auras when outside of the exit gate, and before the requirements were met.
  • Fixed an issue that caused Calm Spirit to continue to alert crows. Do note this is still applicable for the crow bomb in the Backwater Swamp maps.
  • Fixed an issue that caused interaction progress to regress when being interrupted from the action and failing the Decisive Strike skill check.

UI & HUD:

  • Fixed an issue that allowed players to switch characters and create a lobby simultaneously.
  • Fixed an issue that caused Events customization tooltips to be cut-off if the item is in the center of the row of the characters catalog page in the store.
  • Fixed an issue that caused a placeholder medkit item to temporarily appears in the 2nd item slot when picking up a survivor as the killer.
  • Fixed an issue that caused certain Killer cosmetic category tooltips to be incorrect in the catalog section of the Store.
  • Fixed an issue that caused certain Killer cosmetic icons to appear in the wrong order in the catalog section of the Store.
  • Fixed an issue that caused the Killer Loadout to become visible on the tally screen if a Survivor pulled their Ethernet cable on the tally screen after dying/escaping.
  • Misc UI improvements.

Fixes and changes from PTB 2.6.0

Balance

Add-on changes:

  • Add-on Ashen Apple: +5 seconds.
  • Add-on Hematite Seal: +10 seconds.
  • Add-on Incensed Ointment: +0.3 Movement Speed.
  • Add-on Iridescent Seal: Reduced the duration of Worship mode by 20 seconds.
  • Add-on Limestone Seal: +5 seconds.
  • Add-on Olibanum Incense: +0.3 Movement Speed.

Emblem changes:

  • Devout: Hook event condition reduced from 10+ to 9+ hook events required for Iridescent quality. This makes it easier to achieve Iridescent quality of Devout emblem.
  • Gatekeeper: Scoring defended generators points reduced. Quality threshold requirements reduced. This makes it easier to achieve all qualities of Gatekeeper emblem.

Perk Changes:

  • Fire Up had it's values increased after testing in the PTB. Value increased up from 2/2.5/3% up to 3/3.5/4% for a new maximum of 15/17.5/20%.
  • Thanatophobia had it's values decreased after testing in the PTB. Values decreased from 4/5/6% down to 3/3.5/4% for a new maximum of 12/14/16%.

Bug Fixes

  • Fixed an issue that allowed The Nurse to blink under the Temple stairs in the Temple of Purgation map.
  • Fixed an issue that cause items obtained in a match to be added to the players' inventory when they quit the same match.
  • Fixed an issue that caused Corrupt Purge to turn into Vile Purge while it's being used.
  • Fixed an issue that caused Survivors to see The Plague's vomit stream green while she had Corrupt Purge.
  • Fixed an issue that caused The Legion and The Spirit to be unable to user their power while blinded.
  • Fixed an issue that caused The Plague to get the Contagious score event when vomiting on completed generators and unpowered exit gates.
  • Fixed an issue that caused Tier I and II Deerstalker not to display auras at 20/28 meters respectively.
  • Fixed an issue that caused improper character placement when hiding in a specific locker on a specific tile in the Red Forest maps.
  • Fixed an issue that caused infected flashlights to permanently have the infected/stinky green VFX.
  • Fixed an issue that caused invisible collision on the tracks in the mine building in the Suffocation Pit map.
  • Fixed an issue that caused sickness to be gained when using a map item or a key with aura reading add-ons.
  • Fixed an issue that caused sickness to be gained when using the Diversion perk.
  • Fixed an issue that caused the 75% reduced wiggle effect not to be applied on Tiers I & II of Iron Grasp.
  • Fixed an issue that caused the Evil Within tier up music to play lower in volume and muffle all other sounds.
  • Fixed an issue that caused the bear trap audio to rapidly loop when vaulting into a trap.
  • Fixed an issue that caused the gold assets in the Temple of Purgation map to appear textureless on Low graphic settings.Fixed an issue that made it possible to become permanently stuck inside the temple doors when in the doorway(s) while the generator on the lower floor was repaired in the Temple of Purgation map.
  • Fixed an issue that caused the stun from Head On/Decisive Strike to last longer than 3 seconds.
  • Fixed an issue that could cause The Plague's vomit stream to appear in a random area on the ground.
  • Fixed an issue that could cause players to spawn on top of a tree when loading into the Lampkin Lane map.
  • Fixed an issue that could sometimes cause the progress bar not to visually progress and cleansing animation to loop while Survivors cleansed their sickness.
  • Fixed an issue that made it impossible for The Plague to infect items in a chest.
  • Fixed an issue that made it impossible for The Plague to use her power in the basement and in the house in the Family Residence map.
  • Fixed an issue that made it impossible to Spectate when starting the Kill Your Friends match as a spectator.
  • Fixed an issue that made it impossible to blind Killers with the fire cracker items. 
  • Fixed an issue that made it impossible to repair a generator from one side in the Rotten Fields map.
  • Fixed multiple crashes that were introduced in the PTB.
  • Fixed the LODs on rocks in The MacMillan Estate maps that caused them to disappear.
  • Made 2 hooks available on the lower floor of the Temple of Purgation map when the basement spawns in the Shack.
  • Misc The Plague audio improvements.
  • Misc customization LOD, Apex & camera improvements.

The Plague gameplay changes:

  • Corrupt Purge base duration is now 60 seconds instead of 45 seconds.
  • Increased The Plague Brutality and Deviousness scoring.
  • Increased the duration of infection of environmental objects to 35 seconds instead of 20 seconds.
  • Slightly increased The Plague movement speed while charging Vile Purge and Corrupt Purge.
  • Slightly reduced The Plague movement Speed while fully charged and holding Vile Purge and Corrupt Purge. 
  • Survivor infection no longer resets once The Survivor is hooked. 
  • Vile Purge can now correctly infect gate switches.
  • When all Pools of Devotion have been corrupted, all corrupted Pools of Devotion reset and The Killer automatically gains the Corrupt Purge effect. 

Scoring changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.


2.5.4 Patch Notes

Lunar Event Changes

  • Adjusted the spawn rate of Red Envelopes in a level 50 Bloodweb to always have 2.
  • Adjusted the Killer Objectives:
  • +3 Points for hooking a Survivor (up from +2)
  • +4 Points for destroying a Lunar Vessel after hooking a Survivor (up from +3)

Bug Fixes

  • Fixed an issue that caused clients to receive Lunar event progress when the host quit the match during the transition into the match.
  • Fixed an issue that caused the Wake Up! perk not to show exit gate auras.


2.5.3 Patch Notes

Bug Fixes

  • Fixed multiple crashes introduced by the start of the Lunar event.
  • Fixed an issue that caused survivors to obtain progress on the Lunar Event objective if a different survivor would escape with a lantern.
  • Fixed an issue that caused Bloodpoints to visually not be refunded properly when swapping characters while purchasing a node in the Bloodweb.
  • Fixed an issue that caused the Madness icon meter not to show progress to the next tier when playing against the Doctor.
  • Reverted the Spanish descriptions for Leader, Technician and Distortion, that were erroneously displaying the Lunar Event objective text.
  • Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends match.


2.5.1 Patch Notes

Bug Fixes

  • Fixed an issue that could cause survivors to be unable to trigger interaction or cause the character to be teleported back to the basement after spending some time inside the basement.
  • Fixed an issue that could cause some Survivors to be standing at the campfire.
  • Fixed an issue that caused Prove Thyself not to affect the perk owner.
  • Fixed the incorrect values displayed in all tiers of the Self-Care description, in all supported languages.
  • Fixed an issue that made it impossible to rush vault a specific window in Badham Preschool.
  • Fixed an issue that caused the Game Over score event to not work properly for The Pig.
  • Fixed a crash that could happen when a survivor would disconnect during a Mori.
  • Fixed a crash related to status effects that could happen at any time during gameplay.
  • Fixed an issue that caused certain customization items to have placeholder string in all non-English languages.
  • Partially fixed an issue that caused the Survivor icons in the HUD not to update upon a disconnect. Some disconnection scenarios may still result in the icon not being properly updated and are being investigated.
  • Tentatively fixed an issue causing players to get stuck loading into a game if a player would disconnect during the loading sequence. This is a difficult to reproduce issue, and we'll be tracking the result of the change on the Live environment after this update.
  • Added more logging to help identify the issue that could cause players to encounter the Bloodweb screen turning a solid color, and being unable to progress.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters on the level up prompt.
  • Fixed an issue that caused the Bloodweb not to refresh when switching characters while opening a Mystery Box.
  • Fixed a prestige issue that allowed abusing the UI to Prestige low level characters.
  • Fixed an issue that allowed players to swap characters at the same time as purchasing a node in the Bloodweb, causing the items purchased to appear on the wrong character, and causing the Bloodweb paths to break.

2.5.0 Patch Notes

Features & Content

  • Feature - Added controls to change characters in the lobbies and the store without accessing the character selection panel.
  • Feature - Added new main menu idle animations for all Survivors. These can be observed at the campfire.
  • Feature - Clicking on an unpurchased character from offline lobby will automatically redirect to this character's store page.

Balance

Audio adjustments

  • Changed the lobby music back to the default music.
  • Remixed volume levels for footsteps, music & VOs.
  • Removed the attenuation on VOs and footsteps that were integrated in the 2.4.0 release.

Killer related

Perk changes:

  • Bamboozle: Updated text to reflect the perk does not work with pallets.
  • Blood Warden: Added a timer on the perk in the HUD to better indicate when and for how long Blood Warden is active.
  • Iron Maiden: Reduced Survivor location notification from 4 seconds to 3 seconds.
  • Spies from the Shadows: Increased the chances of a visual notification to 100% for all tiers. Added crow outline in Loud Noise notification. Increased the notification range from 16/24/36 meters to 32/40/48 meters.
  • Surveillance: Increased audible repair sounds by a distance by 8 meters. Any regressing generators will be highlighted by a white aura. If regression on a generator is interrupted, it will be highlighted by a yellow aura for 8/12/16 seconds.

The Legion

  • Manually ending Frenzy no longer depletes the remainder of your Power gauge.
  • Reduced the intensity of the blurred VFX during Frenzy.

The Pig

  • Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
  • Changed the Terror Radius fade time for when crouching / uncrouching to fade out/in ~4 seconds, down from 6.6 seconds.
  • Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
  • Increased Terror Radius from 28 meters to 32 meters.

The Pig: scoring adjustments:

  • Hit during dash attack: increased from 250 to 500.
  • Initiate dash attack: increased from 50 to 100.

MAP CHANGES

  • Added extra hooks spawning spots around certain buildings to improve hook distribution.
  • Backwater Swamp: Adjusted height of bulrushes.
  • Backwater Swamp: Increased the spawning probability of the hooks in the center portion of the map to prioritize this portion of the map in favor of the edges.
  • Badham Preschool: Now forcing a hook to spawn in the back of the preschool school if the basement is not there.
  • Changed the basement reference point (used to calculate hook to basement distance) to the top of the basement stairs instead of being in the middle of the basement.
  • Grim Pantry: Added a new crow bomb to the map.
  • Procedural System - Added a minimum distance between chests so that jigsaw boxes don't spawn too close together.
  • Procedural System - Hook distribution adjustments: changed the amount and distribution of hooks for each map. Every map now has a baseline minimum distance between hooks, a minimum number of hooks and a maximum number of hooks. Procedural System - Hook offerings now modify the newly introduced minimum distance between hooks. This distance will ultimately be ignored in the case where the minimum number of hooks requirements are not fulfilled. The effect of each offering is as such: Moldy Oak (Uncommon) = -1.5m, Rotten Oak (Rare)= -2.5m, Putrid Oak (Very Rare) = -3.5m, Petrified Oak (Survivor Very Rare) = +1m.
  • Reduced basement to hook minimum distance to 16 meters.
  • The Game: Added a few extra signs to help players navigate to the stairs.
  • Totem placement improvements: Recent upgrades to the totem interaction method allows the level design team to place the totems closer to other objects and as such, totem placement and hiding spots will be continuously improved starting with this update.

Status Effect updates

  • All status effects that are timer based no longer stack or automatically reset the timer, but rather, take the highest remaining status timer and ignore the other.
  • If the new timer is the higher one, the previous timer is discarded and the status effect icon will visually reset to 100%. If the new timer is the lower one, the new timer is discarded and the status effect icon remains at its current progression.

Survivor perk changes

  • Distortion: Updated text to reflect that this perks effect does not trigger when survivors are in the dying state or affected by traps.
  • Leader: All action speeds, with the exception of repair speed, are increased to 15%/20%/25% instead of 3%/6%/9%. The effect now persists for 15 seconds after the perk owner is out of range. Only one Leader effect at a time.
  • Prove Thyself: For every other Survivor working on a generator within a 4m range, gain 10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Gain 50%/75%/100% more Bloodpoints for coop actions. Only one Prove Thyself effect at a time.
  • Technician: All tiers reduce audible repair sounds by a distance of 8 meters, up from 0/-4/-8.

UI Updates

  • Hidden Killer Loadout: Removed the ability for Survivors to view the Killers perks, add-ons and offerings in the tally screen during an on-going match. Killer information will be revealed once all Survivors have exited the match.
  • Item Interaction: Items found in chests without already holding an item now require being picked up. This makes the interaction consistent with when you have an item already in hand and allows you to see what you have found before you commit to picking it up.
  • Mori Icon: If The Killer has played a mori offering, the offering's icon will be displayed in the in-game HUD when the conditions are valid and they are standing over a downed Survivor.

Miscellaneous

  • Adjusted the Vault mechanic so that survivors come out of the vault with momentum, instead of being set to 0 movement speed after a vault.
  • After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends.
  • Changed the Medium Vault speed to last 0.9 seconds down from 1 second.
  • Created a new Medium Vault animation to distinguish the medium from the slow and fast vaults.
  • Renamed the "Hooked" scoring event to "Caught!" and the "Hook" scoring event to "Hooked". Fixed an issue that made it impossible to gain progress on coop Daily Rituals (The Initiation).

Bug Fixes

Audio & Localization:

  • Fixed an issue that caused missing audio at the end of a Sacrifice.
  • Fixed an issue that caused missing audio for disarming, stepping and getting out of a bear trap.
  • Fixed an issue that caused the menu music to disappear when backing out of a Kill Your Friends, or when sent back to the offline lobby screen after a public match.
  • Minor localization and translation improvements.

Killer related:

  • Adjusted the intensity of the Spirit's Phase Walk VFX. The VFX changed due to the update to Unreal Engine 4.20 and the lighting changes introduced in 2.4.0.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and/or the "Blind Warrior" - White add-on.
  • Fixed an issue that caused the Hillbilly's arm to stretch during his mori.
  • Fixed an issue that caused the Legion's Killer Instinct to display the location of escaped Survivors.
  • Fixed an issue that caused the Legion's attack VFX to be out of sync with their attack.
  • Fixed an issue that caused the Legion's camera to snap up or down if the camera was moved in either direction during the Feral Frenzy cooldown.
  • Fixed an issue that caused the Legion's power not to stop and reset when getting blinded by a flashlight while in Feral Frenzy.
  • Fixed an issue that caused the Madness notification bubbles to end abruptly from Survivors perspectives.
  • Fixed an issue that caused the Shape's Mirror Shard add-on not to show Survivor auras for the amount of time stated in the add-on.
  • Fixed an issue that caused the Wraith's blade wipe animation to block most of the screen.
  • Fixed an issue that could cause a desync in player states when getting out of a bear trap after attempting to vault over a window with a bear trap in front of it.
  • Fixed an issue that could cause a desync in player states when picked out of a bear trap by the Trapper.

Map specific:

  • Adjusted the lighting in the basement houses in the Lampkin Lane and Badham Preschool maps.
  • Fixed an issue in Lampkin Lane that was preventing edge-object trees from spawning near the sidewalk between street tiles.
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map.
  • Fixed an issue that caused a hook in front of the warehouse to gloat in the Coal Tower map.
  • Fixed an issue that caused a partially transparent wall decal to appear in an empty doorway in The Game map.
  • Fixed an issue that caused an impassable gap between a rock and a tree in the Family Residence map.
  • Fixed an issue that caused an impassable gap between a tree and a chest on the Rancid Abattoir map.
  • Fixed an issue that caused an invisible collision that blocked player movement on the hills in the Family Residence map.
  • Fixed an issue that caused incorrect character placement when entering/exiting a specific locker in the Mount Ormond Resort map.
  • Fixed an issue that caused players to float after falling on top of a totem and cleansing it, next to the unique tree in the Shelter Woods map.
  • Fixed an issue that could cause multiple generators to spawn in one area in multiple maps that use the indoor generators (ie: Lampkin Lane, The Game, etc).
  • Fixed an issue that made it impossible for hatchets, bottles and chainsaws to go through open windows and doorways into the chalet building in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over a specific pallet in the Grim Pantry map.
  • Fixed an issue that made it impossible to damage the short side of a specific generator on the bottom floor of The Game map.
  • Fixed an issue that made it impossible to interact with one side of a generator in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to pass a Survivor repairing a generator from the long side in one of the houses in Lampkin Lane.
  • Fixed an issue that made it impossible to pick up Survivors when they were in between a tree and a rock in the Mount Ormond Resort map.
  • Fixed an issue that made it impossible to vault from one side of a fence vault in Lampkin Lane.
  • Fixed an issue where a pile of wood was blocking an opening in one of the fences in Lampkin Lane.
  • Misc LOD fixes.

Perks:

  • Fixed an issue that caused the Endurance timer from Borrowed Time to be removed from the player unhooked if the player unhooking got downed.
  • Fixed an issue that caused the loud noise indicator and scratch marks from the Diversion perk to appear on the Survivor who threw the pebble, if thrown outside of the Killers terror radius.
  • Fixed an issue with Plunderer's Instinct causing a lower rate of Event items to appear in chests.

UI & HUD:

  • Added more logging to help identify the issue that caused players to encounter invisible skill checks. We will be closely monitoring the impact of this change.
  • Fixed an issue that caused disconnected clients to have the incorrect status in the scoreboard.
  • Fixed an issue that caused frame rate drops when navigating through the Loadout.
  • Fixed an issue that caused interaction prompts to be visible for certain items when in Madness Tier III.
  • Fixed an issue that caused the Killer to have a superfluous Spectate button on the tally screen.
  • Fixed an issue that could cause Loadout items to appear through tally screen pages.

Miscellaneous

  • Fixed an issue that allowed Survivors to enter a locker through the Killers collision.
  • Fixed an issue that allowed injured Survivors to finish Mending another Survivor before entering the dying state if the killer hit them.
  • Fixed an issue that allowed the Legion to have infinite Frenzy in Kill Your Friends.
  • Fixed an issue that caused cosmetics from previous special event to automatically get unequipped.
  • Fixed an issue that caused the flower and finger key ring to be missing on the Clown's outfits from "The Showman" Collection. Icons have been updated to reflect this.
  • Fixed an issue that caused the non-Killer host not to see blood pouring VFX on failed generator skill checks when waking up from the Dream State.
  • Fixed an issue that could allow players to gain control of their character before others.
  • Fixed an issue that made it impossible to heal/mend yourself when holding the sprint button, and standing still.
  • Fixed an issue with generator repair efficiency for multiple Survivors working on the same generator. The efficiency debuff (-10%) should now be applied at the correct rate.
  • Misc cosmetic clipping & camera adjustments and improvements.

Bug Fixes - PC

  • Fixed an issue that caused assets in the preschool basement to disappear at varying distances on Low graphic settings in the Badham Preschool map.
  • Fixed an issue that caused special characters not to be supported in the in-game chat in all non-English languages.
  • Fixed an issue that caused the Nurse and the Legion not to have Fatigued VFX on Low graphic settings.

Fixes and changes from PTB 2.5.0 (PC only)

  • Map changes: Reverted the increased chances to spawn blinking signs in the hallways surrounding rooms containing a generator in the Treatment Theater map. This change was reverted due to an issue causing the position of the signs to not always match with the generators positions'.
  • Reverted change to the Legion, in which the Deep Wound timer was set to 20 seconds when hitting an injured Survivor with Feral Frenzy. Deep Wound timer should be back to 30 seconds.
  • Reverted the changes to Self-Care.

Bug Fixes

  • Adjusted the camera position for the Hag, Legion (specifically Julie and Susie), Nightmare and Pig.
  • Fixed an issue that allowed the Shape to gain Evil Within progress through objects.
  • Fixed an issue that caused Prove Thyself to grant an additional 10% repair speed bonus. Because the Prove Thyself owner was counted as well.
  • Fixed an issue that caused Prove Thyself to show as active in the HUD when within range of a dead or disconnected Survivor.
  • Fixed an issue that caused Survivor auras not to be visible within the exit gates when using the Blood Warden perk.
  • Fixed an issue that caused a Survivor repairing a generator with Prove Thyself not to get the bonus repair speed when within range of another Survivor with Prove Thyself.
  • Fixed an issue that caused the Cannibal's chainsaw animation to reset before it actually finished.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Mangled Status Effect from the Begrimed Chain and Rusted Chain add-ons to be permanent.
  • Fixed an issue that caused the Nightmare's movement speed to drop considerably when using his power.
  • Fixed an issue that caused the crow bombs in the Backwater Swamp maps not to have the correct notification icon when using Spies From The Shadows.
  • Fixed an issue that caused the host to see the blood spurt VFX (when not the Nightmare) when a Survivor failed a generator skill check.
  • Fixed an issue that made it impossible for the Legion to Frenzy vault over any windows above ground level.
  • Fixed an issue that made it impossible to gain progress on the Blood Dance and The Saviour Daily Rituals.
  • Fixed an issue that made it impossible to open a specific chest in the Léry's Memorial Institute map.
  • Fixed how we calculate the Prove thyself multiplier to be additive instead of multiplicative (the action speed bonus when using a Toolbox was much higher than we intended it to be).
  • Fixed lobby music & Halloween stingers
  • Miscellaneous customization stretching and LOD bug fixes.
  • Various localization improvements and bug fixes.

Known Issues

  • A Survivor who has Prove Thyself equipped does not gain any repair speed bonus for each survivor working on the same generator. [FIXED INTERNALLY]
  • When a Survivor disconnects their icon does not update to the "Disconnected" status. [IN PROGRESS]
  • The Bloodweb doesn't refresh properly when switching characters while on the level up prompt. [FIXED INTERNALLY]

Investigating Issues

  • Survivors prevented from interactions after going in the basement
  • Survivors teleported after going in the basement
  • Invisible characters

2.4.0 Patch Notes

Dev Notes

Unreal Engine update

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion)

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance and occlusion levels across all maps.
  • Adjusted lighting across all themes and maps, quality settings, as well as Killer specific lighting conditions (The Nightmare's dream world, etc).
  • Reduced the distance at which a Killer's red stain is visible to Survivors.

New Matchmaking System

We tested the new matchmaking system during the 2.4.0 PTB. For more info about the nature of this new matchmaking system and when it will roll out on the live environment, please consult this post.

Deep Wound status

With our latest chapter, Darkness Among Us, we are introducing a new status effect to the world of Dead by Daylight: Deep Wound. You may already be familiar with the effect if you have ever been on the receiving end of a Borrowed Time save. The perk, Borrowed Time, has now been updated to reflect this new status effect.

Deep Wound indicates that a Survivor has been afflicted with a devastating internal injury and has a limited amount of time in which to be mended before being put into the dying state.

Survivors now have the ability to mend themselves, or others, without requiring a med-kit. Just find a safe place to stop running and spend a bit of time repairing those internal injuries. The Deep Wound timer now pauses while the Survivor is in a chase and The Killer is shown a location indicator if the Survivor goes down because of Deep Wound.

For these reasons, Borrowed Time’s bleed-out timer has been reduced to 10/15/20 seconds (previously 15/20/25 seconds) before putting the afflicted Survivor into dying state.

The portrait icon in the bottom-left of the screen indicates the amount of time the Survivor has before they go down. The screen effects while in Deep Wound have also been modified from the desaturated look of the original Borrowed Time to now incorporate more blood to make it very clear that you are still in peril.

Features & Content

  • Feature - Added a new status effect for Survivors: Deep Wound. Survivors afflicted with the Deep Wound status effect need to mend before being able to heal themselves, or be healed by others. Survivors can mend each other.
  • Feature - Added the theme, map and tile information in the Pause menu. This feature is to better help our players and the Dev team when reporting map specific issues. Please be sure to include that information when reporting any map issues.
  • Feature - Integrated an updated version of the Unreal Engine (4.20, from 4.13).
  • Feature - Map Scheduler: Added a server configuration to allow control of map frequency during Online Ranked matches. This will allow us to add or remove emphasis on certain maps or themes during specific periods. Map selection offerings will still normally take precedence over these.
  • Feature - Opening the Store from the offline lobbies will redirect the user to the currently selected character's catalog page.

Balance

UI

  • Added a progression bar and the name of the player Mending you, this should be the same as when being healed by another Survivor.
  • Added the Aftercare perk icon in the HUD when affected by it from another player.
  • Updated layout for the character information screen. Killer information screens now show basic stats (Max Base Speed, Base Terror Radius, and Height).

Survivor perks

  • Borrowed Time: Unhooked Survivors are now affected by the Deep Wound Status effect. Changed the Bleedout timer from 15/20/25 seconds to 10/15/20 seconds. VFX have been updated. Please see the dev message: "Deep Wound" for more details.
  • Diversion: Scratch marks will now appear at the location of the loud noise from the pebble.

Other balance changes

  • After hitting a Survivor who is affected by the Deep Wound status effect, the Killer no longer plays the blade wipe animation, and transitions directly into the fatigue state.
  • Hiding inside of lockers now blocks the auras of Survivors while they are inside.
  • Increased the brightness of auras.
  • Made it possible for Survivors to cancel being healed by walking away. Prior to this change, survivors needed to run in order to cancel being healed.
  • Mending progress is reset if there was partial progress and the player is hit with a Frenzy attack again.
  • Reduced the Legion's Frenzy vault distance.
  • Reverted fast window vault interrupts.
  • Snap Out Of It is no longer affected by the A Nurse's Calling perk. Actions such as Snap Out Of It and Mending are not healing actions, thus perks should not affect them.
  • Survivors who activate a map or key item while crouched now stay crouched.
  • The Legion's terror radius while in Frenzy increases from 24 meters to 32 meters.
  • The bleedout timer from Deep Wound will continue while not in a chase. If the timer runs out during the Mend action, The Survivor will not go into dying state provided they continue the Mend action.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.

Bug Fixes

Audio & Localization

  • Major localization and translation improvements.

Killer

  • Fixed an issue that caused Survivors hooked by the Hag to be a bit offset from the hook.
  • Fixed an issue that caused Survivors to flip into the dead position when mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused an audio discrepancy between two game client who are facing in opposite directions (towards and away) from the Hillbilly's chainsaw.
  • Fixed an issue that caused blood VFX from the environment to appear brighter when the Spirit uses her power.
  • Fixed an issue that caused the Clown's knife to become misaligned when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the Killers red stain to be visible on their own character's model.
  • Fixed an issue that caused the Nurse to clip into Survivors during her mori kill.
  • Fixed an issue that caused the Nurse to go into the fatigued state when blink interrupting a Survivor.
  • Fixed an issue that caused the Spirit's Husk to start a fresh idle animation instead of using the players current animation during her Phase Walk.
  • Fixed an issue that caused the Spirit's head to disappear towards the end of the camera pan intro sequence at the start of a match.
  • Fixed an issue that caused the Survivor stepped in trap loud noise bubble to appear when the Trapper was holding a bear trap near any other notification bubble.
  • Fixed an issue that caused the Survivor to move in front of the camera when the Spirit attacks while carrying a Survivor on her shoulder.
  • Fixed an issue that caused the blood from Survivors to be visible while the Spirit charged her power.
  • Fixed an issue that caused the camera to be incorrectly placed from Survivor perspective when being mori'd by the Shape with either Judith's Tombstone or Tombstone Piece add-ons.
  • Fixed an issue that caused the held items to briefly appear out of the Killers' hand when interrupting a Survivor vaulting towards them.
  • Fixed an issue that caused the wrong LOD to sometimes load on The Spirit's customization.
  • Fixed an issue that made it impossible for the Trapper to pick up Survivors from a bear trap when it was placed too close to a totem.
  • Fixed an issue that made it impossible to blind a Killer with a flashlight if there was a downed Survivor in front of them.

Map specific

  • Fixed an issue that allowed players to walk on a large rock in the Autohaven Wrecker's maps.
  • Fixed an issue that allowed the Killer to interrupt a chest search across from a fence in Lampkin Lane.
  • Fixed an issue that caused a small pile of logs to spawn in between two hedges in Lampkin Lane.
  • Fixed an issue that caused an impassable gap between a fence wall and a rock in The Pale Rose map.
  • Fixed an issue that caused an impassable gap for Killers when two trees spawned too close together in the Mother's Dwelling map.
  • Fixed an issue that caused an inaccessible chest in the Grim Pantry map.
  • Fixed an issue that could cause a stuck spot in the Grim Pantry map between a log and a hill.
  • Fixed an issue that made it impossible to open or escape through the hatch when spawned on a specific hill in the Mother's Dwelling map.
  • Fixed an issue that made it impossible to repair a generator from one of the shorts sides next to the van in the street in Lampkin Lane.

Perks

  • Fixed an issue that allowed Survivors to spam the Diversion perk while repairing a generator.
  • Fixed an issue that caused Adrenaline to trigger during the pick-up and interrupt animations.
  • Fixed an issue that caused the attack cooldown to be applied on Hex: No One Escapes Death, after it was removed in patch 2.3.0.
  • Fixed an issue that caused the bleedout timer from Borrowed Time perk to cancel completely when stepping in a bear trap.
  • Fixed an issue that caused the hooks destroyed by a sacrifice not to respawn with the Hangman's Trick perk.

Fixes

  • Disabled all VR related plugins.
  • Fixed an issue that caused Distortion tokens to be consumed while being interrupted and carried by a Killer with the Deerstalker perk.
  • Fixed an issue that caused Kate to scream too loud when downed, hooked, gassed and shocked.
  • Fixed an issue that caused Survivors to overlap on one another in the match result screen.
  • Fixed an issue that caused Survivors to snap back underneath the hook when unhooking themselves.
  • Fixed an issue that caused an impassable gap between a rock and a snow mound in the Mount Ormond Resort map.
  • Fixed an issue that caused an impassable gap between a tree and a fence wall in the Mount Ormond Resort map.
  • Fixed an issue that caused an inconsistency in the way that perks, powers and add-ons dynamically modify the Terror Radius.
  • Fixed an issue that caused clients to see themselves as invisible during interactions.
  • Fixed an issue that caused healing progress not to reset when being interrupted and hooked.
  • Fixed an issue that caused objects to spawn in front of driveways in Lampkin Lane.
  • Fixed an issue that caused players to be invisible to others until moving if spawned in the Shack.
  • Fixed an issue that caused the Clown's stomach to jiggle too much in the tally screen.
  • Fixed an issue that caused the Exhaustion Status Effect not to be removed when hooked.
  • Fixed an issue that caused the Killer Prestige items to be awarded in the wrong order.
  • Fixed an issue that caused the Legion to be unable to use their power when a Survivor disconnected during the mori.
  • Fixed an issue that caused the Legion's animation to stay in Frenzy when picking up a Survivor while in Frenzy.
  • Fixed an issue that caused the Legion's camera to become offset when a Survivor disconnected during the mori.
  • Fixed an issue that caused the Legion's camera to become offset when they interrupted the mori.
  • Fixed an issue that caused the Mangled status effect to stack when applied from different sources (add-ons, perks).
  • Fixed an issue that caused the Object of Obsession perk not to work when the character body was not facing a non-host Killer in a Kill Your Friends match.
  • Fixed an issue that caused the Rite of the Spirit Daily Ritual to unlock without meeting the requirements.
  • Fixed an issue that caused the Spectator camera to remain in spectate when the last player would leave the match.
  • Fixed an issue that caused the location notification to end abruptly with the Iron Maiden perk.
  • Fixed an issue that caused timed Status Effect icons not to disappear from the HUD when they expired,
  • Fixed an issue that could cause an inaccessible hook in the Mount Ormond Resort map.
  • Fixed an issue that could cause items to disappear when swapping items in a chest.
  • Fixed an issue that could cause the Legion's right hand to disappear during their idle animation.
  • Fixed an issue that could cause the damage protection from getting unhooked to either not trigger, or be applied long after the player has regained control of their character.
  • Fixed an issue that made it impossible to pick up Survivors in a corner in the Mount Ormond Resort map.
  • Fixed an issue that made it possible for a Survivor to obtain an Iridescent Unbroken Emblem in a game where they were pulled out of a bear trap and hooked.
  • Misc cosmetic clipping & camera adjustments and improvements.

UI & HUD

  • Changed the "Survivors" tab in the pause menu to "Match Details".
  • Fixed an issue that caused the Killer add-ons not to appear in the tally screen in a Kill Your Friends match with a non-host Killer.
  • Fixed an issue that caused the prices to be missing from customization tooltips that were only purchasable with Auric Cells.
  • Fixed an issue that caused the tooltips from Page 1 to carry over to Page 2 of the Map Select in Match Management in Kill Your Friends.
  • Fixed an issue that made it impossible to open profiles or read perk, add-ons, items or offering descriptions on the match result screen after spectating.
  • Fixed an issue that made it impossible to scroll through the DLC confirmation texts with the controller sticks.
  • Misc UI improvements.

Bug Fixes - PC

  • Fixed an issue that made it impossible to unlock the "Where Did They Go!?" achievement as a Survivor and caused the Killer to unlock it instead.
  • Fixed an issue that made it possible to unlock the "Risk It All" achievement with event items.

2.2.0 Patch Notes

Features & Content

  • Content - Added a new option for player reporting in the Tally (Exploit).
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown to other players on the character portraits in the HUD. The Broken status effect is applied to Survivors when they successfully use Deliverance to unhook themselves.
  • Feature - Added new menu and lobby music
  • Integrated updated Portuguese translations PC only

Balance

  • Adjusted and shortened all Killer interrupt animations
  • Killers with a 4.4 m/s move speed (The Hag, The Huntress and The Spirit) now lunge at the same speed as other killers.
  • Adjusted the collision surrounding the Huntress' hatchets so it is more accurate to their shape

Score Event changes:

  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • The score event points for a Safe Hook Rescue (for the Survivor that performed the action) is 500
  • The score event points for unhooking a Survivor after the generators are complete have been reduced from 1875 to 1500
  • The score event points for unhooking a Survivor before the generators are complete have been reduced from 1500 to 1000

Unhook changes:

  • Players who are being unhooked, or are freeing themselves from the hook, will not take damage from killer attacks
  • The animation for freeing oneself from the hook has been reduced from 2.4 to 1.2 seconds
  • The unhook animation can be canceled if the survivor moves away before completing the charge interaction
  • if they are hit before they regain control of their character

Pallet changes:

  • Adjusted the animation for a survivor throwing down a pallet while stationary (the pallet will be dropped more quickly)

Map changes:

  • Added some additional lockers and blockers to some main building tiles in various maps.
  • Coal Tower: Adjusted the debris setups around the Coal Tower. Disassociated the pallet loops from the window loops.
  • Disturbed Ward: Improved navigation inside the Asylum by moving debris out from the center of the hallways.
  • Fractured Cowshed: Removed the possibility of the long-chase window to spawn. Improved the safety of the short window close to the basement. Modified the outside debris near the basement to remove a dead-end. Adjusted totem placement.
  • Gas Heaven: The front door is now always open.
  • Grim Pantry: Adjusted the window spawning logic on the top floor.
  • Groaning Storehouse: Made it impossible for one of the two long-chase windows to spawn. Increase the length of one of the long-chase window and short window loop.
  • Mother's Dwelling: Adjusted the spawning logic for windows and pallets.
  • Rancid Abatoir: Changed the configuration of the guide fences when the long-chase window spawns to force players to take a longer route around the loop. Adjusted placement of two lockers.
  • Torment Creek: Removed the possibility for two pallets to spawn in the front of the silo. Blocked dead-end when the long-chase window doesn't spawn. Only one pallet will now spawn if the long-chase window spawns. Adjusted totem placement.
  • Various buildings were adjusted to minimize the effect of long-chase windows on main building tiles:
  • Wretched Shop: Removed the possibility for the two long-chase windows to spawn. Removed the dead-end near the former long-chase windows. Increased the length for existing short window loops. Moved pallets from the front of the building to the back. Adjusted hook and totem placement.

Bloodlust changes:

  • Bloodlust 2 speed bonus reduced from +0.6m/s to +0.4 m/s
  • Bloodlust 3 speed bonus reduced from +1.2m/s to +0.6 m/s

Emblem changes:

  • Hover over each Emblem to see the activities and actions that contributed (both positively and negatively) toward your final Emblem result.
  • Scoring criteria and Emblem results breakdown have been added to the post-match Emblem screen.
  • The values represent the percentage of points you gained towards reaching the Iridescent Emblem threshold (100%), however, it is possible to receive an Emblem result with an overall percentage greater than 100%.
  • This Emblem results breakdown is intended to give more clarity and transparency to the resulting outcome, and reduce the confusion and frustration that some players feel when they receive unexpected results.

The Trapper changes:

  • "Trap Buffering" has been reintroduced: A bear trap that is being disarmed will not trap survivors who run over it
  • Disarm Bear Trap time increased from 2.5s to 3.5s

The Wraith changes:

  • After successfully uncloaking, the wraith gains a burst of speed for 1 second, similar to the effect from the Windstorm add-ons. These add-ons have been redesigned.
  • Movement speed while uncloaking has been adjusted.
  • The uncloak exit animation, which lasts 0.3 seconds after finishing uncloaking, can now be cancelled by attacking or interacting with objects.
  • Time required to burn the Wraith out of cloak with a flashlight increased from 1.5 to 2 seconds. The Blind Warrior add-ons, which previously granted further light burn protection, have been redesigned.

Revisited all of the Wraith's add-ons:

  • "All Seeing" - Blood: Survivor aura reading range increased from 10m to 12m.
  • "All Seeing" - Mud: Replaced with new add-on "The Beast" - Soot. Changed rarity from Uncommon to Common. The Wraith's terror radius no longer suppressed while cloaked, and bloodpoints granted for Stalker and Surprise Attack are increased by 100%.
  • "All Seeing" - Spirit: Redesigned. While cloaked, the repair progress of generators can be determined by the intensity of their auras.
  • "All Seeing" - White: Replaced with new add-on "The Serpent" - Soot. Changed rarity from Rare to Common. The Wraith will uncloak completely when breaking pallets or damaging generators while cloaked.
  • "Blind Warrior" - Blood: Replaced with new add-on "Shadow Dance" - White. Changed rarity from Very Rare to Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - Mud: Redesigned. Surprise attacks inflict survivors with aura blindness for 60 seconds.
  • "Blind Warrior" - Soot: replaced with "The Hound" - Soot. Fresh blood marks are considerable more discernible than normal.
  • "Blind Warrior" - Spirit: Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
  • "Blind Warrior" - White: Redesigned. Surprise attacks inflict survivors with mangled and hemorrhage until healed.
  • "Blink" add-ons have had their values and rarities adjusted.
  • "Swift Hunt" add-ons have had their values and rarities adjusted.
  • "The Ghost" - White: Redesigned and renamed "The Ghost" - Soot. Changed rarity from Rare to Common. The Wraith's terror radius will remains suppressed for 6 seconds after uncloaking.
  • "Windstorm" add-ons now increase the Wraith's movement speed while cloaked and decrease the Wraith's movement speed while uncloaking.
  • Bone Clapper: Changed rarity from Common to Uncommon. Survivors can no longer discern the Wailing Bell's distance or direction.
  • Coxcombed Clapper: Changed rarity from Uncommon to Ultra Rare. Renders the Wailing Bell completely silent.

The Nurse changes:

  • Readjusted The Nurse interruption animations

Bug Fixes

Killer related:

  • Fixed an issue that allowed Survivor to be able to burn the Wraith out of invisibility through walls
  • Fixed an issue that allowed the Clown to throw bottles through walls when the camera was against the wall
  • Fixed an issue that caused Survivors to be briefly offset during multiple Killers pick up animation from the Killer POV
  • Fixed an issue that caused Survivors to be offset when being hooked by the Nightmare
  • Fixed an issue that caused Survivors to be offset when being picked up by the Shape
  • Fixed an issue that caused the Obsession not to have the dream state VFX on their icon in the HUD when the Nightmare used the Black Box add-on
  • Fixed an issue that caused the Pig not to be able to hit Survivors with her Ambush attack if they were crouched on stairs
  • Fixed an issue that caused the Pig's Bag or Gears and Crate of Gears add-ons not to debuff the Survivor accordingly
  • Fixed an issue that caused the Trapper to be unable to set bear traps for the rest of the match after picking up a bear trap while it's getting set with the Iridescent Stone add-on
  • Fixed an issue that could cause the Hillbilly's chainsaw to miss the hit detection
  • Fixed an issue that could cause the Survivor to become stuck in place when the Killer fell on top of them
  • Fixed an issue that could make it to be impossible to blind the Nightmare with flashlights or firecrackers

Map Specific:

  • Fixed an issue that allowed Killers to interrupt Survivors' window vault through a specific asset in the slaughterhouse of the Rancid Abbatoir map
  • Fixed an issue that allowed the Nurse to blink out of world through a corner wall in the bathroom of The Game map
  • Fixed an issue that caused an LOD issue on the exit gates in all maps
  • Fixed an issue that caused an LOD issue on the hooks in the Autohaven Wrecker's maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible hook in the Mother's Dwelling map
  • Fixed an issue that caused an invisible collision on one of the planks in the Silo building in the Torment Creek map
  • Fixed an issue that caused an invisible collision on the stairs inside the foundry building in the Ironworks of Misery map
  • Fixed an issue that caused characters to clip through the asset when vaulting over the window on the combine harvester asset in Coldwind Farm maps
  • Fixed an issue that caused the Survivor to be able to get on top of a locker in the main building in the Mother's Dwelling map
  • Fixed an issue that caused the Trapper's bear traps to sink into the ground on certain areas of the ferry boat in the Pale Rose map
  • Fixed an issue that could cause a bush or trash pile to spawn too close to a generator, preventing repairs in the Lampkin Lane map
  • Fixed an issue that could cause a totem to spawn inside a locker on the 2nd floor of the foundry in the Ironworks of Misery map
  • Fixed an issue that could cause the ground textures to flicker when seen from another tile in the Mother's Dwelling map
  • Fixed an issue that could cause the hatch to spawn inside of a tree in the Mother's Dwelling map
  • Fixed an issue that could sometimes make it impossible to repair a generator on one side in the Autohaven Wrecker's maps
  • Fixed an issue that prevented Survivors from sabotaging a specific hook in The Game map
  • Fixed an issue that prevented the Nurse from blinking in a certain part of the barn in the Fractured Cowshed map
  • Fixed an issue that prevented the Nurse from blinking on certain tiles in the Treatment Theatre map

Perks:

  • Fixed an issue that allowed Survivors to propel themselves to unreachable areas when combining the speed boost when hit with Dead Hard over a hole
  • Fixed an issue that caused the Mangled effects from Sloppy Butcher to be removed after healing one health state when healed from the dying state ****
  • Fixed an issue that caused the Overcharge skill check to explode on the player if the player let go of the repair action and failed the skill check
  • Fixed an issue that could prevent Survivors from escaping the Killer when succeeding the Decisive Strike skill check while the Killer lung attack towards the ground
  • Fixed an issue that made it impossible to use Unbreakable if the player was recovering when Adrenaline triggered
  • Fixed an issue that made it possible to use Sprint Burst while hiding in a locker
  • Fixed an issue that prevented Monitor & Abuse from playing certain Killer proximity layers
  • Fixed an issue that prevented players from healing another Survivor in the Borrowed Time state if they had No Mither equipped
  • Fixed an issue that that caused Decisive Strike to get used when succeeding the skill check while dropped or hooked. Now the skill check should re-appear if succeeded

Programming:

  • Fixed an issue that caused the Emergency Medkit item not to give 25% healing efficiency
  • Fixed an issue that caused the Loadout menu to be inaccessible when leaving a Kill Your Friends lobby as a spectator
  • Fixed an issue that caused the Ranger Medkit not to modify the skill check difficulty and bonus zones
  • Fixed an issue that could allow Survivors to fully heal themselves at the same moment as getting hit, or hit with a double damage weapon
  • Fixed an issue that could cause a Survivor to farm Sabotage points with a bear trap
  • Fixed an issue that could cause the Hag to become stuck in a pallet if teleporting to a triggered trap while a pallet was being dropped
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the ones pushed live with patch 2.0.1a and 2.1.0
  • Adjusted the brightness for hex totem outlines
  • Fixed an issue that caused Feng's pony tails from the Sci-Fi Fan collection to go crazy
  • Fixed an issue that caused all female Survivors to have their eyes closed during the Nightmare's mori
  • Fixed an issue that caused the Tarnished Coin not to be present in Kill Your Friends
  • Fixed an issue that caused the improper text and missing icon when prestiging Nea to Prestige level II
  • Fixed an issue that could cause Kate's hair and shirt to stretch when performing certain actions
  • Fixed an issue where 4 of Jake's Grey Performance Top variations were missing gloves
  • Fixed an issue where The Wraith's blade wipe animation was misaligned with the weapons from the Grim Tidings collection
  • Fixed an issue where the Doctor's Overcharge customization items and the Cannibal's face collection was missing from the players inventory when purchasing the character in-store instead of through DLC
  • Updated the intro video
  • Various cosmetic clipping/camera adjustments and improvements
  • Fixed an issue that caused the game to hang when the player lost connection during the transition to a lobby
  • Fixed an issue that caused no confirmation prompt when pressing ALT + F4 on the Credits
  • Fixed an issue that caused an infinite loading when attempting to joina Kill Your Friends lobby without being friends with the host. Players should now get a user friendly message.

Audio & Localization:

  • Adjusted the audio of the hag's phantasm traps being triggered from the Killer perspective
  • Fixed an issue that caused the wrong material audio when running or walking beneath a hole in the main building of the Grim Pantry map
  • Minor localization improvements

UI & HUD:

  • Fixed an issue that caused the category score event meter to appear full at 5000 Bloodpoints instead of 8000

Fixes & changes from PTB 2.2.0

Features & Content

  • Integrated French, Italian, Spanish, German, Japanese and Thai and Simplified Chinese translations

Balance (adjustments from PTB to Release)

  • Perk: Autodidact: Tokens now provide +15% healing (reduced from +20%); now has a starting value of -25%.
  • The Spirit: Reduced the terror radius to 24 meters: down from 32 meters
  • The Spirit: The sound made while using her power has been reduced in volume
  • The Spirit: Survivors will not hear the Spirit sound (when she uses her power) when they are within 8m from the husk
  • The Spirit: Removed visibility of blood from injured survivors while using her power
  • The Spirit: Slightly increased the duration of the passive phase effect
  • The Spirit: Fixed the lunge distance so it is consistent with other regular speed killers (also fixed Huntress and Hag)

Bug Fixes

  • Fixed an issue that caused the price for Mystery Boxes to be missing on the tooltips
  • Fixed an issue that caused all items, add-on, offerings and perks to be tagged with the wrong type in the Bloodweb
  • Fixed an issue that caused Teachable perks to be incorrectly tagged
  • Fixed an issue that caused the Ready and Daily Rituals buttons to disappear when switching roles in a Kill Your Friends lobby
  • Fixed an issue that caused the Entity spikes to appear on pallets when viewed with the Windows of Opportunity perk
  • Fixed an issue that caused Autodidact not to generate tokens if a med-kit was depleted during the interaction
  • Fixed an issue that caused Autodidact not to generate tokens if the player had tokens from the Stake-Out perk
  • Fixed an issue that caused pallets destroyed by the Spirit Fury perk to appear normal on client who did not stun the Killer
  • Fixed an animation issue with the Spirit's arms
  • Fixed an issue that made it impossible to blind the Spirit with flashlights or firecrackers
  • Fixed an issue where the Pig wouldn't return to ambush stance after performing certain actions
  • Fixed an issue that could cause a user to spawn in a tree in Lampkin Lane
  • Fixed an issue that could cause the vault and hallway to be blocked by a desk in the Doctor's office in the Treatment Theatre map
  • Fixed an issue that caused the players to get stuck next to one of the stair cases and lamp post on the manor building of the Family Residence map
  • Fixed an issue that caused an invisible collision on the basement stairs in the shack in the Family Residence map
  • Fixed an issue that caused the Trapper's trap to sink below the ground in certain areas of the Family Residence map
  • Fixed an issue that caused the lighting in the Family Residence map to be missing or dark when loading into the match with Low or Medium Quality Settings
  • Fixed an issue that caused players to be launched in the air when standing on a broken hook when it get repaired in the Family Residence map
  • Fixed an issue that caused a wireframe box to appears around a hook in the Family Residence and Mother's Dwelling maps
  • Fixed some LOD issues in the Family Residence map
  • Fixed some impassable gaps in the Family Residence map
  • Added audio for the Spirit, and added ambiance audio to the Family Residence map + additional audio fixes that were missing
  • Fixed an issue that could caused the Wraith's uncloaking animation and sound to be faster and play multiple times
  • Fixed an issue that caused the damage generator audio cue to play when the Spirit broke a pallet
  • Fixed an issue that could cause a player to become disconnected from loading on the first match of the day
  • Minor localization improvements, specifically add-ons and perks related to the new content

Known Issues

  • There's an issue causing the flashlight's blinding effect to build up very rapidly on The Spirit
  • There's an issue causing no heartbeat or terror radius when triggering a phantasm trap

2.2.1 |Hotfix

Features & Content

  • Integrated the Polish community translations for 2.2.0

Balance

  • Removed the Huntress' hatchet hitbox changes introduced with update 2.2.0. It should now function as it did prior to that update.
  • Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds

Bug Fixes

  • Fixed an issue that caused the Spirit to get instantly blinded with a flashlight
  • Fixed an issue that sometimes caused pallets to push killers without stunning them
  • Fixed an issue that caused the Halloweenâ„¢ music not to play when selecting the Shape in the Loadout
  • Fixed an issue that caused triggered Hag traps not to have a terror radius
  • Fixed an issue that allowed the Clown to have consistent increased movement speed when combining the VHS Porn and Smelly Inner Soles add-ons
  • Fixed an issue that caused the cooldown for the Spirit's Yamaoka's Haunting to be reduced when combining the Kaiun Talisman and the Katsumori Talisman add-ons
  • Fixed an issue that caused Adam and the Spirit perk descriptions to be improperly formatted in French
  • Fixed an issue that caused the Hex: Devour Hope perk to gain tokens every time a Survivor starts the unhook action (instead of upon completion of the interaction).
  • Fixed an issue that caused the duration of Yamaoka's Haunting to last longer as a client Spirit killer in Kill Your Friends

2.2.2 |Hotfix

Bug Fixes

  • Fixed an issue that caused the Clowns Titled Doll Hat head customization item to visually clip through the camera during gameplay

2.1.2 Patch Notes

Features & Content

  • Content - Extending the BBQ event personal challenge until Thursday August 23rd 3:00 pm UTC

2.1.1 Patch Notes

Features & Content

  • Integrated Chinese & Korean community localization

Bug Fixes

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store

Bug Fixes - PC

  • Fixed an issue that could make it impossible for a Survivor to sprint

2.1.0 Patch Notes

Features & Content

  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.

Balance

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended

Season reset & rank pip changes

  • Players at Rank 15 will not be able to de-rank to Rank 16 (or lower) outside of rank reset.
  • From Rank 16 - 20, players will not lose pips or de-rank.

The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'.

  • Rank 1 will be reset to Rank 10 with 2 pips
  • Rank 2 will be reset to Rank 10 with 0 pips
  • Rank 3 will be reset to Rank 11 with 2 pips
  • Rank 4 will be reset to Rank 11 with 0 pips
  • Rank 5 will be reset to Rank 12 with 3 pips
  • Rank 6 will be reset to Rank 12 with 0 pips
  • Rank 7 will be reset to Rank 13 with 3 pips
  • Rank 8 will be reset to Rank 13 with 0 pips
  • Rank 9 will be reset to Rank 14 with 2 pips
  • Rank 10 will be reset to Rank 14 with 0 pips
  • Rank 11 will be reset to Rank 15 with 2 pips
  • Rank 12 will be reset to Rank 15 with 0 pips
  • Rank 13 will be reset to Rank 16 with 1 pips
  • Rank 14 will be reset to Rank 16 with 0 pips
  • Rank 15 will be reset to Rank 17 with 1 pip
  • Rank 16 will be reset to Rank 18 with 3 pips
  • Rank 17 will be reset to Rank 18 with 0 pips
  • Rank 18 will be reset to Rank 19 with 1 pips
  • Rank 19 will be reset to Rank 20 with 2 pips
  • Rank 20 will be reset to Rank 20 with 0 pips

Killer Perk changes

  • Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.
  • Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.
  • Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.
  • Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.
  • Save The Best For Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
  • Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.
  • Tinkerer: When a generator is repaired to 85%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 8/10/12 seconds. NOTE: Add-ons are no longer affected by this perk.

Survivor Perk changes

  • Ace In The Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.
  • Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.
  • Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.
  • Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.
  • Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.

The Trapper changes

  • Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.
  • Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
  • Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Disarm time is set to 2.5 seconds instead of 1.5 seconds.
  • Increased loud noise indicator range for trap disarm from 48m to 10000000m
  • Logwood Dye and Tar bottle add-ons now stack
  • Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
  • The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.

Add-on changes

  • Bloody Coil: Changed rarity from Very Rare to Ultra Rare.
  • Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.
  • Diamond Stone: Renamed to Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.
  • Honing Stone: Inflicts dying upon the trapped victim if they free themselves.
  • Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).

The Hag changes

  • Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
  • Increased the trap teleport range to 40 meters from 32 meters
  • The mid phase animation has been reduced to 1 second, this can be modified using add-ons.
  • Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.

Add-on changes

  • Bloodied Mud: Removed the slight decrease of tripped trap duration time
  • Cracked Turtle Egg: Removed the moderately decreased range at which the Hag can teleport to her traps
  • Cypress Necklet: Removed stacks and removed Tinkerer mention
  • Disfigured Ear: Removed the considerable decrease of tripped trap duration time
  • Dragonfly Wings: Removed the slight increase of setting time for traps and removed Tinkerer mention
  • Dried Cicada: Removed the moderately increased setting time of the traps and Tinkerer mention
  • Half Eggshell: Removed the slightly decreased range at which the Hag can teleport to her traps
  • Pussy Willow Catkins: Removed the slightly reduced trap effective range
  • Rope Necklet: Removed stacks and removed Tinkerer mention
  • Scarred Hand: Removed the reduced movement speed
  • Swamp Orchid Necklet: Removed stacks and removed Tinkerer mention
  • Waterlogged Shoe: Slightly increased the Hag's movement speed
  • Willow Wreath: Removed the moderately reduced trap effective range

The Huntress changes

  • Flower Babushka to have -12% instead of -20% charge time
  • Manna Grass Braid to have -8% instead of -10% charge time

The Shape changes

  • Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)
  • Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s

Brand New Part (toolbox add-on) changes

  • Brand New Part can no longer repair a generator 100%
  • Installing the Brand New Part will complete 15% of a generator over 5 seconds.
  • During the install there will be 2 difficult skill checks
  • Successful skill check will result in 5% progression each (for a maximum of 25% added progression)
  • The toolbox is no longer consumed when the add-on is used, add-on is consumed instead

Bug Fixes

Audio & Localization

  • Fixed an issue that caused male Survivors not to make any noise when cleansing totems
  • Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap
  • Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English
  • Minor localization and translation improvements

Killer related

  • Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor
  • Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen
  • Fixed an issue that caused the Hag's killer stain to appear too bright
  • Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement
  • Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking
  • Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map
  • Fixed an issue that caused the Survivor not to immediately go into crawl state when The Trapper hit them during the step in bear trap animation
  • Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation
  • Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw
  • Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory

Map specific

  • Fixed an LOD issue on one of the houses in Haddonfield
  • Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps
  • Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map
  • Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map
  • Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps
  • Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the Smokehouse building in the Mother's Dwelling map
  • Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the chapel building in the Father Campbell's Chapel map
  • Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool
  • Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area
  • Fixed an issue that could cause multiple totems to spawn in the main building of the Groaning Storehouse map
  • Fixed an issue that could cause specific assets to disappear from a distance in the Crotus Prenn Asylum maps
  • Fixed an issue that could cause specific assets to disappear from a distance in the MacMillan Estate themed maps
  • Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps

Perks

  • Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk
  • Fixed an issue that caused generator progression when succeeding an Overcharge skill check
  • Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation
  • Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute
  • Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk

UI & HUD

  • Added a tooltip on the "Filter" icon in the Store
  • Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen

Miscellaneous

  • Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected
  • Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State
  • Fixed an issue that caused Survivors to briefly fly outside of the locker when the Killer grabs them out
  • Fixed an issue that caused a broken screen when spectating if the host of the match disconnected
  • Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk
  • Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly
  • Fixed an issue that caused the Killers stain to be active in the tally screen
  • Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse
  • Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store
  • Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction
  • Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb
  • Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.
  • Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP
  • Various cosmetic adjustments and improvements

Bug Fixes - PC

  • Added a message indicating that the Steam Overlay needs to be enabled in order to purchase Auric Cell Packs
  • Fixed an issue that could cause a crash when the user quit the game by spamming the "B" and "A" buttons on a Xbox360/Xbox One controller
  • Fixed multiple issues that could cause the menus to become unresponsive when opening and closing any of the lobby buttons
  • Integrated Simplified Chinese and Korean community translations

2.0.0 Patch Notes

Features & Content

  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherfaceâ„¢ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmation prompts
  • Feature - Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.

For more details on the Upcoming content and changes, please consult the 2.0.0 Dev Message

Balance

  • Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
  • Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.
  • All characters now start with their 3 personal perks unlocked by default (at level 1)
  • Changed hook auras to always be visible from the Killer's standpoint while carrying a survivor. Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
  • Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
  • Decreased the range of activation for the Killer pick up interaction
  • Fixed an issue that caused The Wraith's red stain and terror radius to remain for several seconds after successfully cloaking. This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.
  • Removed the acceleration curve when the Survivor was hit by the Killer. Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.
  • Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.

Map Adjustments

  • Added a few totem spawn points in the buildings of Macmillan Estate
  • Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
  • Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
  • Improved totem placement in various maps
  • Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
  • Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.
  • Updated pallets within Badham, Hospital and "map" The Game to use procedural distribution system. This should result in a more fair pallet generation.

Iridescent Shards

The shards economy has been reworked completely:

  • Shards are now obtained by leveling up your Player Level
  • The maximum cap for the Shards has been removed
  • Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550). Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
  • Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
  • *The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively

Scoring

The following scoring events have had their initial Bloodpoints reward increased but adjusted with diminishing returns when triggered additional times during the game. This will increase Bloodpoints gain in general, particularly for those who were consistently receiving a low amount of Bloodpoints at the end of a trial.

  • Objectives, Coop (increased from 10 to 25)
  • Boldness, Chased (increased from 20/sec to 40/sec)
  • Boldness, Escaped (increased from 250 to 400)
  • Brutality, Hit (increased from 300 to 500)
  • Hunter, Chase (increased from 5/sec to 10/sec)
  • Hunter, Survivor Found (increased from 200 to 400)

Emblems

Benevolent

  • Increased the starting amount of Benevolent points (from 20 points to 35 points)

Lightbringer

  • Reduced the requirement to attain Bronze quality (from 50 points to 30 points)
  • Reduced the requirement to attain Gold quality (from 230 points to 190 points)
  • Reduced the requirement to attain Iridescent quality (from 310 points to 270 points)
  • Reduced the requirement to attain Silver quality (from 130 points to 100 points)

Evader

  • Increased the requirement to attain Bronze quality (from 200 points to 230 points)
  • Reduced the requirement to attain Gold quality (from 700 points to 560 points)
  • Reduced the requirement to attain Iridescent quality (from 1100 points to 880 points)
  • Reduced the requirement to attain Silver quality (from 400 points to 380 points)

Chaser

  • Increased the requirement to attain Bronze quality (from 550 points to 650 points)
  • Increased the requirement to attain Silver quality (from 1100 points to 1230 points)
  • Reduced the requirement to attain Gold quality (from 2200 points to 1800 points)
  • Reduced the requirement to attain Iridescent quality (from 3300 points to 2550 points)

Pallets

Pallet Interaction & Stun Zone changes

  • Adjusted the dimensions of the pallet stun hitbox. The hitbox was larger on one side than the other and encompassed both the standing pallet and the fallen pallet. It has been reduced to only encompass the fallen pallet.
  • Removed the ability to drop a pallet and rapidly cross the zone, what is often referred to as the pallet vacuum. With this change, a survivor will always stay on the same side of the pallet when triggering the interaction.
  • The way survivors drop pallets has changed, the interaction is now input based rather than velocity/ direction based. If you want to drop a pallet from a standstill, you simply need to be on the side of the pallet that you would like to stay after dropping the pallet, and press the drop pallet interaction key. If you would like to drop the pallet on the opposite side of you, as there is no longer a vacuum to take you from one side to the other, you must run through the pallet and press the drop pallet interaction key when you are on the other side of the pallet. *We are looking into fixing an issue where you cannot drop the pallet if you are holding the rush key (SHIFT key on PC) while dropping the pallet.

Perks

Dead Hard:

  • Added an new animation to indicate that the perk is active
  • Removed the speed boost from Dead Hard while in the air. This change aims to fix a variety of game hostage issues in multiple maps

Balanced Landing:

  • Added sprint of 150% for 3 seconds for all Tiers
  • Sprint causes Exhaustion for 60/50/40 seconds
  • Stagger effects from long falls are reduced by 75% for all Tiers, without cooldown

Stake Out:

  • Stake Out's progression is not lost anymore when a token is consumed

Bug Fixes

Killer related

  • Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly. Bloodlust will now reset at the start of the Chainsaw Sprint instead.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to work properly
  • Fixed an issue that caused The Huntress' hatchets to hit a collision over a picnic bench in Lampkin Lane
  • Fixed an issue that caused The Huntress' hatchets to hit a collision when thrown over the engine part of the generators
  • Fixed an issue that caused The Huntress' hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
  • Fixed an issue that caused The Huntress' red stain to flicker while idle
  • Fixed an issue that caused The Wraith's red stain to be visible for a few seconds after successfully cloaking
  • Fixed an issue that caused blood splatters to appear on the Huntress' screen when successfully hitting a Survivor with a hatchet
  • Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
  • Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
  • Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
  • Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
  • Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on
  • Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
  • Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation
  • Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
  • Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
  • Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer
  • Fixed an issue that made it possible for The Huntress' hatchets to hit Survivors through walls
  • Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel's target blink indicator) to wiggle around obstructions while moving/charging blink
  • Fixed an issue where The Doctor's illusions did not match the equipped customization items
  • Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
  • Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.

Map specific

  • Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
  • Fixed an issue causing too many pallets to be spawned in the Pale Rose map
  • Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
  • Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
  • Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery's Memorial Institute map
  • Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother's Dwelling
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
  • Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps
  • Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery's Memorial Institute map
  • Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
  • Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
  • Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker's and Coldwind Farm themes
  • Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
  • Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
  • Fixed various LOD issues in the multiple maps
  • Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare

Audio & Localization

  • Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements. Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
  • Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
  • Fixed an issue that caused The Shape's Vanity Mirror add-on to use the wrong description when the language was set to Polish
  • Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
  • Fixed an issue that could make the heartbeat extremely difficult to hear when the Killer had the perk Monitor & Abuse equipped
  • Fixed improper formatting in the Dead Hard perk in English
  • Fixed the description for Claudette's Myopian Frohawk head customization in French, Italian, German and Spanish
  • Fixed the improper values in the Bloodhound perk for Tier II in English
  • Integrated some missing localization for Italian
  • Misc UI and icon improvements
  • Tweaked the hatch audio to be a bit louder and fixed sound occlusion

Miscellaneous

  • Changed the report icon from gray to white
  • Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
  • Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
  • Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
  • Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
  • Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
  • Fixed an issue that caused the auto-save icon to appear after tapping a generator
  • Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
  • Fixed an issue that caused the player profile to open when reporting or giving props to a player
  • Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
  • Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
  • Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
  • Fixed an issue that could cause the moon to appear through trees and other assets
  • Fixed an issue that could cause the scratch marks to generate through walls and floors
  • Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
  • Fixed an issue that could rarely cause the interrupt animation not to play
  • Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
  • Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
  • Fixed an issue where The Cannibal's chainsaw didn't make noise during his memento mori if he hadn't previously used it
  • Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
  • Fixed multiple instances of character customization stretching from other players point of view
  • Improvements to customization clipping and skinning issues for multiple characters & customization items
  • Misc stability improvements

Known Issues

  • Kate's hair and t-shirts are stretching when running or performing an action
  • The Clown's reload related add-ons are currently affected by the Tinkerer Perk. We're currently in the process of changing the mechanics for the Tinkerer perk and this will result in it not affecting add-ons directly in the future.
  • The Hag's killer stain is too pale.
  • The Hillbilly's First Anniversary weapon doesn't display in the inventory

2.0.1a

Bug Fixes

  • Fixed an issue that could cause clients to be unable to move once they have loaded into a match

2.0.1b

Bug Fixes

  • Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building
  • Fixed an issue that made it possible for players to increase their navigation & interaction speed
  • Fixed the textures on Claudette's Official Botanist Apron